hi i want to make leather boots for the female genesis 3 long boots

lasagnamanlasagnaman Posts: 1,001
edited April 2019 in The Commons

can you make leather boots for women in marvelous designer   please let me know if there are any tutorials  ty so much 

Post edited by lasagnaman on

Comments

  • Matt_CastleMatt_Castle Posts: 3,007

    I can't help with Marvelous Designer myself (I've never used it), but I would suggest that a more descriptive topic title will help you get the attention of people who can. Vague titles like "help" or "I have a question" just mean you get a random selection of forum users rather than ones who really know the subject.

  • FistyFisty Posts: 3,416

    Short answer - yes

    Longer answer - yes but unless you're an absolute wizard with it the best you'll get is like a mocassin with a soft sole, and even that with a huge amount of difficulty.  It's really not the right tool for the job, at least not by itself.  It would be possible to make the shin part with MD to get natural scrunches and stuff at the ankle (make leg warmers basically) and then model the foot and sole part onto it in a regular modeling program.

  • FistyFisty Posts: 3,416
    edited April 2019

    That being said.. you could model the whole thing in a regular polygon modeler, leave the ankle and shin part just a single thickness mesh, load it into DS, if it's not modeled to the flat foot pose just pose the figure to what you modeled it to, don't bother to go through the hastle of rigging it yet.  Make it a dForce object, add a dForce weigh modifier and paint out the foot so it doesn't move...  then simulate for just a couple moments and cancel it once the shin part droops enough to get you the ankle wrinkles you want.  Than export it and finish up your detailing and thickness.  This assumes you've given it enough polygons around then ankle to get the wrinkles of course, 1 inch (25mm) square polys aren't gonna do it, 1/2 - 1/4 inch would be better, much smaller than that and it'll stop looking like leather and be more like thin cloth.  Figuring out the correct mesh density for dForce is kind of an art form in itself.

    Post edited by Fisty on
  • ebergerlyebergerly Posts: 3,255
    edited April 2019

    Yeah, I tend to agree it's probably the wrong tool for the job. Instead I'd probably fire up Blender, find an image of some leather boots, and model it by hand using the image as reference. Keep in mind that you can also make wrinkles by using a simple sculpting-type brush with falloff. No need to rely on a cloth simulator, and having to spend a long time tweaking stiffness settings. A few swipes with a falloff brush are a whole lot easier.

    Post edited by ebergerly on
  • FistyFisty Posts: 3,416

    I completely suck at modeling wrinkles, if I can feasibly drape them they turn out much better.  =)

  • jestmartjestmart Posts: 4,449

    You can any boot you may already have leather with the right material setting or shader.

  • ebergerlyebergerly Posts: 3,255

    FWIW, here's a tall leather boot I just did in Blender (without a photo reference, which is always a HUGE mistake laugh), basically a UV mapped cylinder with some sculpting, and while I too totally suck at wrinkles, if you spend some time and use a real world reference image I think you can get something reasonably decent. And since it's Blender, you could also apply a cloth modifier and tweak that I suppose. 

    LeatherBoot.JPG
    1881 x 981 - 156K
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