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Roman tenemants would be nice - incl shops and interiors of different classes set around a courtyard. That works out at around five products as a bundle.
Likewise a medieval / renaissance city block (not just an alley way) - same.
A Victorian / Georgian tenemant block would be nice - perhaps set around a coaching inn courtyard.
Lots of lopsided galleries and wiggling stairs, grungy walls and dirty shuttered windows. Known as rookeries.
The sorts of places ordinary poor folk lived in.
How about an Elizabethan theatre - open air - small stage - Shakespreare Rose Theatre style?
How about a small candle-lit Georgian theatre - like the reconstructed one in London next to the Rose?
Roman Forum (building with open market square outside)
Roman Fort / Castle - opportunity for whole series of parts - incl modular city wall
Roman temple with interior / senate house
Gladiator school
Roman / Turkish baths
Roman port with warehouses - see pictures of Ostia if interested.
Yes! This!
I always look at threads like this, and I often smile when I see the responses. Not because they're unrealistic or anything - there are always really good suggestions made for newcomers, and I take note of them myself - but because I don't believe anyone can help you with what you should make.
Speaking personally, (and most other PAs I talk to agree), I can only make things I'm interested in. Attempts to do something that doesn't hold your interest usually end badly. The thing that a lot of would-be PAs don't realise is that this isn't a job in the normal sense of the word. It's more like a hobby with a bit of money for your efforts. Would you take up a hobby you had no interest in? Not me.
The most basic advice is always the best. Start small, make a few freebies, get feedback and learn what options users prefer. Learn to package, do promos and present your product well.
As for the suggestions in this thread, I see a lot of good ones, and if you're really not sure where to start, I'd make a list of them all and see what grabs your attention. But I wouldn't tackle anything really huge as a first project. You might find it becomes too much to finish, and puts you off modelling for life.
One major suggestion is that when you have an idea to search here first to see if it was done already and to see if you could really put a different spin on it or do it better. All the things you mentioned in your post have been done many times and very well. You should really familiarize yourself with the store, really study it. There are a lot of amazing PAs here and tons of great products so just really be creative with your ideas and execution.
That's very good advice. 3D Modelling is a creative job/hobby, and things that are of interest to yourself will come more naturally to you.
As a hobbyist woodcarver, I've had several requests going "oh, can you make me XYZ?" And my answer is generally: I could, but I'm not doing commisions, especially not now while I'm still figuring out what I like to create. A single piece easily takes me some 80 hours (size of the piece hardly affects how long it will take to finish it, small pieces tend to be more finicky). When I like what I'm making, I'll happily work on it whenever I can. When it doesn't really interest me, I nearly dread to pick it up again, the end just won't be in sight, and I get extremely frustrated when some commisioner keeps asking when it's going to be finished.
Once I'm more or less settled on a genre and style, people will find me for things closer to what I enjoy doing. Not to mention, becoming more proficient will eventually lead to shorter production times. By that time I might reconsider my stance regarding commisions, but for now, I simply do not want to loose the joy I have making stuff.
How about a modern VW Golf ? Even better, it's free!
Truthfully, as I nearly never ever went onto the Forums here a month ago, it never would have occurred to me... but thank you for the lovely belated offer! ( I used an earring instead... sometimes things work out okay, it still won :-) I'd still gratefully take a diaper pin... for next time!)
Still, the thought still stands; anyone doing anything other than drop and render work is going to need (or just want!) a variety of stuff. I tear apart the internet looking for weird bits (once it was a caldera, yesterday it was a morphable shoe. I live in hope.) I know I am not representative in my specifics, but, generally, maybe...
I second this! Plus uniforms! WWII US, British, German. And Nam. Not sure if this is too niche.
Also, I'm heavily into 1930s/40s scenes and characters. So a private eye, along the lines of Eldritch Seeker (which was enormously popular) for Gen 8 would be awesome. High-waisted pants with suspenders that could be up or down, loose-fitting menswear and hats are all a must for that era.
Random things that are not available: harmonica, banjo, ladies' hats of the 30s, 50s and 50s, workaday cars of any era, and men's pants with a sharp crease, again of any era.
...

Particularly those which have big windows by the tub to let the whole world see.
I would like more explicitly RPG based environments. I dont mean "Stonemason's delapidated ruins set #99" but staples of RPG games. Decorated Armor, Weapons, and Supplies shops. An Orcish/Beastial Village set or camp with at least one main hardened building and tents. Just more environments that take into account the fantasy races that created them and not just another midieval cathedral.
...hmm for environments I'd like to see older 20th century architecture
Such has an apartment/flat like one would find inside an older building like this:
We have more than enough "ultra modern" apartments.
A "classic" brick & masonry school building with playground.
LOL Or those with toilets where (a) lid doesn't open/close, (b) no room to sit/stand, (c) no room for the plumbing, (d) it isn't partly blocked off. Wasn't there a recent one where it was (e) all of the above?
Sooooooooo, I wonder if the OP will chime in on any of the ideas in this thread. I'd love to examples of his work.
I'm still waiting for a new Harpy model - that uses the arms as wing bases instead of wings coming from the back.
Beyond any particular request, i love complete collections. I mean, if you make a pretty nice Lord of the Rings inspired character "Frodo", i need Sam, Gimli, Aragorn, Legolas, Boromir, Arwen, Eowyn etc. But don't stop just with main characters, we need clothes, props and enviroments related.
If you make "Kitana" outfit from Mortal Kombat, i need Sub-Zero, Scorpion, Sonya, Mileena, etc. IMK inspired enviroments, weapons, etc.
The bigger the collection, bigger my interest. I really don't like when a collection is not complete.
There's a bathroom around here somewhere that has a free-standing bath-tub full right up to the brim with water in the the centre of the room. It's blindingly obvious that no-one will ever get into it without causing a tidal wave to go crashing across the bathroom floor. Maybe it's meant to have some kind of Titanic theme going on :)
Honestly, do something that makes YOU happy.
Passion always comes through when working on a project.
..for vehicles, would love older city buses like these.
With material zones for the adverts so you can make your own signage.
This hits the nail on the head. Make a product you're excited about making, challenge yourself, do something fun. There is really no way of predicting what will be succesful. All of us PAs had products we put lots of effort into and they bombed spectacularly. Some people say "not another bathroom" but if you've made some amazing unique bathroom I bet it would do well.
I wish you the best of luck. We can always use more props and environments.
I just wanted to make a note here. When you are designing such things, make sure to 'test' your stuff out with a couple of characters (Say Genesis 8 base, etc.) if it involves the characters sitting on them or otherwise interacting with said prop in any way.
As an example of why this matters, I purchased a model of a vintage car from the Daz store a while back, and finally got around to using it. When I put a Genesis 3 model inside of the car, the seat was so high that her legs were embedding in the steering wheel. I had to shoehorn her in, and spread her legs quite a bit so that her thighs could clear either side of the steering wheel. I also ended up upscaling the model a bit as well. If the seats had been adjustable, I could have scaled them down, but short of using the geometry editor tool to 'delete' the seats, then adding the seats again by deleting everything else but the seats on a second instance of said model, yeah...
I've had this come up with chairs, couches and other furniture too. They look nice, but when a character goes to sit on them the cushion height may be too high or too low, and/or the backrest may be too far back, which means I have to rescale the model. This becomes harder to do if the item in question is part of/attached to a larger object, instead of being a separate item.
And yeah, keeping furniture items separate from the rooms they are in, again it seems like a no brainer, but I've had situations come up a few times when I had to 'hide' the couch or other furniture item/fixture the hard way (via surfaces/cutout opacity, or the geometry editor) because I wanted something different in my scene, or the furniture item was improperly scaled in relation to my characters.
This seems like 'no brainer' stuff to me. Sure, we should be happy that the 3D artist/designer in question made the prop in the first place, but yeah, take the time to take your products for a test drive with a few characters before putting it out into the wild!
Again, best of luck, and looking forward to your contributions/more fun 3D stuff to play around with in the future!
Love the Roman ideas. Models of other ancient sites would be great, but a challenge: a version of Delphi as it is today and as it was in Greek times would be great.
If you do cars, include both left-hand and right-hand interiors: I'll buy pretty much anything that will look right in the UK.
A general clutter pack for modern interiors might work, and give lots of chance to work on different things: CDs, DVDs, piles of paper, books, bowls, cups, IT stuff, remote controls: just the stuff that lies around in field of view. A one-stop grab-bag of household stuff.
Do you think we all scared Scott off? He hasn't posted anywhere else, yet.
@scott_lozano come on out and join the madness! We don't bite (much)!
...yes yes yes. I've been been needing right had drive vehicles for illustrations as a major part of one of my stories takes place in the UK.
Clutter that could be used inside vehicles (like empty soda cans, coffee cups, maps, bags from fast food joints, ciggie butts for the ashtray, etc.) would be great as well.
Hey guys, I didn't expect to get so many replies! Thanks so much for all of your input!
A couple people asked for some examples of my work so heres a link to my artstation https://www.artstation.com/scottlozano I don't have any environment sets up there atm but I do have a few game resolution assets that ive made. So you can get an idea of how I texture stuff. They each have a marmoset viewer attached so if you'd like to move them around you can.
@Laurie/Alienart are you talking about the general texture quality of sets being too clean? Would it be a good selling point for you if each model/prop had two texture sets that you could choose to load in? A clean version and then a worn/damaged? That would be a fairly easy addition to any project since I would just have to add on a little bit more texture time for dirtying them up.
A few other people were talking about making sure the models are built to be efficient inside of daz. Would having something like LODS (Levels of detail) help you guys with render times? It's fully possible to quickly build out 4-5 levels of detail for a prop in a short amount of time if that would be needed. Also, if one of yall could name a polygon count where things start getting slow for you that would be great, because I could take that into consideration when modelling things.
@ tj_1ca9500b So in your example with the couch would it have been better to have say each cushion able to be loaded separately so you can adjust them to your liking? Would you want them to load in as separate objects that you would need to move into place or would it be better to have versions of the main asset that would have variations in height for say the back cushions?
Thanks again for all your thoughts! Ive taken down a bunch of notes and ill check the thread again in the morning.
- Scott
Nah, inquiries like that usually aren't serious.