skin builder 3 vs. 8 -- how much different?

davesodaveso Posts: 7,836

SB8 at 70% off right now..would like to pick it up, but not sure the diffences. It looks pretty mcu similar to me. G3F skins from SD3 will work on G8F won;t they? as long as they use same material zonoe or UV whatever ?

Comments

  • L'AdairL'Adair Posts: 9,479

    Okay, here you go:

    Zev0 said:

    It is more an upgrade package to Genesis 8. It maintains all the same funtions as previous version, however the application of overlays in this version has changed, so has the skin building shaders. The base textures and some overlay details have also been reworked. There is a lot of under the hood changes in this to make sure it works on Genesis 8 skins. It also has been updated to work with skin set shaders that use Glossy Layered Weight or Dual Lobe Specular Weight for SSS. So if a skin uses Duel Lobe (new standard for skin SSS), Skinbuilder will detect that it does and apply SSS overlay details to that channel, and not the standard Glossy layered weight. The issue is that some skins still use glossy layered weight, so basically we had to re-write the entire code to smart detect what the skin uses, because if Skin Builder applied an overlay to skin in the wrong channels, it completely messed up the skin because sometimes it would stack to duel lobe and glossy layered weight, because we found that in some skins both those channels had values or maps assigned to it. [snip] So in summary, on the surface it will look similar, but under the hood it is very different. Also this version is a fully licenced Merchant resource for Genesis 8, which most people have been waiting for.


    That's from the official commercial thread for SB8.

  • davesodaveso Posts: 7,836
    L'Adair said:

    Okay, here you go:

    Zev0 said:

    It is more an upgrade package to Genesis 8. It maintains all the same funtions as previous version, however the application of overlays in this version has changed, so has the skin building shaders. The base textures and some overlay details have also been reworked. There is a lot of under the hood changes in this to make sure it works on Genesis 8 skins. It also has been updated to work with skin set shaders that use Glossy Layered Weight or Dual Lobe Specular Weight for SSS. So if a skin uses Duel Lobe (new standard for skin SSS), Skinbuilder will detect that it does and apply SSS overlay details to that channel, and not the standard Glossy layered weight. The issue is that some skins still use glossy layered weight, so basically we had to re-write the entire code to smart detect what the skin uses, because if Skin Builder applied an overlay to skin in the wrong channels, it completely messed up the skin because sometimes it would stack to duel lobe and glossy layered weight, because we found that in some skins both those channels had values or maps assigned to it. [snip] So in summary, on the surface it will look similar, but under the hood it is very different. Also this version is a fully licenced Merchant resource for Genesis 8, which most people have been waiting for.


    That's from the official commercial thread for SB8.

    thank you very much 

  • MazhMazh Posts: 499

    Hi,

    thinking about buying SkinBuilder the next time a decent discount shows up :)

    Atm. I mostly use G3F, and I neither own SB 3 nor SB 8 and I'll buy only one of these.

    Normally I would have bought the SB for G8F, but I've read somewhere that the UV mapping of the eyes is slightly different.

    Anyone who uses SkinBuilder 8 with G3F maps and can confirm that there are/ aren't issues with the eye maps ?

    Thank you

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