to correct the distortion in props
I have created a 3d model - a helmet, fastened it to a model of Victoria, but when the turn of the head, the horns are attached to the shoulders, how do I fix that would have horns and helmet were one and not distorted?
example in the screenshot
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Post edited by Richard Haseltine on

Comments
You need to use the Polygon Group Editor to select the horns - you may be able to do that simply by clicking the + next to the name of their surface in the Tool Settings pane with the tool active, if you have material zones set up for the model - then switch to the Weight Map Brush Tool with the head of the helmet as the active group select each map in turn in the Tool Settinsg pane, right-click on the model, select Fill Selected faces, set the value to 1, and click Accept.
I did as you said. but the result is the same. Am I doing something wrong. You can write a step by step the whole process?
Image removed
I can't read those screenshots - please post them as four full sized images instead of shrunk to fit a single image (that appears to be Windows 7, in which case you can use the Snipping Tool to be selective about what you show). Also please switch to smooth shaded view or give the figure some clothing to obey the rules on nudity.
Thank you for your attention, sorry for the nudity, attached screenshot, look what I'm doing wrong?
That is NOT a Full sized screen shot. He asked to see ONE full sized Image for EACH step you did. So it will be Many Different Image files. You can post 5 at a time here in the forums if you use the buttons below.
Its Choose File, Preview post, the image will not show but list, then Choose file and Preview post up to 5 times or your file size reaches 9999Kb one. So 5 files below 9999Kb can be added at one time to each post you make here.
I hope this helps.
Hurrah I understood, thank you very much for your help!
Hurrah I understood, thank you very much for your help!
I'm sorry, but I have another problem, I used a prop helmet to genesis, but when I do morph michael 5 hero, the horns are broken ---- how to fix it?
You can assign a rigidity map to the horns, which tells DS to treat them as a unit when creating morphs (it doesn't affect posing, so it wouldn't have helped with your original issue, and it doesn't affect custom morphs you load with Morph Loader). Select the polygons of the horn (you may want to grow the selection into the mount, not just the horn itself), then right-click with the Polygon Selection Tool and from the menu pick Polygon Assignment>Create Rigidity group and give it a name. Now seelct a polygon near the top of the horn and again right-click and this time set Polygon Assignment>Assign to Rigidity Group as reference>Your rigidity group. That will cause the horn to be morphed as the reference polygon is, so if the morph pushes the polygon out the whole horn should follow. repeat for the other horn. Now go to Edit>Figure>Clear Generated Morphs to get rid of the bad Michael 5 morph.
Why not just leave it as a Prop, there is nothing that needs to bend with figure so it doesn't really need rigging.
Thank you all very much for your help and attention, for the speed in responding to questions in your work!!!
Hi, I did as you said, but now there is a new problem-formed the deformation of of the horns. Tell me how to fix this? One more question, I want to make my helmet fit for any character and not distorted, how?
Did you include those areas when you created the Rigidity group?
To fit other morphs using the same base figure you would need to rely on the automatic morph generation, or to create your own morphs (with the same internal name, which you can get from the Parameter settings on the morph). To make it work on different base figures you would need to make it a prop, not a figure, and create morphs or pose presets to adjust it to fit.
Thanks for the reply, I will try to do something right. I hope you tell me more in the future if there are problems!
hi, can you tell me why after rendering is not visible figure?
What type of file are you using for the transmap?
Is the object its on a primitive plane?
Try moving the camera/view back a little as sometimes objects to close to the camera may be clipped.
In the render status window were there any errors?
thank you, the problem is solved, the whole thing was in imposing uv map
Check that Visible in render is set to On in the Parameters pane.
thank you, the problem is solved, the whole thing was in imposing uv map
hi,
I made a model of the apron, made the bones and assign to the polygons, but changes legs, apron follows it, why? how to fix right?
It looks as if some edge vertices are still weighted for the thigh bones - if you select the thigh and look at the map (side-to-side would be z rotation) are there any red areas?
Yes, there are red areas in the thigh, how to remove it?
Assuming you have normalisation set to Auto it should be enough to select those areas, with the front# bone selected, and fill the weight map with a value of 1 (or with a gradient or blend, depending on how there relate to the existing weights). You could also try filling the thigh (and shin) maps with 0 first to make sure there was a blank canvas.
I'll try. thanks for the answer!
hello, tell me how to fix faults which are obtained by rotating the object
Could you show the wireframe view of the mesh please, so we can see how the division relate to the weights.
before that I removed the weight map from the thighs
Looking at the wireframes you can see that almost all of the movement is being accommodated by one row of polygons, with just a little of it on the rows above and below. You almost certainly need to smooth the weighting across more rows to get a smooth bend, though for something as wide as this getting a nice result with side-to-side may be tricky.
Is the large rectangular item and the tapering one from the top of the page the same thing?
Are you making it tapered with a transmap?
If it is, you are rigging/moving/folding a lot of unnecessary geometry. Model it closer to the actual shape you want and you'll probably have fewer problems with it distorting when moving.
Thanks for answers, I will try