Cloth warp phenomenon

Victor_BVictor_B Posts: 392
edited March 2019 in The Commons

Hello.

When I rotate figure after dForce simulation (with parameter "Rotate Y") the cloth warp. Sometimes it warp, sometimes not, so I can't catch the previous action and have no idea how to fix this issue. The only thing I know this issue disappears after reTransfer clothing, but can apper after awile.

Does anybody come across this phenomenon?

Thank you.

p.s.: I'm using DS 4.10.0.123 Pro, 64-bit, Windows.

 

Post edited by Victor_B on

Comments

  • Richard HaseltineRichard Haseltine Posts: 108,462

    Warps and stays warped, or warps while rotating and then snaps back to the correct shape?

  • Victor_BVictor_B Posts: 392
    edited March 2019

    It stays warped. I saw that phenomenon on many different clothes.

    Ok, in details:

    1. Load G8F and cloth
    2. Apply "Voluptuous" for G8F
    3. Run simulation
    4. Rotate figure with "Rotate Y" parameter

    Result: cloth warp and stays warped.

    My observations: morphed cloth (that it was after step 2) superimpose (somehow) on simulated cloth (that it was after simulation). I think it's all DS fault, not clothing.

    Please help.

    p.s.: Richard, I can send you personally archive with concrette cloth and screenshots. I can't name it on forum for some reason.

    Post edited by Victor_B on
  • Richard HaseltineRichard Haseltine Posts: 108,462

    As long as the figure is still covered you could post screenshots. It certainly sounds odd - posing the figure would potentially warp, especially in a dress rigged with Transfer Utility, but rotating the figure as a whole should not be affected by the weight maps.

  • Victor_BVictor_B Posts: 392

    It certainly sounds odd in every cases. Ok, here is a screenshot... 

    BTW, I think I know why this happens... Looks like I was doing something wrong... But it is so NOT obvious... Give me a second. I need  to check this twice.

    rotation_phenomenon.jpg
    1223 x 862 - 159K
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