Most realistic G8F hairs?

Hey all,

What's a realistic genesis 8 female hair?

I can't seem to find an extremely realistic hair.

Comments

  • 3Diva3Diva Posts: 12,001
    edited March 2019

    OOT

    'nuf said. :P

    Post edited by 3Diva on
  • frankrblowfrankrblow Posts: 2,052

    OOT

    'nuf said. :P

    Agreed, and there is also https://www.daz3d.com/linday and https://www.daz3d.com/paige-hair-for-genesis-8--3-females to point out a few more.

  • cdpro_2831bbd990cdpro_2831bbd990 Posts: 1,430
    edited March 2019
    Swam Seema hair is a fave. https://www.daz3d.com/seema-hair-for-genesis-3-female-s All hair is not equal...even from the same vendors Many have a good style and texture but poor movement morphs. Also hair can be enhanced by lowering the opacity to get less of a hard line (less of the helmet look).
    Post edited by cdpro_2831bbd990 on
  • OOT

    'nuf said. :P

    Agreed, and there is also https://www.daz3d.com/linday and https://www.daz3d.com/paige-hair-for-genesis-8--3-females to point out a few more.

    I didn't realize they had an update for agent hair !!!

  • Matt_CastleMatt_Castle Posts: 3,063

    If you have reasonable Photoshop or GIMP skills and some understanding of how Iray materials work, many hairs can be made considerably more realistic by layering in real hair textures into their materials.

    I've done it with hairs where the textures looked too neat and painted, using it to add in the detail and untidiness of real hair, with strands lying out of place and the like. (And in the process adding something of a personal touch, as I used photographs of my own hair).

     

  • OOT

    'nuf said. :P

    Here, here!! Absoulutely!

     

  • QuixotryQuixotry Posts: 919
    edited March 2019

    Kool also has some amazing hair in their store. I find that I use Kool hair and OOT hair more often than anything else I own simply because they look amazing right out of the box. OOT even has a hair shader product available at Renderosity that can be used on any hair. It's called Iray Pair Hair Shaders, I believe. Chevybabe25's Backlight shaders are also something that I highly recommend. Hinky's Hair Salon Shaders are pretty versatile as well, and give a softer look than the OOT hair shaders. Using really good shaders can help a lot with older hair products or those that don't quite meet yours standards of realism. 

    Post edited by Quixotry on
  • melaniemelanie Posts: 806

    I agree that OOT has the most realistic hair. I look for realistic parts and hairlines. OOT's hair looks like it's actually growing out of the figure's head. When you can see the skin through the part, it's so much more realistic. Kudos to Out of Touch!

  • GoggerGogger Posts: 2,507

    And don't forget using MULTIPLE hair sets in one go!  On this image I am using Voss and Blair Hair on the new Bridget 8 model with the same shader from Chevybabe applied to both. Once I started experimenting with this technique I find I do it more often than not just to get something a little different, or merely to add fullness. Sometiems I will use two copies of the SAME hair and use different movement settings on each. Lastly, I also take the cutout opacity down to around 76% or whatever looks best. I can't believe it took me so long to start doing this.

    FS_Bridget_BlairVoss_3D_Erik_Pedersen.jpg
    1920 x 1200 - 272K
  • AllenArtAllenArt Posts: 7,175
    Gogger said:

    And don't forget using MULTIPLE hair sets in one go!  On this image I am using Voss and Blair Hair on the new Bridget 8 model with the same shader from Chevybabe applied to both. Once I started experimenting with this technique I find I do it more often than not just to get something a little different, or merely to add fullness. Sometiems I will use two copies of the SAME hair and use different movement settings on each. Lastly, I also take the cutout opacity down to around 76% or whatever looks best. I can't believe it took me so long to start doing this.

    I do all this too! Really makes a lot of difference and if you can spare the processing power, my suggestion is to try it for those that haven't :).

    Laurie

  • gitika1gitika1 Posts: 948
    Gogger said:

    And don't forget using MULTIPLE hair sets in one go!  On this image I am using Voss and Blair Hair on the new Bridget 8 model with the same shader from Chevybabe applied to both. Once I started experimenting with this technique I find I do it more often than not just to get something a little different, or merely to add fullness. Sometiems I will use two copies of the SAME hair and use different movement settings on each. Lastly, I also take the cutout opacity down to around 76% or whatever looks best. I can't believe it took me so long to start doing this.

    Thanks for the tip!  I wish more of those with experience would share such nuggets of wisdom.

  • If you have reasonable Photoshop or GIMP skills and some understanding of how Iray materials work, many hairs can be made considerably more realistic by layering in real hair textures into their materials.

    I've done it with hairs where the textures looked too neat and painted, using it to add in the detail and untidiness of real hair, with strands lying out of place and the like. (And in the process adding something of a personal touch, as I used photographs of my own hair).

     

    this sounds really interesting, could you please link a photo of what you mean if that's alright?

  • Leonides02Leonides02 Posts: 1,379
    lucasbiz1 said:

    If you have reasonable Photoshop or GIMP skills and some understanding of how Iray materials work, many hairs can be made considerably more realistic by layering in real hair textures into their materials.

    I've done it with hairs where the textures looked too neat and painted, using it to add in the detail and untidiness of real hair, with strands lying out of place and the like. (And in the process adding something of a personal touch, as I used photographs of my own hair).

     

    this sounds really interesting, could you please link a photo of what you mean if that's alright?

    Seconded.

  • Matt_CastleMatt_Castle Posts: 3,063
    lucasbiz1 said:

    If you have reasonable Photoshop or GIMP skills and some understanding of how Iray materials work, many hairs can be made considerably more realistic by layering in real hair textures into their materials.

    I've done it with hairs where the textures looked too neat and painted, using it to add in the detail and untidiness of real hair, with strands lying out of place and the like. (And in the process adding something of a personal touch, as I used photographs of my own hair).

     

    this sounds really interesting, could you please link a photo of what you mean if that's alright?

    For an example, an official promo of Aviva Hair (which is a solid product - I'm not intending to disparage it here), and one of my edited material sets for it - which I don't feel I've completely perfected, (the glossiness settings make it look more like greasy hair than I would like... and I think I'm going to need to experiment with opacity as suggested above), but I do personally prefer the imperfections added by layering in actual photo reference.



  • 3Diva3Diva Posts: 12,001
    edited March 2019

    To me, realistic hair relies heavily on the surface settings. Many, if not most, 3D hair seem to be made in a similar fashion, so most of them have similar "Bones" - I think if you find a good hair shader most hair products will be greatly improved. 

    Like this hair. I was made 6 years ago for V4 and 3DL. So needless to day, it's not super pretty "out of the box" today in Iray:

    However if you add a good Iray hair shader it helps it a LOT.

    Here's the hair with various shaders: Blacklight, ColorWerks, 13 Shades of Brunette and the Cutout Opacity lowered to .75.

      

     

    That's probably not the best hair example to use since the hair model is quite a bit older, but you get what I'm aiming at, I'm sure. :) If you don't mind the little extra time it takes to do some manual tweaking with a good hair shader, many, if not most, of the hair products can be given new life and pushed a bit closer to realism, imo.

    G8F - Hair Update Nancy Hair V4.png
    615 x 800 - 712K
    G8F - Hair Update Nancy Hair V4 w Backlight.png
    615 x 800 - 537K
    G8F - Hair Update Nancy Hair V4 w ColorWerks.png
    615 x 800 - 560K
    G8F - Hair Update Nancy Hair V4 w 13 Shades of B.png
    615 x 800 - 559K
    Post edited by 3Diva on
  • To me, realistic hair relies heavily on the surface settings. Many, if not most, 3D hair seem to be made in a similar fashion, so most of them have similar "Bones" - I think if you find a good hair shader most hair products will be greatly improved. 

    Like this hair. I was made 6 years ago for V4 and 3DL. So needless to day, it's not super pretty "out of the box" today in Iray:

    However if you add a good Iray hair shader it helps it a LOT.

    Here's the hair with various shaders: Blacklight, ColorWerks, 13 Shades of Brunette and the Cutout Opacity lowered to .75.

      

     

    That's probably not the best hair example to use since the hair model is quite a bit older, but you get what I'm aiming at, I'm sure. :) If you don't mind the little extra time it takes to do some manual tweaking with a good hair shader, many, if not most, of the hair products can be given new life and pushed a bit closer to realism, imo.

    This was so helpful!! Thankyou!

  • 3Diva3Diva Posts: 12,001
    lucasbiz1 said:

    To me, realistic hair relies heavily on the surface settings. Many, if not most, 3D hair seem to be made in a similar fashion, so most of them have similar "Bones" - I think if you find a good hair shader most hair products will be greatly improved. 

    Like this hair. I was made 6 years ago for V4 and 3DL. So needless to day, it's not super pretty "out of the box" today in Iray:

    However if you add a good Iray hair shader it helps it a LOT.

    Here's the hair with various shaders: Blacklight, ColorWerks, 13 Shades of Brunette and the Cutout Opacity lowered to .75.

      

     

    That's probably not the best hair example to use since the hair model is quite a bit older, but you get what I'm aiming at, I'm sure. :) If you don't mind the little extra time it takes to do some manual tweaking with a good hair shader, many, if not most, of the hair products can be given new life and pushed a bit closer to realism, imo.

    This was so helpful!! Thankyou!

    You're welcome. :) Taking older hair models and making them prettier with a good Iray hair shader is a lot of fun, imo. It's interesting to see the transformation that some of the older models can make after some Iray surface settings adjustments.

  • AllenArtAllenArt Posts: 7,175
    edited March 2019

    This is Mankahoo's HR-162, doubled up and using chevybabe25's Backlight Hair shader. I set the cutout opacity on the trans maps to .85. It's a V4 hair but not sure how old it is.

    The trans maps aren't the greatest. OOT probably makes the finest transparency maps as far as hair goes. I love AprilYSH's styles tho :).

    Laurie

    HR-162.png
    800 x 800 - 705K
    Post edited by AllenArt on
  • hyteckithyteckit Posts: 167

    OOT

    'nuf said. :P

    OOT has the best/most realistic looking hair.

  • OOT and 
    Linday (D-Force hair!)

     
  • cimenroller2cimenroller2 Posts: 76
    edited February 2020

    Linday probably.OOT hairs are too shiny for me.

    )Yeah I am a shader noob) :D

     

    Post edited by cimenroller2 on
  • Swam Seema hair is a fave. https://www.daz3d.com/seema-hair-for-genesis-3-female-s All hair is not equal...even from the same vendors Many have a good style and texture but poor movement morphs. Also hair can be enhanced by lowering the opacity to get less of a hard line (less of the helmet look).

    Have to agree on Seema hair. It's my default hair for both brunette and blonde characters. It's also lightweight for the processor and works well on G8.

    Regards,

    Richard.

  • Nother vote for OOT. Not only are their hairs often the best in their class, I also use their shader set (from Rendo) on 9 out of 10 of other hairs—very few are not improved. The fairly recent "Various Ages Bob" shows that they are constantly improving their models with new techniques: the roots on the forehead and the fine fly-away hairs on this model are amazing.

    Linday's hairs are not my style, and as I haven't used them I can't say much about them, but what I would like to say is that Linday's Dark Knight Horse has far and away the best texturing of any product based on the DAZ Horse 2 I've seen, and with excellent modelling, too. The others, I'm afraid, are very disappointing—the same goes for the recent centaur models. I wish Linday had done the textures for those.

  • QuixotryQuixotry Posts: 919
    edited February 2020

    Off the top of my head: OOT hairs. Kool has some lovely ones as well. The hairs that comes with some Rarestone characters are also very nice.

    If you want to improve older hairs or hairs with shaders that just don't quite look right to you, I highly recommend Chevybabe25's Backlight Hair Shaders or Hinkypunk's Hair Salon shaders. I find that I use them both constantly on pretty much every hair I own, including the OOT ones. Good shaders can make an amazing difference in how real any hair looks.

     

    Post edited by Quixotry on
  • FSMCDesignsFSMCDesigns Posts: 12,848

    Linday probably.OOT hairs are too shiny for me.

    )Yeah I am a shader noob) :D

     

    Same for me, but it's an easy fix IMO

    For me, the hair mesh and the way it lays are the most important thing I look for and dforce is almost all I use now

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