Genesis 3, Dforce and everything?
andromedakun_9556965734
Posts: 35
in The Commons
Hi everyone,
After a bit of time off, I've started rendering again a bit more. I've played with Genesis 8 a bit but I still think Genesis 3 looks cuter for younger characters.
I also got some outfits for Genesis 8 that would look adorable on Tween Julie and that have the added bonus of being Dforce for wonderfull draping effects but can't seem to convert them using SickleYields tutorial (N00b inside) so I was hoping there would be a tool to do this for me.
I've found the clothing converterr by Riversoft Art (https://www.daz3d.com/clothing-converter-from-genesis-8-female-to-genesis-3-female ) but would this work on Dforce clothes as well?
Many thanks in advance,
Andro

Comments
Yes. Even if there are some places that look a bit odd, as long as there's no pokethrough, then they will work with dForce.
Try using an animated simulation isntead of converting - just load the clothes, without fitting, and position them to line up with the figure in frame 0 on the Timeline, then go to the last frame and apply your pose (at which the clothes will no longer fit), then in Simulation settings check the Use Timeline playrange, go back to frame 0, and do the simulation.
@Richard Haseltine "just load the clothes, without fitting, and position them to line up with the figure in frame 0"
Richard, at this point doesn't one need to parent the outfit to the figure before starting the simulation? I don't mean to be pedantic, but the OP is new to dForce and the latest Studio.
No, assuming the outfit is wholly dynamic it should just follow the figure (if there are fixed areas they may cause issues)
Thanks all ;)
I'll give it a go Richard but not sure that will work. Last item I tried didn't work out correctly (even when scaled down) because of a huge amount of Pokethrough.
I'll see if I can get a better starting position and see what the simulation gives when I get home.
Learned something new. Thanks.
If you want to change Gen8 dForce clothes to use on Gen3:
- load Gen3, load clothes, don't fit it yet
- select clothes, under scene identification swap compatibility from Gen8 to Gen3 (female or male respectively) and then fit clothes
- pull out the animate2 timeline, preferrably lower at least arms of your Gen3 into close to Gen8 position for the first frame
- apply your pose at frame 30 (more/less frames if you think your pose isn't or is difficult to give the clothing enough time to drape)
- in simulation setting choose not to start from zero pose, and to use animate2 timeline
That's all there is really. Eventually you can use push modifier on thinner clothes or the expand morph with smoothing on to fix the pokethroughs in the end. In case where your character may deviate from the base shape quiet a bit (bigger hips/chest/more stylized features) you can apply character at a later frame of simulation, for an example at frame 10, that will start simulation from base character and you'll watch her morph during, this helps a lot with cleavage breaking with some characters especially.
Hope that helps.
Just gave it a try but sadly something went wrong aroudn frame 21.
Here's a link to the movie I produced (30 frames long) where I stopped the simulation after frame 21.
https://cdn.discordapp.com/attachments/554956243085819904/567742815149228036/test.avi
I think the issue seems to be that the dress doesn't seem to lower even with a gravity of 1.5 instead of just 1...
Any tips would be more then welcome ;)
That's strange behavior! But, really, that dress will probably work just find with the auto-converter.
Same base shape, so get the shape you want; there is useful extra functionality available with G8.
Which clothing item is that? Maybe someone can try and replicate the sim and see if the same happens. If I have the outfit I'd be more than happy to try it.
Sorry, outfit is Nightwalker Night Gown from this set https://www.daz3d.com/dforce-night-walker-outfit-props-and-poses-for-genesis-8-females
I started with V7 shape on frame 1 which I keyframed, went to frame 30 and changed the shape to Tween Julie and the pose and then keyframed that pose.
When playing the timeline, the shape changes and pose as well so all seems good on that side.
If you try this, I believe you can start with your Tween Julie shape.
And regardless of how you end up draping the dress, with smoothing enabled, you can set the Collision to Julie. (Items do not have to be "fit-to" or parented to be the Collision object.)