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Ahh, that there in lies a problem, I am running out of space on my c: drive. I am not sure another full instance of DAZ is going to fit. It was half full before I got Daz. since then I got it up to 3/4 full with all my purachases. If I could move purchased items to another drive, then I should be good. However, I am not sure if that is possible given how critical the DAZ directory structure is.
That's easy. There are scripts to do it just search this forum or post a new thread asking how. I've seen Richard Haseltine post the directions a bunch.
Well, I have put in another post about moving some content to another drive. The question is not of total drive space, but that of just the C: drive. If I can move my working spaces, my scenes and my downloaded content to another drive, that should give me enough space to have a second instance of Daz Studio running. So if I can get the beta to work, without interfering with my 4.10 setup, then yes, I would get the 2070 a bit sooner than later. But for now I AM going to wait as there seems to be some quality issues with that card. But it does seem that going with the 1070ti is not a good idea as the 2070 is notably faster across the board and it is only about $100 more than the 1070ti. In this case, the 2070 is worth it over the 1070ti. But the 1080ti is NOT worth it at being double the price for only 1/3rd more the performance.
I have noticed something else with Daz. Depending on how you light a scene really affects the rendering time. The first attached photo rendered in less than 10 minutes! But the woman in the next photo took nearly a half hour to render. Granted, she is closer and there is a backdrop there. But I was amazed at the time difference, given that there isn't much less in the first render. Why did it render in less than half the time of the other one? Also the dress on the first woman is far more complex...yet it rendered in less time. More than likely that first one would have rendered in a minute or two with the 2070 and on the beta version 4.11.
As I understand it, and this might not be a complete understanding, the more light there is in a scene the faster each pixel is converged because there are more light rays bouncing around so it is more likely that a ray will intersect the pixel earlier in the render. So the more light in a scene the faster iray renders.
That seems to explain it well. So it would seem then more light = faster renders.
Thanks!
Closeups usually take longer to render. You can find a more involved explanation in the forums. Use Google to search the forum.
Yes, I have noticed that. If I do a far full body shot, with a simple or no background, the renders are pretty quick. Just today I was working with an old 3Delight room and my character was posed on a chair and the renders took about 20minutes (I don't have a GPU, it is all CPU power). But the last couple I did were close up head shots, and they are pushing past a half hour now. I did one doing two characters (Both Gen 8) and one character was far in the background. Lighting wasn't so bright and I used three light sources. The render took a bit over 2 hours to complete.
AIUI the major issue with closeups is hair. I don't immediately recall the precise details but a search should bring it up.
Oh really? So hair is the hangup huh? I guess that would be another reason to dislike long hair. I find long hair to work with in Daz to be a big pain in the rear. At any rate, I did a render of an alien woman recently and she had no hair. The render still took quite a while, but then again, her outfit had lights on it so that probably brought the render time up a few notches.
Try a closeup render with and without hair. You should see a marked difference in render time.
I will try it out soon, but if that is the case, I probably have to try out several different styles of hair and see which ones drag down the render times. All things said, I am assuming long hair takes a longer time than short hair. But I know I have at least one shorter hair style that causes lag during the Texture Shaded view. So far I have not tried that one out in a render. Perhaps I will try that out with another shorter hair style and see what happens and see if the one that lags in the Texture view also is the one that renders longer.