UVs for Genesis 3 Female don't work correctly
Lagrange
Posts: 111
May be this was discussed before, I googled a bunch of topics but they were so damn large with nothing clear. So I ask this ones again - what in the world happening when I try to put G2F skin on G3F? I do have UVs for this but you see the result. Face and body are more or less correct, other stuff is screwed.
I don't have same problem between V4, G1, G2.
This is not about one exact skin, this happenes to all of them, I tried.
None of the UVs give correct result.
How do we solve it?
Post edited by Lagrange on

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Image removed - please give the figure a swinsuit or the like before reposting.
The UVs also come with GeoGrafts that are needed to cvoer the areas in which the boundaries between surface groups chnaged, it doesn't look as if you have applied those.
Tell me how to use it please.
I am guessing this is a reference to my Legacy UVs for Genesis 3 product, but I didn't see the image. As Richard said, the product comes with geografts which should be loaded when you run the scripts. Brief instructions are given on the Product page and there is also a ReadMe file (at Rendo) and a ReadMe PDF (with the products here at DAZ) which should explain what you need to do.
If you are still having problems post an image which will be acceptable to the Mods and I will try to help.
Reading it.
What is the normal way? I tried to apply leg texture for the geografted parts. It obviously doesn't work correct.
This is a typical problem - author understands what he created so he thinks that everybody will understand same thing. No. You made a Readme file with 0 screenshots in it.
How to make texture work correctly on the geographt parts? Your instruction explains nothing on this.
The leg geograft: open up the Surfaces Tab....in the Scene tab, select the geografts. Apply the default Iray shader from the Smart Content>Materials> Default Resources for Daz Studio. Select the leg geograft and the figure. In the Surface tab, select the leg of the figure, right click on it and copy the texture. Select the leg geograft and right click and paste the texture on the geograft. Repeat with the rest of the geografts so tht the texture for the arn is pasted onto the arm geograft etc....
Nemesis, nothing of what you've told has sense, sorry.
"Apply the default Iray shader from the Smart Content>Materials> Default Resources for Daz Studio" - this is all I have in this menu. Pic 1
"In the Surface tab, select the leg of the figure" - in the Surface tab I can't select the leg, I can select LEGS. Pic 2
"Select the leg geograft and right click and paste the texture on the geograft" - I did it and nothing happened Pic 3
Helleformer, the script loads the geografts and then selects them all along with Genesis 3 Female. If you open the Scene tab you will see they are all selected. You must double-click on a texture file while they are selected, and then the textures should load onto all the surfaces.
If you have inadvertently deselected the geografts by, for example, clicking G3F inside the viewport, then the textures will not be loaded onto the geografts. If that happens you can either reselect all the geografts in the Scene tab by clicking on them while holding down the Ctrl key, or easier still, just rerun the "_Prepare G3F" script.
"You must double-click on a texture file while they are selected" - on what texture file?
If I pick a jpg texture itself then only face appears.
If I press on a materials file in the window (duf) then second Daz studio launches.
If I want to find an appliable file in Smart content then I can't do it because files for G2 can not be found while G3 is selected.
While I wrote this I made the last try and picked appliable file in the library and finaly it worked. This is amazing how badly you explained everything. This is exactly why I never believed in ReadMes. Always too much text and 0 real insctructions. This coud be explained in a couple of words. And you didn't do that in the official pdf. I am 100% sure a lot of people had same troubles but they didn't know english well enough or were too shy to write to the forum and they just gave up, lost their money and didn't use your stuff.
I think I am stepping out of this since there isn't enough information here to help you and the tone seems to be getting heated but... first, what products are you using (actual name), are you rendering in Irayu or 3delight, what second Daz Studio (?), and why would you be applying jpgs... you should only be working with material files and shaders or are these textures of your own creation?
You need to apply the material preset for the G2 skin you want to use to your G3 figure with the geografts, and to the geografts themselves.
There’s an option called something like “filter by context” in Smart Content. If you uncheck it it won’t filter material presets based on the figure selected so you should find G2 materials even with G3 selected. You could also use the Content Library tab or the Products view to select your G2 material preset.
People, I already found the solution in the previous post. The whole thing was - after the preparation we need to apply skins from the LIBRARY, not Smart content, not Surfaces, not Drag-n-drop. Author just doesn’t understand he said nothing about the Library, this is the only working way which is not obvious for everybody.
Drag and rop a preset onto a figure should work, and as Leana pointed out you can turn the filtering in Smart Content off.