Mirror material settings for 3Delight

Fae3DFae3D Posts: 2,845

Ok, you'd think this would be an easy one to Google and find, but I need a "recipe" for making a mirror in 3Delight.  All I can find are for Iray.  I can even find free mirror shaders for Iray, but not for 3Delight.

Does anyone know what material settings I should plug in for a simple mirror?  Apparently just upping reflection to %100 doesn't do it, I tried.

Comments

  • Sven DullahSven Dullah Posts: 7,621
    edited April 2019

    Using the DS default? Set diffuse color to almost black, diffuse strength to 100, lighting model plastic, spec color mid gray, glossiness 90%, spec strength 50%, reflection strength 100 and possibly tint reflection color a bit. Upping reflections to 100 should give you reflections, you may need to look into your lighting and/or rendersettings if you don't get reflections.

    Here a plane primitive with slightly tinted refl. color, a spotlight on the bird and AoA ambient light:

    image

    reflection.png
    1280 x 720 - 741K
    Post edited by Sven Dullah on
  • Fae3DFae3D Posts: 2,845

    Ok, that seems to work pretty well, it's turning out a little grey, but it's working!

    Thank you!

  • Sven DullahSven Dullah Posts: 7,621

    Ok, that seems to work pretty well, it's turning out a little grey, but it's working!

    Thank you!

    You're welcome:) You can turn off spec strenght if you like. And if you want even stronger reflections, remove limits for reflection strength and up it to 150 or 200%, not realistic but in some cases it could work;)

  • kyoto kidkyoto kid Posts: 41,857
    edited April 2019

    ...i did a test for someone else who had a similar question, sadly the file was lost when I had a HDD meltdown late last year so I cannot check the settings I used. 

    I'll have to reconstruct the test again.as the search routine in the forums is total junk so I cannot find the original thread I posted this to without having to deal with pages and pages of posts with the term "reflection".

    This was the end result:

     

    silver ball test.jpg
    900 x 900 - 484K
    Post edited by kyoto kid on
  • hacsarthacsart Posts: 2,034
    edited April 2019

    Here's one I came up with waay back when,  after a TON of experimentation.

    Lighting Model - Glossy (Plastic)
    Diffuse Color - 255,255,255
    Diffuse Strength - 0
    Glossiness -100
    Specular Color 255,255,255
    Specular Strength - 100%
    Multiply Specular Through Opacity - On
    Ambient Color  - 0,0,0
    Ambient strength - 0
    Reflection Color - 255,255,255
    Reflection Stregnth - 100%

    and that's about it for a start..  remember that the things you want to see in the mirror need to be lit.. no light,no reflection..

     

     

    mirror_test.jpg
    1680 x 1050 - 914K
    Post edited by hacsart on
  • Fae3DFae3D Posts: 2,845

    Thanks everyone!  Using kind of a mixture of these options, I got something that works!

    Thanks again!

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