Mirror material settings for 3Delight
Fae3D
Posts: 2,845
in The Commons
Ok, you'd think this would be an easy one to Google and find, but I need a "recipe" for making a mirror in 3Delight. All I can find are for Iray. I can even find free mirror shaders for Iray, but not for 3Delight.
Does anyone know what material settings I should plug in for a simple mirror? Apparently just upping reflection to %100 doesn't do it, I tried.

Comments
Using the DS default? Set diffuse color to almost black, diffuse strength to 100, lighting model plastic, spec color mid gray, glossiness 90%, spec strength 50%, reflection strength 100 and possibly tint reflection color a bit. Upping reflections to 100 should give you reflections, you may need to look into your lighting and/or rendersettings if you don't get reflections.
Here a plane primitive with slightly tinted refl. color, a spotlight on the bird and AoA ambient light:
Ok, that seems to work pretty well, it's turning out a little grey, but it's working!
Thank you!
You're welcome:) You can turn off spec strenght if you like. And if you want even stronger reflections, remove limits for reflection strength and up it to 150 or 200%, not realistic but in some cases it could work;)
...i did a test for someone else who had a similar question, sadly the file was lost when I had a HDD meltdown late last year so I cannot check the settings I used.
I'll have to reconstruct the test again.as the search routine in the forums is total junk so I cannot find the original thread I posted this to without having to deal with pages and pages of posts with the term "reflection".
This was the end result:
Here's one I came up with waay back when, after a TON of experimentation.
Lighting Model - Glossy (Plastic)
Diffuse Color - 255,255,255
Diffuse Strength - 0
Glossiness -100
Specular Color 255,255,255
Specular Strength - 100%
Multiply Specular Through Opacity - On
Ambient Color - 0,0,0
Ambient strength - 0
Reflection Color - 255,255,255
Reflection Stregnth - 100%
and that's about it for a start.. remember that the things you want to see in the mirror need to be lit.. no light,no reflection..
Thanks everyone! Using kind of a mixture of these options, I got something that works!
Thanks again!