What hair is similar to this?
Richard John S
Posts: 391
Does anyone know of hair that looks like this?

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Richard John S
Posts: 391
Does anyone know of hair that looks like this?

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Of the hairs I can actually remember, the Dolly changeable hair is broadly similar, although you might need to acquire a bow from somewhere else and parent it in.
https://www.daz3d.com/dolly-changeable-hair-for-genesis-3-female-s
https://www.daz3d.com/dolly-changeable-hair-for-genesis-8-female-s
If there's a very specific look you're going for, another option would be frankensteining the hair out of different hair models (either deleting geometry or setting various parts to empty shaders), and then bringing it all together by pasting the surface of your choice over all the different parts to combine them into one. It can be a pretty effective way of getting an unusual or unique hair style that I've used a few times when I've decided I need the hair to look exactly so.
This one is for dudes, and it's toon, but we've all had to convert before, right?
Sun Hair for Genesis 2 Males
This one's pretty awesome, and is available for many females through a couple products:
Crazy Locks Hair
Are you looking for a anime style hair style? i could not see the back of the hair you shown, But it kind of looking like Lady Little foxs Violet hair you may need to add a ribbon https://www.daz3d.com/violet-hair-for-genesis-3-female-s
There use to be a hair set here for v4 that was called andy hair that was a perfect match . but unfortunately it appears to have been cut from the store
Thanks for the recommendations guys.
There is this:
https://www.daz3d.com/strike-ponytail
It is rather ancient, being for Victoria 3, but it can be manually fitted to even Genesis 8 Female (don't even bother trying autofit), as seen in the following image. It shows its age a bit, but, if you are adventurous, you could update it a number of ways, like using one of outoftouch's hairblending products, for example. but what I have shown is pretty much straight "out of the box", aside from adding a green tint to the blonde colour. You may wish to wait and watch, if you are interested in it, as these older products do come on sale periodically for steep discounts.
Thank you, this is exactly what I was looking for.
Here is a little tip, in case you are unaware of it, that I discovered a while ago, when it comes to fitting prop hair like the one I showed to figures that it was not designed for. Prop hair, I find, is one of the easier things to adapt to different generations of figures. Here is what I do:
Always fit the hair with your target figure in its default pose. Trying to fit a hair to a figure already posed can be a pain. Once you have it fitted you should then parent it to the figure's head with the Parent in Place checkbox selected. This will ensure that the hair moves with the head when posing the figure. But that is not the tip.
With nothing selected in the scene, I load the hair. This ensures that the hair does not autofit to the figure and loads instead in the default position for the figure it was designed for. The latter will rarely be the same as the figure that you are using, but sometimes it is close. Then I adjust the hair using the translation sliders under the Parameters tab to position roughly on the figures head. But that is not the tip, either.
Now the tip: with the hair still selected, open the Surfaces tab and expand the material zones so you can see them all. Most prop hairs are designed consisting of a cap that is meant to fit over the figure's head, with a number of ribbons that radiate out from it. That cap may be called just that, or a skullcap or scalp. Look for that amoungst the material zones listed, then select everything except that one by clicking on them while depressing the Ctrl key. Once they are selected, then find the opacity or cutout opacity slider and slide it all the way to zero. Now you should have an unimpeded view of the skullcap on the figure's head in the viewport and can spot any pokethrough or positioning issues that you can correct using the translation and scaling sliders in the Parameters tab. Once you have the hair cap fitted as perfectly as you can, that also means that the rest of the hair has also been properly fitted, and you can go back to the Surfaces tab and reset the opacity for all those other material zones and your hair re-appears. Any further adjustments can then be done with the hair's built-in morphs. Remember to parent the hair before posing.
Thanks a lot for the tip, SixDs.
I needed that tip too! Way better than my "load hair onto figure, parent, rotate figure 360 degrees a few times & hope I can spot all the places it needs fixed through the hair [ribbons]." I still use Strike hair once in a while, too. It's an old favorite.