Help me find and weld seams in hexagon

I need to put an over-sized, bulky, men's military coat on a female figure. Naturally, something that's dynamic-friendly will be best. But since what I can only find conforming clothes that want to fall apart upon draping, I need to learn that one task and don't wish to learn hex in general. All the tutorials want to teach ALL of Hexagon rather than just the only aspect I ever want to use it for. Anyone able to tell me how to find seams in hex and weld them to send back to Daz and drape.

Comments

  • TaozTaoz Posts: 10,259

    Try youtube: "hexagon weld"

  • BejaymacBejaymac Posts: 1,942

    Welcome to the world of the Poser user back when they first got dynamics, most content makers back then had no idea you were meant to weld the vertex along the group edges.

    The problem is that most modeling programs don't treat mesh groups the way we need them to, they see each group as a separate item in the scene, and split the vertex, trying to weld the vertex will merge the groups into one group/item, and Hexagon is one of those programs.

    The remedy back then was to use UVMapper on the OBJ, it could weld the vertex without wiping out the mesh groups.

  • FirstBastionFirstBastion Posts: 8,048

    Hexagon does have an average weld function.  BUT THERE IS A CAVEAT

    you will lose all UV mapping of the original item.  The item will need new UV mapping if you try to weld those groups together.  Just offering the warning. 

     

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  • FirstBastionFirstBastion Posts: 8,048
    Bejaymac said:
     

    The remedy back then was to use UVMapper on the OBJ, it could weld the vertex without wiping out the mesh groups.

    That's good to know thanks! 

     

  • Richard HaseltineRichard Haseltine Posts: 108,079

    Lightwave and modo can group without unwelding, and I thought Cinema 4D could too.

  • jestmartjestmart Posts: 4,449

    Most modellers can group without unwelding.

  • WillowRavenWillowRaven Posts: 3,787

    Hmmm ... So no easy fix ... I did do a hexagon weld search, but that didn't help much, either.

    Maybe someone knows a way around this ... I need to put my female character in a man's outfit that looks like this. The book's description emphasizes how over-sized the clothes are on her. Clothing and drape suggestions?

     

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  • Leonides02Leonides02 Posts: 1,379
    edited June 2019

    @WillowRaven, can you can convert an item to dforce and then use the "Contraction-Expansion Ratio" to make it larger on her? I've achieved several convincing "oversized clothing" looks in this way.

    Post edited by Leonides02 on
  • WillowRavenWillowRaven Posts: 3,787

    @WillowRaven, can you can convert an item to dforce and then use the "Contraction-Expansion Ratio" to make it larger on her? I've achieved several convincing "oversized clothing" looks in this way.

    I'm so new to dforce that I'd need a step-by-step tutorial. I'm familiar with dynamics, though. 

  • sapatsapat Posts: 1,735

    I don't have Blender, but does that have the 'group without unwelding' ability? It's free, so am wondering.

     

  • Leonides02Leonides02 Posts: 1,379

    @WillowRaven, can you can convert an item to dforce and then use the "Contraction-Expansion Ratio" to make it larger on her? I've achieved several convincing "oversized clothing" looks in this way.

    I'm so new to dforce that I'd need a step-by-step tutorial. I'm familiar with dynamics, though. 

    I'd recommend this great product, if you don't have it already. Use one of the presets and then fiddle with the Expansion ratio to see what happens.

     

  • WillowRavenWillowRaven Posts: 3,787

     

    I'd recommend this great product, if you don't have it already. Use one of the presets and then fiddle with the Expansion ratio to see what happens.

    I shall check it out ... thanks :)

  • prixatprixat Posts: 1,616

    I'm vaguely remembering this from a very, very long time ago... I think Poseray also had a welding tool that would maintain the UV mapping.

    Just import, weld, export. (Possibly 'recalculate normals' just before export.)

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