Genesis 8 male clothing to Genesis 3 male? - NOT Clothing Converter
Ptrope
Posts: 696
Is this possible? Oskarrson's Boy Scout clothing looks great, but since it's a wearable and not individual shirt and pants (why??), the clothing converter won't touch it. Is there a way to use auto-fit to work backward from 8 to 3? The clothing appears on the G3M and looks PERFECT - pants lined up with legs, sleeves lined up with arms, just like one would want - but using "Unsupported" for the figure and "full body," it results in the sleeves angled down like the G8M load pose, and pant legs too far out, so G3M's inner thighs poke through. I've seen this with other clothing in auto-fit, too - loads and looks perfect, then auto-fit thoroughly botches it. Is it possible to load and conform clothing and turn auto-fit off?

Comments
There is this for auto-fitting G8 items to G3:
https://www.daz3d.com/sy-genesis-8-clones-for-genesis-3
But also, if you already have clothing converter, can you just load the wearable, and save out the shirt and pants individually as separate clothing items? Then you can use clothing coverter on those if you prefer.
Also if you want to do it manually, this tutorial should help (also from Sickleyield):
https://www.deviantart.com/sickleyield/journal/Tutorial-Convert-Clothing-G3-to-G8-G8-to-G3-686682065
I was using Sickleyield's method before the converters came out and it works just fine. Just follow the steps and do the posing where necessary. All the bones and everything are still there, so it's not really autofit but a transfer of the rigging (like the converter) and all you need is a clone. You don't need templates IIRC (but I'm not entirely sure about that).
Laurie
I was just reviewing SickleYield's tutorial - it gets it a lot closer - one has to intuit that the clothing needs to be adjusted to the pose of the figure before transfer, but you learn that pretty quickly. Thanks for the clone link - I wish I'd found that before I bought the clothing converter ...
As for the outfit, the shirt and pants are one item; no choice to save them out separately.
Auto-fit loses any non-standard bones, so there are times it won't work well. And clothing converter means it can do it automatically when you are doing a lot.
The tutorial actually says to move the figure to adjust it to match the post of the clothing. Is that what you meant about adjusting the pose? I guess it should work either way, but it is in the tutorial.
Not sure what you mean about the shirt and pants, if they are a single clothing item, then I would expect the clothing converter should work on it? The things that don't work are wearables that load multiple items as one set.
In that tutorial you only change the pose of the figure, not the clothes.
Laurie
Question it is saved as a wearable ? In the scene tab is it seperate items once loaded? If that is the case you could resave each item as SupportAsset/Figure/Prop /Follower/Wardrobe/(then whatever the item is) ,then it should work with the RSSY Clothing converters
I've gotten autofit to work quite well by
1) loading the clothing unparented & un-autofitted into a scene
2) changing/select the clothing piece in the scene tab
3) select in the scene tab 'Edit' by right clicking on the scene tab's tab and going to the popup menu
4)1st change the scene identification to be the Genesis generation I want to fit the clothing piece to (I think that is not needed but I do it anyway)
5) repeat step 3)
6) and then choosing the recommended base model in that menu & changing it to the generation of Genesis I want the clothing to be autofit to.
7) Then I tell DAZ Studio to let autofit do it's job and so far it's always worked for me.
You can then save if you are happy with the fits the clothing as Wearable Presets so you don't have to repeat the process.
If you add a step in there where you pose the figure you're using the clothes FROM to the pose you want to fit the clothes TO (clothing item first, figure second), then go to the same menu and choose "Transfer Rigging (Figure Space), and THEN conform, you'll keep all the custom bones and autofit won't wipe them out.
Laurie
Another option is to load the wearable onto G8M, and then save the individual items as separate duf files. After this the clothing converter should see them, and convert them.