Kung Fu Hair G2M and no smart content

sapatsapat Posts: 1,735

I'm wondering if anyone who has this hair:
https://www.daz3d.com/kung-fu-hair-for-genesis-2-male-s

has tried converting it to G8M using this:
https://www.daz3d.com/rssy-hair-converter-from-genesis-2-male-to-genesis-8-male   

I have the converter, but don't have the hair.

I install everything manually and never use DIM so I guess that means I have no smart content or metadata for any of these products since I install manually?  I'm not even sure what smart content or metadata means since I only read about it briefly 10 minutes ago. 

Sorry to be 'duh', but in all the years I've been a DS user, I've installed my own content and not let the installer do it, So does mean I'm screwed and these converters won't work?

Comments

  • IvyIvy Posts: 7,165
    edited June 2019

    I own kung fu hair  https://www.daz3d.com/kung-fu-hair-for-genesis-2-male-s

    I don;t  fit old generation hair to new generation characters.  I try parenting it instead of fitting it too gm3 it will retain all the morph values and no conversion tool is needed.

    Post edited by Ivy on
  • sapatsapat Posts: 1,735
    Ivy said:

    I own kung fu hair  https://www.daz3d.com/kung-fu-hair-for-genesis-2-male-s

    I don;t  fit old generation hair to new generation characters.  I try parenting it instead of fitting it too gm3 it will retain all the morph values and no conversion tool is needed.

    Probably the best option since I don't want to lose any functionality. Thanks for your input.

  • NorthOf45NorthOf45 Posts: 5,696

    The absence of metadata will not prevent the converter from working, but the converted items will not have any metadata either. The converters are supposed to preserve metadata (I have the ones for clothing, but none for the hair, yet), but if there is nothing there to preserve...

    Anyway, the metadata has nothing to do with morphs or rigging. The only piece of metadata that would be of interest is the compatibility, which you can add manually, if nothing else. Not even sure it would be required, since you have used metadata-less products for "all these years".

    That said, the converters are supposed to keep morphs and rigging so that there is no loss of functionality. You have the converter, so try it on another G2M hair to see how it turns out, and what happens when you put it on G8M.

  • 3Ddreamer3Ddreamer Posts: 1,342

    I have the Kung Fu hair and converted it with the the RSSY Convertor

    kung fu.png
    1041 x 873 - 669K
  • LinwellyLinwelly Posts: 6,055

    @sapat   the fact that you're manually installing doesn't mean you'r not getting smart content, that part should be written in the data files, which you can download and install manually like anything else

    I've got the hair but not the converter, been using it since forever for my g3 female with the wear them all https://www.daz3d.com/wear-them-all-autofitting-clones-and-clothing-smoothers-for-genesis-3-female-s ( there's the same for males).

  • sapatsapat Posts: 1,735
    edited June 2019
    NorthOf45 said:

    The absence of metadata will not prevent the converter from working, but the converted items will not have any metadata either. The converters are supposed to preserve metadata (I have the ones for clothing, but none for the hair, yet), but if there is nothing there to preserve...

    Anyway, the metadata has nothing to do with morphs or rigging. The only piece of metadata that would be of interest is the compatibility, which you can add manually, if nothing else. Not even sure it would be required, since you have used metadata-less products for "all these years".

    That said, the converters are supposed to keep morphs and rigging so that there is no loss of functionality. You have the converter, so try it on another G2M hair to see how it turns out, and what happens when you put it on G8M.

    How would I add the compatibility manually?  Yes, I've been maually installing all content since V3-now.So yeah, I guess 'all these years'.  I'll go through my prouct library and reinstall one of my G2M hairs. I offloaded most all my G2 content to an old external drive.

     

    3Ddreamer said:

    I have the Kung Fu hair and converted it with the the RSSY Convertor

    And you didn't lose anything?  You have the morphs and can apply the mats? If that's the case, that's good news.

     

    Linwelly said:

    @sapat   the fact that you're manually installing doesn't mean you'r not getting smart content, that part should be written in the data files, which you can download and install manually like anything else

    I've got the hair but not the converter, been using it since forever for my g3 female with the wear them all https://www.daz3d.com/wear-them-all-autofitting-clones-and-clothing-smoothers-for-genesis-3-female-s ( there's the same for males)

    By written in the data files, do you mean the data files that are part of the product?  How do you download and install data files manually if they are part of the full product? Sorry if my lack of knowledge is showing. I'm clueless about how that would work.
     

    Tomorrow I'll try these options and see the results. Thanks all!! yes 

    Post edited by sapat on
  • nemesis10nemesis10 Posts: 3,802
    sapat said:
    NorthOf45 said:

    The absence of metadata will not prevent the converter from working, but the converted items will not have any metadata either. The converters are supposed to preserve metadata (I have the ones for clothing, but none for the hair, yet), but if there is nothing there to preserve...

    Anyway, the metadata has nothing to do with morphs or rigging. The only piece of metadata that would be of interest is the compatibility, which you can add manually, if nothing else. Not even sure it would be required, since you have used metadata-less products for "all these years".

    That said, the converters are supposed to keep morphs and rigging so that there is no loss of functionality. You have the converter, so try it on another G2M hair to see how it turns out, and what happens when you put it on G8M.

    How would I add the compatibility manually?  Yes, I've been maually installing all content since V3-now.So yeah, I guess 'all these years'.  I'll go through my prouct library and reinstall one of my G2M hairs. I offloaded most all my G2 content to an old external drive.

     

    3Ddreamer said:

    I have the Kung Fu hair and converted it with the the RSSY Convertor

    And you didn't lose anything?  You have the morphs and can apply the mats? If that's the case, that's good news.

     

    Linwelly said:

    @sapat   the fact that you're manually installing doesn't mean you'r not getting smart content, that part should be written in the data files, which you can download and install manually like anything else

    I've got the hair but not the converter, been using it since forever for my g3 female with the wear them all https://www.daz3d.com/wear-them-all-autofitting-clones-and-clothing-smoothers-for-genesis-3-female-s ( there's the same for males)

    By written in the data files, do you mean the data files that are part of the product?  How do you download and install data files manually if they are part of the full product? Sorry if my lack of knowledge is showing. I'm clueless about how that would work.
     

    Tomorrow I'll try these options and see the results. Thanks all!! yes 

    This should point the way: https://www.daz3d.com/forums/discussion/230216/getting-metadata-for-ancient-items-not-installed-with-dim-that-appear-in-available-tab/  It is very easy to fix a file that doesn't show up for your character or to have a quick access for a G8 fit of a G3 garment or hair for example.  Once you do it enough times it becomes like signing your signature.

  • LinwellyLinwelly Posts: 6,055

    I guess those links nemesis10 provided will help you find the way

  • Noah LGPNoah LGP Posts: 2,617

    You should try to install it with Daz Connect.

  • sapatsapat Posts: 1,735

    Wow, I'll need time and practice to learn these processes so it will become as second nature as my signature says nemesis10.  I've always just extracted to the My Library folder. I never install those supplement and manifest files. I select them, then invert selection so only the actual files are installed. But now for some reason I have a lot of those support .dsx files all by themselves in my download folder waiting to be installed. So do I need to fined the products that go with these and drag them over? Attaching an image to see what I should do with them.

    I still have to reinstall a G2M hair and try it on G8M to see if I can do it and how it ends up. If it works, I'll try it on the Kung Fu hair.  I wish all these years I'd digged deeper into DS instead of being one of those ppl who says ooh, I like, I buy, download, and play, not knowing anything behind the curtain.  I'm paying for it now.

    Well let me dive into this and see what I can do given the variety of methods shared with me!! surprise

    dsx files and where they go.JPG
    461 x 402 - 62K
  • LinwellyLinwelly Posts: 6,055

    Let me ask why you don't use the DIM, though? It makes installing all the needed stuff much easier.

  • sapatsapat Posts: 1,735
    Linwelly said:

    Let me ask why you don't use the DIM, though? It makes installing all the needed stuff much easier.

    I guess I like to have more control over my content. Where it goes, and in which folder(s) they go in. They just get dumped in the content folders where they've been programmed to go, but I have a lot of products separated into non-standard categories for my own convenience. I started doing that back in Poser days and haven't stopped. For instance, I have \content\architecture\individutal vendors\inside structure/outside structure\....and it is that way for many others, like clothes and their categories, weapons, transport, bushes/trees/flowers and so on. Anal I know, but it's what I've been used to. The individual vendors are like Stonemason, Petitpet and so on. 

    I dont want to unzip to a dummy folder then have to move files to my specifice folder if I use dim since it only has one destination folder you select during setup.

  • nemesis10nemesis10 Posts: 3,802
    sapat said:
    Linwelly said:

    Let me ask why you don't use the DIM, though? It makes installing all the needed stuff much easier.

    I guess I like to have more control over my content. Where it goes, and in which folder(s) they go in. They just get dumped in the content folders where they've been programmed to go, but I have a lot of products separated into non-standard categories for my own convenience. I started doing that back in Poser days and haven't stopped. For instance, I have \content\architecture\individutal vendors\inside structure/outside structure\....and it is that way for many others, like clothes and their categories, weapons, transport, bushes/trees/flowers and so on. Anal I know, but it's what I've been used to. The individual vendors are like Stonemason, Petitpet and so on. 

    I dont want to unzip to a dummy folder then have to move files to my specifice folder if I use dim since it only has one destination folder you select during setup.

    Since you can use the Cataegories feature to make nonstandard categories and (use Smart Content so that you can add a G8F and see all the science fiction props that you have assigned to the SF Prop G8F category!), you really don't need to physically move around content and break their symbolic links.  If the product has the appropriate manifest files, DIM will istall it for you and Daz Studio will help you find folders if you want to change textures etc...  I must admit I am curious too because I always think of computers as labor saving devices and so much of the work has already been done for you....   Granted, in my job I am endlessly trying to get people to use things like password managers and other security stuff because computers are so much better at complicated task like that than any human.

  • sapatsapat Posts: 1,735
    nemesis10 said:
    sapat said:
    Linwelly said:

    Let me ask why you don't use the DIM, though? It makes installing all the needed stuff much easier.

    I guess I like to have more control over my content. Where it goes, and in which folder(s) they go in. They just get dumped in the content folders where they've been programmed to go, but I have a lot of products separated into non-standard categories for my own convenience. I started doing that back in Poser days and haven't stopped. For instance, I have \content\architecture\individutal vendors\inside structure/outside structure\....and it is that way for many others, like clothes and their categories, weapons, transport, bushes/trees/flowers and so on. Anal I know, but it's what I've been used to. The individual vendors are like Stonemason, Petitpet and so on. 

    I dont want to unzip to a dummy folder then have to move files to my specifice folder if I use dim since it only has one destination folder you select during setup.

    Since you can use the Cataegories feature to make nonstandard categories and (use Smart Content so that you can add a G8F and see all the science fiction props that you have assigned to the SF Prop G8F category!), you really don't need to physically move around content and break their symbolic links.  If the product has the appropriate manifest files, DIM will istall it for you and Daz Studio will help you find folders if you want to change textures etc...  I must admit I am curious too because I always think of computers as labor saving devices and so much of the work has already been done for you....   Granted, in my job I am endlessly trying to get people to use things like password managers and other security stuff because computers are so much better at complicated task like that than any human.

    I'm a control freak and don't like to give that up to anyone else/thing. So by categories feature, do you mean in dim?  I don't have capability to do that in my zip program. Or do you mean something within DS?

  • nemesis10nemesis10 Posts: 3,802
    sapat said:
    nemesis10 said:
    sapat said:
    Linwelly said:

    Let me ask why you don't use the DIM, though? It makes installing all the needed stuff much easier.

    I guess I like to have more control over my content. Where it goes, and in which folder(s) they go in. They just get dumped in the content folders where they've been programmed to go, but I have a lot of products separated into non-standard categories for my own convenience. I started doing that back in Poser days and haven't stopped. For instance, I have \content\architecture\individutal vendors\inside structure/outside structure\....and it is that way for many others, like clothes and their categories, weapons, transport, bushes/trees/flowers and so on. Anal I know, but it's what I've been used to. The individual vendors are like Stonemason, Petitpet and so on. 

    I dont want to unzip to a dummy folder then have to move files to my specifice folder if I use dim since it only has one destination folder you select during setup.

    Since you can use the Cataegories feature to make nonstandard categories and (use Smart Content so that you can add a G8F and see all the science fiction props that you have assigned to the SF Prop G8F category!), you really don't need to physically move around content and break their symbolic links.  If the product has the appropriate manifest files, DIM will istall it for you and Daz Studio will help you find folders if you want to change textures etc...  I must admit I am curious too because I always think of computers as labor saving devices and so much of the work has already been done for you....   Granted, in my job I am endlessly trying to get people to use things like password managers and other security stuff because computers are so much better at complicated task like that than any human.

    I'm a control freak and don't like to give that up to anyone else/thing. So by categories feature, do you mean in dim?  I don't have capability to do that in my zip program. Or do you mean something within DS?

    Dax Studio has a category function so that you can have custom categories like G8 medieval clothes or Castles and then you can drag and drop products into your custom categories rather that fiddle with the non user facing files and folders which breaks the ability to get updates etc.

  • sapatsapat Posts: 1,735
    nemesis10 said:
    sapat said:
    nemesis10 said:
    sapat said:
    Linwelly said:

    Let me ask why you don't use the DIM, though? It makes installing all the needed stuff much easier.

    I guess I like to have more control over my content. Where it goes, and in which folder(s) they go in. They just get dumped in the content folders where they've been programmed to go, but I have a lot of products separated into non-standard categories for my own convenience. I started doing that back in Poser days and haven't stopped. For instance, I have \content\architecture\individutal vendors\inside structure/outside structure\....and it is that way for many others, like clothes and their categories, weapons, transport, bushes/trees/flowers and so on. Anal I know, but it's what I've been used to. The individual vendors are like Stonemason, Petitpet and so on. 

    I dont want to unzip to a dummy folder then have to move files to my specifice folder if I use dim since it only has one destination folder you select during setup.

    Since you can use the Cataegories feature to make nonstandard categories and (use Smart Content so that you can add a G8F and see all the science fiction props that you have assigned to the SF Prop G8F category!), you really don't need to physically move around content and break their symbolic links.  If the product has the appropriate manifest files, DIM will istall it for you and Daz Studio will help you find folders if you want to change textures etc...  I must admit I am curious too because I always think of computers as labor saving devices and so much of the work has already been done for you....   Granted, in my job I am endlessly trying to get people to use things like password managers and other security stuff because computers are so much better at complicated task like that than any human.

    I'm a control freak and don't like to give that up to anyone else/thing. So by categories feature, do you mean in dim?  I don't have capability to do that in my zip program. Or do you mean something within DS?

    Dax Studio has a category function so that you can have custom categories like G8 medieval clothes or Castles and then you can drag and drop products into your custom categories rather that fiddle with the non user facing files and folders which breaks the ability to get updates etc.

    OMG, I had no idea!  I've been working for the last couple days on trying different methods ppl have offered. I'm gonna try this because I've never even heard of it. Wow!

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