Ivan 7/Body Hair

For those familar with this product, is there any way to darken the hair through the surfaces tab? The default hair looks rather gray and I was wondering if that could somehow be adjusted.

 

Thanks! 

Comments

  • Not directly, in this case it is an alternate texture with the hair as part of the texture (not an overlay or anything like that). If you want the hair as it is you could potentially bring it into an image editing program and work with the levels, though you would need to do that with each of the surfaces that have hair, and it would affect the skin if you don't do a lot of extra work masking it out. Or you could use the non-hairy maps and use another body hair product instead.

  • Not directly, in this case it is an alternate texture with the hair as part of the texture (not an overlay or anything like that). If you want the hair as it is you could potentially bring it into an image editing program and work with the levels, though you would need to do that with each of the surfaces that have hair, and it would affect the skin if you don't do a lot of extra work masking it out. Or you could use the non-hairy maps and use another body hair product instead.

    Such as? I have Geroge's. I'm not sure which others I own. Do you have any suggestions? 

  • There is Oh My Bodyhair over at Renderosity for the G3 figures. That and George's are I think the two I've got for G3. There is Real Hairy for Genesis 2 but because of the way bodyhair is set up, autofit to G3 only works sometimes for me.

  • AllenArtAllenArt Posts: 7,175

    Redz has Oh My Body Hair which is really nice - at Rendo.

    Laurie

  • AllenArt said:

    Redz has Oh My Body Hair which is really nice - at Rendo.

    Laurie

    wait, at Rendo? where is that?

  • AllenArtAllenArt Posts: 7,175
    edited February 2019

    Renderosity

    You'll have to Google it. We can't post links.

    Laurie

    Post edited by AllenArt on
  • Thank you sooo sooo much!!

  • kksmith6515kksmith6515 Posts: 201

    Hey, I was just wondering...does any one know how "Oh My Body Hair" compares with Jepe's Bodyhair Project 78? I haven't made any purchases yet but I certainly would be interested in feedback from anyone who has. Honestly, at first glace, Jepe's product looks complicated and even at $17.97 (sale price) it isn't that cheap either!

    Thanks! 

  • xyer0xyer0 Posts: 6,334

    Oh My Body Hair is actual fibermesh (3D). Jepe's product (which I don't own---yet) is a geoshell that appears to have some depth to it, but it's not 3D, if I'm not mistaken. Oh My Body Hair has one type of hair split into body parts. Jepe's product has several types of hair and densities and growth patterns.

  • AlmightyQUESTAlmightyQUEST Posts: 2,006
    I haven't had a chance to download and test out Jepe's product, but I got it and am looking forward to it. As xyer0 mentioned, it is texture based rather than geometry based (fiber), so it tends to be lighter on resources, but in very close up renders especially you will notice more depth on the fibermesh. Fibermesh limitations for me have been poking through clothes rarely, and that I have trouble auto fitting them across generations (not a problem in your case). Fibermesh is also really helpful with armpit hair. For myself I will probably use a combination of these at times, more variety and coverage with Jepe's, plus fibermesh hair for more depth. From past experience the new product shouldn't be too complicated, but will have to confirm later today.
  • AlmightyQUESTAlmightyQUEST Posts: 2,006

    For reference, here are renders of Oh My Bodyhair, Jepe's Bodyhair Project 78, and the two of them combined. There are a lot of options in Jepe's product, but I think it is arranged in a straightforward way, and he also includes instructions in the product folders for how to use each section that you can view in Studio while you're working.

    (These images were all on Ivan's hairless texture)

    OMBH_Test.png
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    Jepe_Test.png
    900 x 1200 - 2M
    combined_Test.png
    900 x 1200 - 2M
  • I haven't had a chance to download and test out Jepe's product, but I got it and am looking forward to it. As xyer0 mentioned, it is texture based rather than geometry based (fiber), so it tends to be lighter on resources, but in very close up renders especially you will notice more depth on the fibermesh. Fibermesh limitations for me have been poking through clothes rarely, and that I have trouble auto fitting them across generations (not a problem in your case). Fibermesh is also really helpful with armpit hair. For myself I will probably use a combination of these at times, more variety and coverage with Jepe's, plus fibermesh hair for more depth. From past experience the new product shouldn't be too complicated, but will have to confirm later today.

    What he said! heart

    Ivan-7-New-01b.jpg
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  • kksmith6515kksmith6515 Posts: 201

    Ok, so going back to my orignal posting...I just discovered something really weird! The problem I mentioned before about the hair maps that come with Ivan looking white or gray only appears to happen when I use the ones designed for IRAY, please see below. If I use the ones for 3D Delight it seems to straighen out BUT bare in mind that I'm using IRAY as my rendering engine! So I'm not sure what's going on....

    mom's boyfriend chest.jpg
    789 x 471 - 111K
    teachers boyfriend 3d delight maps chest.jpg
    955 x 471 - 96K
  • AllenArtAllenArt Posts: 7,175
    edited March 2019

    Ok, so going back to my orignal posting...I just discovered something really weird! The problem I mentioned before about the hair maps that come with Ivan looking white or gray only appears to happen when I use the ones designed for IRAY, please see below. If I use the ones for 3D Delight it seems to straighen out BUT bare in mind that I'm using IRAY as my rendering engine! So I'm not sure what's going on....

    It might be specular. Turn down glossy weight or top coat weight or dual lobe specular weight if any of those are turned on in the iray shader....I'd reduce glossy weight first if it's turned on ;).

    Laurie

    Post edited by AllenArt on
  • kksmith6515kksmith6515 Posts: 201
    AllenArt said:

    Ok, so going back to my orignal posting...I just discovered something really weird! The problem I mentioned before about the hair maps that come with Ivan looking white or gray only appears to happen when I use the ones designed for IRAY, please see below. If I use the ones for 3D Delight it seems to straighen out BUT bare in mind that I'm using IRAY as my rendering engine! So I'm not sure what's going on....

    It might be specular. Turn down glossy weight or top coat weight or dual lobe specular weight if any of those are turned on in the iray shader....I'd reduce glossy weight first if it's turned on ;).

    Laurie

    Thanks for the help. Unfortunately it didn't help. The dual lobe specular weight was already set to zero. The glossy layered weight was set at 1.00 and the top coat weight was set at 50 by default. I changed both to zero without much effect. Could it be coming from something else?

  • nonesuch00nonesuch00 Posts: 18,729
    AllenArt said:

    Ok, so going back to my orignal posting...I just discovered something really weird! The problem I mentioned before about the hair maps that come with Ivan looking white or gray only appears to happen when I use the ones designed for IRAY, please see below. If I use the ones for 3D Delight it seems to straighen out BUT bare in mind that I'm using IRAY as my rendering engine! So I'm not sure what's going on....

    It might be specular. Turn down glossy weight or top coat weight or dual lobe specular weight if any of those are turned on in the iray shader....I'd reduce glossy weight first if it's turned on ;).

    Laurie

    Thanks for the help. Unfortunately it didn't help. The dual lobe specular weight was already set to zero. The glossy layered weight was set at 1.00 and the top coat weight was set at 50 by default. I changed both to zero without much effect. Could it be coming from something else?

    How far is that character from (0, 0, 0) when you render? iRay in DAZ Studio is known to have various problems and more of them the farther your character is from the origin (0, 0, 0)

  • kksmith6515kksmith6515 Posts: 201
    AllenArt said:

    Ok, so going back to my orignal posting...I just discovered something really weird! The problem I mentioned before about the hair maps that come with Ivan looking white or gray only appears to happen when I use the ones designed for IRAY, please see below. If I use the ones for 3D Delight it seems to straighen out BUT bare in mind that I'm using IRAY as my rendering engine! So I'm not sure what's going on....

    It might be specular. Turn down glossy weight or top coat weight or dual lobe specular weight if any of those are turned on in the iray shader....I'd reduce glossy weight first if it's turned on ;).

    Laurie

    Thanks for the help. Unfortunately it didn't help. The dual lobe specular weight was already set to zero. The glossy layered weight was set at 1.00 and the top coat weight was set at 50 by default. I changed both to zero without much effect. Could it be coming from something else?

    How far is that character from (0, 0, 0) when you render? iRay in DAZ Studio is known to have various problems and more of them the farther your character is from the origin (0, 0, 0)

    The origin of what? I'm not following you.
  • Richard HaseltineRichard Haseltine Posts: 108,072
    AllenArt said:

    Ok, so going back to my orignal posting...I just discovered something really weird! The problem I mentioned before about the hair maps that come with Ivan looking white or gray only appears to happen when I use the ones designed for IRAY, please see below. If I use the ones for 3D Delight it seems to straighen out BUT bare in mind that I'm using IRAY as my rendering engine! So I'm not sure what's going on....

    It might be specular. Turn down glossy weight or top coat weight or dual lobe specular weight if any of those are turned on in the iray shader....I'd reduce glossy weight first if it's turned on ;).

    Laurie

    Thanks for the help. Unfortunately it didn't help. The dual lobe specular weight was already set to zero. The glossy layered weight was set at 1.00 and the top coat weight was set at 50 by default. I changed both to zero without much effect. Could it be coming from something else?

    How far is that character from (0, 0, 0) when you render? iRay in DAZ Studio is known to have various problems and more of them the farther your character is from the origin (0, 0, 0)

     

    The origin of what? I'm not following you.

    The centre of the Daz Studio universe, where items generally load.

  • kksmith6515kksmith6515 Posts: 201

    Honestly I don't know since I didn't save the file. I don't think I changed the Y Translate at all and the X and Z were probably about 27 and -3, respectively. So are you saying that how far I move an object could effect how something renders? If so, is there a certain range I should be concerned about? How far is too far?

    Thanks again

  • nonesuch00nonesuch00 Posts: 18,729

    Honestly I don't know since I didn't save the file. I don't think I changed the Y Translate at all and the X and Z were probably about 27 and -3, respectively. So are you saying that how far I move an object could effect how something renders? If so, is there a certain range I should be concerned about? How far is too far?

    Thanks again

    Yes, that's the bug but the coordinates you gave aren't near far enough away from (0, 0, 0) to cause the bug I've seen in my renders.

  • AlmightyQUESTAlmightyQUEST Posts: 2,006

    How is he being lit? It looks like he may be lit by the camera headlamp, which basically means you are getting the reflection right across the middle, which is also where the hair is mostly. That could be making the glossiness worse.

    If you turn Glossy Layered Weight down to zero though, it should remove pretty much all of the shine. I don't love what it does to the skin, but for removing the shine on the chest to make the hair look darker, that may be the quickets option. I still might try changing the lighting though.

    This is the Glossy Layered Weight to zero on the Torso only. You can see more of the shine on the arms for comparison.

    ivan_glossy_layered_weight_zero.png
    900 x 1200 - 2M
  • kksmith6515kksmith6515 Posts: 201

    How is he being lit? It looks like he may be lit by the camera headlamp, which basically means you are getting the reflection right across the middle, which is also where the hair is mostly. That could be making the glossiness worse.

    If you turn Glossy Layered Weight down to zero though, it should remove pretty much all of the shine. I don't love what it does to the skin, but for removing the shine on the chest to make the hair look darker, that may be the quickets option. I still might try changing the lighting though.

    This is the Glossy Layered Weight to zero on the Torso only. You can see more of the shine on the arms for comparison.

    I have no idea! This is for a project that I'm working on several ahead of the one I am currently doing so it probably will be months before I actually confront this problem. I just wanted to get a head's up. Thanks!!

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