Female, female, female!!
in The Commons
is it only me thats going absolutely crazy about all the content that is released for females?!! I do not have anything against females or anything, I use them in my renders most of the time (guess why though) simply because there are more options for female. More clothing, poses, exclusives... id really like to see those things get more balanced with more male releases. Every single day, there is a female version in the store and its HD, really wuality character. On the other side, males are non Hd and really bad quality.
Should I start releasing my own characters and content for males? Who else is gonna do it! And for christs sake, someone make Onesie and more boyish characters

Comments
AIUI products intended for females and female characters out sell male ones by a substantial margin. So it is only natural that the content creators will chase the money.
more male dirt and grime. realistic dirt and grime. auto mechanic dirt and grime. Plumbers, etc ... sawdust dirt and grime. some for females too.
tears in a tshirt ... the ability to move the tear ... tears in pants..and again, move them . grime in relation to it... and the clothes don;t have to be too different really ... just street realistic. Not all men wear causdal button down or suits.... worker clothes ... etc ...
butcher, baker, and candlestick maker clothes.
enough of the clean and tidy. same for environments..all too squeaky clean.
The female to male ratio excists in the real world too. Any department store that sells both mens and womens clothes have a far greater variety and number of female clothes and accessories than they do male clothes or accessories.
Sometimes that's what it takes. One of the more interesting characters we got for Genesis 3, George, we got specifically because of that reasoning -- a character type that was sorely needed, but that, "probably wouldn't sell well". So they just did it. And they've done a lot of other characters that at the time weren't being represented either, like a realistic young preteen male.
There's some stuff that you're simply not going to see unless you're willing to wait forever, or you learn to model and just do it yourself; and if you're using Daz for art, then you'd better start learning to model because it's going to become indispensable. Do it for you, and odds are you can make a profit on the back end because there's probably a lot of consumers out there that would love to have it as well.
Just realize early on that there's always going to be excuses and justifications for "why not".
Just because someone brought up the real world, here are the expenditures on garments in the US by women/men/children. In the most recent period reported (2018), US households spent $175 billion on women/girls clothes, $100 billion on men/boys clothes, and $18 billion on infants.
https://fred.stlouisfed.org/release/tables?eid=44183&rid=53
Make of it what you will.
RE: Should People Make More Male Content?
Daz has added some new tools since my content creation thread was started, but much of the information is still useful.
https://www.daz3d.com/forums/discussion/65357/formerly-male-content-creation-thread/p1
I also encourage folks to peruse the "Its Raining Men" challenge stickied at the top of the Art Studio forum.
Oops, that was meant to be unstickied - especially as it was the voting thread. The entry thread is here https://www.daz3d.com/forums/discussion/287281/it-s-raining-men-2018-entry-thread-closed/p1 , the main thread here https://www.daz3d.com/forums/discussion/286971/it-s-raining-men-annual-contest-starts-now
never gonna happen. so no point in asking.
This^
Agreed. it is amazing how freeing it is when you can actually create some of what you need. Then again, I prefer female items, LOL
+1
What I find more disappointing is the number of male items that only have women featured in the shop thumbnail - no indication that it's a male item, unless you open it.
People create what sells (unless you do it as a personal hobby). The people who comment in forums do not represent what the entire market actually wants/buys. If you run a company that sells content and depends on making money, you create what the 'market' wants, not the few who post on a forum. If you look at any platform such as Reddit or YouTube, you will find that only a tiny % of people actually comment or engage in forums. People make the mistake of reading comments and threads assuming that makes up for the majority of people's opinions.
...even second hand places like Goodwill and St. Vincent have far more women's than men's clothing.
The only places where you'll find that favour of males are specialty stores like Men's Warehouse.
Girls just look better than boys, hahaha! Sorry, this is a seller's market and sales tempers everything. A suit of armor vs skimpy underwear. Which is gonna sell? Take a guess? Sure if the majority of people were buying to create stories or get work done they would have a more varied collection (this is one of the reasons why I have so many poser items >>> because they have a more diverse model collection in that it covers a wider range of periods and cultures and animals than daz) but the daz market is saturated with people making pinups of girls with little or no clothes! Hey just ask daz to release how female to male sales are and if they were willing to tell you they would let you know the same thing.
And sadly it is unlikely that this content market will ever grow signifigantly beyond that.
A shame really considering the potential of the genesis figure framework.. but oh well
That is why I developed my modeling skills
and have never looked back.
Some of the female clothing looks great on the guys- sometimes it does need a little tweeking. Check out this thread over in the Art Studio: https://www.daz3d.com/forums/discussion/278251/serenenight-s-sci-fi-fun-thread-2#latest. In it, SereneNight's guys show off the best in guys and girls clothing.
I'm optimistic about it! A lot of younger artists are curious about 3D and work with programs that are harder to use and do much less--they've just never heard of DAZ (much like I hadn't). I'll talk anyone's ear off about it whenever I get the chance, and once people hear about it they're often curious enough to give it a try. Whether or not DAZ specifically takes off is an open question, but I think the popularity of 3D in general is primed to skyrocket, especially since there's a big movement in fandom and online indie/pop art circles away from attaching prestige to tools and purity of process, and toward emphasis on the end product and the stories people want to tell (even five years ago I think more folks would have seen tools like the 3D models in Clip Studio Paint as "cheating").
Girls (or otherwise) with little or no clothes are also comparatively cheap to render, though, which may be one reason it's a popular genre.
No purchasing elaborate full-length dresses, no fiddling with dForce....
But this type of issue comes up with any kind of digital cosmetic content, too. In the industry I work in, there's a vocal group of people who are completely baffled that we don't put out more plain, staple, dignified fantasy microtransaction items. They think we're pandering to a shallow base of rich jerks who like silly things like eyeburning rainbow sparkle pegasus mounts and neon party dresses, when there's clearly an untapped market of reasonable true fantasy appreciators who just want a good steel sword, a fine chestnut horse, and practical leather boots. They swear up and down they're dying to throw money at us, but we know from experience that if we put out the stuff those people say they want, it doesn't sell. It's not even that it's a smaller market we've decided to blow off; even the people who clamor for it don't seem to be interested in buying it. The sword didn't have enough dents, the horse's mane wasn't long enough, the boots didn't lace up the way they wanted, etc.
There's always a good reason not to buy something if it wasn't exactly what you were looking for, but if you have 1,000 people in the market for a rainbow sparkle pegasus, maybe 10-100 will be satisfied with the version you make. If you have 100 in the market for one, maybe 1-10 will be satisfied enough to purchase it. Smaller audiences are kinda always in this position. I would love more male content, but what I like and want is niche-within-niche, and if I created my own content it would probably be of limited interest even to the potential market (although I've definitely considered it!). Reaching out to expand the potential pool of buyers is almost always more useful than asking the content provider to change their behavior, even if it's a long shot.
This is super confusing to me because I'm consistently impressed with the quality of male figures. Many are obviously labors of love that the creators put a great deal of work, thought, and personality into.
Yet I'm still having problems finding certain specific hairstyles for women. For men there are like 8 models and you can still match anyone. XD
BTW: the specialised male modellers seem to be on Rendo, might want to check there. Agree with the threadstarter though.
This is one of themes that is being brought up every so much often, together with others.
https://www.daz3d.com/forums/discussion/315791/clothing-for-older-people
https://www.daz3d.com/forums/discussion/266756/request-accurate-military-uniforms-and-gear
https://www.daz3d.com/forums/discussion/141596/ww2-us-soldier-uniforms
https://www.daz3d.com/forums/discussion/71817/english-military-uniforms-from-1600s-onwards-please
https://www.daz3d.com/forums/discussion/261541/rip-men-content/p1
https://www.daz3d.com/forums/discussion/193186/underrepresented-wwii-uniforms
https://www.daz3d.com/forums/discussion/68395/historical-items-especially-modern-and-non-western
For ten of such "wondering request threads" you see one from PA's talking about "it sold less then i expected, a pity".
Speaking of underrepresented niche. I was hugely hyped up when i saw these mostrosities
https://www.daz3d.com/forums/discussion/comment/3784526/
I've no idea if author will finally become PA here, though. Any news, @shawnmarms?
For example: one can learn of modelling props, but never be good with human characters. So... not always a way
Well, about expanding pool... https://www.daz3d.com/forums/discussion/279051/about-expansion-of-demographics/p1
All that situation was one of reasons when there was a time i got tired of dazverse and went into The Sims modding communities. (That was before iRay/Dforce, though, which brought more variety to some niches perhaps.)
As you (mostly) can't sell anything there, content makers for Sims are 99% hobby driven enthusiasts, and therefore they create what they want without restrictions of "will it sale enough".
Though Sims (modding, as i say specifically about those who create custom content for it - from characters and props to textures and interiors) community also has very different demographics. If DAZ/Poser users might mostly be "more men than women" who are interested in pinups/fantasy/scifi etc. and mostly >30 yo (i have no idea, but), Sims CC creators, on contrast, are mostly "more women than men", and more like young adults and late teenagers, and they have interested in trendy fashion or "aesthetics", hence their creations are very modern and current in terms of style, and look like something that - fear - won't be interesting at all to DAZ's demographics.
However, as Sims is a videogame with character creation/house building abilities and option to import your own models, textures, etc. mostly through modding rather than suit specified in character/environment creation, there are many uncomfortable moments regarding how things work, ergonomics, etc. etc. As half of those possibilities are forced onto game by modders, it's very tedious in many ways. Like you have to install a hack to overcome limit of shape morph sliders, you can't see name of skin texture when you choose it from list, there are no subfolders for clothing and items so you have to browse huge long lists to see what you have etc. etc. etc. etc. Also majority of creative Sims CC (CC as custom content - anything that was not in original game, but user made instead) creators refuse to post their creations of centralised hubs and instead post it on blogs like tumblrs which die very often (dead links dead links dead links) and also have horrible UIUX navigation, or some limitation like "i only post my freebies to my subscribers"...
...so returning to DAZ after that in some way feels like "god i missed so much good old daz studio with all comfort of use it has".
...but sometimes i wish that demographics between these two communities would cross, and i'd see clothes, characters, cosmetics and hair in style like what i saw among sims CC authors.
-
Some examples what they (sims modding community creators) do (don't pay attention to base meshes/graphics, i talk more about style, design and approach - though ofc it's pretty lowpoly) there (i reduce images but open them to fullsize if needed):
And especially interiors, wow:
Then again, need to say that as community there is younger usually, there is plenty of unneeded drama comparing to here... Anyway, some more points. As you see, there it's more about stylish/beautiful rather than sexy (dont get me wrong, there are adult stuff lovers over there too).
Also what i noticed, huge love for albino skin. While here it's rare
https://www.daz3d.com/forums/discussion/263081/white-pale-skin
Also might mention that among Sims CC creators they were paying attention to "imperfect beauty" like moles and freckles on skin, which only started to get more popular within DAZ crowds only recently or so (well though that also goes in hand with assymetrical morph discussions here).
And yes, male to female clothing/acc ratio is different there.
It would be lovely, but Daz main problem is it;s extremely expensive to get started. Modding communities are generally great but they are also basicly free so anyone can get a crack at it after they get bored playing the main game. Daz has Genesis with some basic stuff but gives little else to play around with. If you want to open up the userbase and lower the entry level, the smartest move would be streamlining the process by making a ton of V4 and M4 items free for example. That way people can get more practice and get into the process. Won't happen of course but something like it needs to happen. Or more partnerships with something like Maya so you can use Daz like a proper 3D learning program, or build a free 'make-up and dress maker' add-on to attract a different crowd who need a different reason to get into this.
A store in my city. Four floor for women's clothes, one floor for men and sports
well to be fair in my country, males are also good consumers when comes to cloths and both gender cloth stores, normally they are very balanced when comes to womans to male rate stuffs, at worst case you would have like 60% female and 40% male but overal is very well balanced with womans having a little more like 1 to 3% more space.
When it comes to "cross-dressing" I'm far, far more likely to try to fit male to female than the other way around. Especially if the item is a bad-a$$ary piece of armour that COVERS that that needs to be covered in real combat!