Dark Back Street
Hera
Posts: 1,960
in The Commons
Struggling with this item:
https://www.daz3d.com/dark-back-street
It's nice enough but the lights are all off, they are not displaying in any way like in the promos. All of them are too bright and in the wrong colours. White lights shows as yellow or blue and neon are too bright as well. Is there any readme or description somewhere as to how to get this scene lit as in the promos?
Secondly, what is the bloom settings in the promo? How do one get partial bloom like in the promos? (besides rendering in layers and post-working them together)

Comments
Hi Hera,
did you managed to find a fix for this? i've just purchased the Dark Back Alley set and i'm having the exact same problem, my renders especially in and around the "snack bar area" have a really bright yellow tint to them, i've tried messing with the lights but had no luck yet.
I never heard anything from the maker or anyone else and it seems that this item never got that much of a hype, because nobody seems interested in it.
Did you try lowering the ISO in render setting?
I have it, but I have not worked with it yet. This vendor makes decent environments, but you pretty much have to figure everything out yourself and make lots of adjustments. The products he sells as PaMaWo @ Renderosity are even more work (and usually not made as well).
I don't have this product to test, but had you contacted DAZ support about this? This is definitely an issue they should be handling, and even if the response back was that the vendor wasn't going to update it, you should get SOME sort of response. Otherwise in a similar situation I would continue to follow up on it.
By the way, do the linear point lights load, or do they have a separate preset to load them? They do list some point lights in the product description.
I found the yellow neon light in one of the surfaces for the 'DBS Block Buildings 02' object in your Scene tab.
It's called DBS_yellowLum - just adjust the Luminance to whatever you want.
If you have Iray Light Manager, it makes this type of thing very short work. It's a very nice utility to have around, especially for big scenes like Stonemason's, Faveral's, PerspectX's or Digitallab's. Probably one of my most-used utilities.
Laurie
I found that one too, and it applied to so many different objects that really should be lit with different lights that I just had to turn it off and use the geometry editor to separate those areas and then light them separately all over again, to avoid make the whole scenery looking like bathed in yellow. And that took me a lot of time and trial and error and trial and error again.
No, there's no linear point lights anywhere, not right out of the box anyway. (I added some points later, but that's another story)
And one more thing, the maker or the other artists who made those pictures seemed to be working with some kind of partial bloom. Is there any way to make that happen save for doing several renders and then post working them together?
Iray has a Bloom option in Render Settings.