Un-natural skirt behavior!

Hi everyone!

I'v created a skirt in Blender (around a base, unmorphed G3F character). Imported .obj and run Transfer utility with G3F as source and skirt as target.

As you can see in  the attached pics, the skirt looks perfect in the base pose. Horribly deformed and un-natural in a dynamic  pose. :-( 

What did I do wrong in Blender?

 

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