dForce lingerie? Is the dForce of any use for the lingerie or it is just the trend?

dForce lingerie? Is the dForce of any use for a lingerie or it is just the trend?

I mean from what I see for dresses, skirts and hairs it can be really useful. But for lingerie? Still didn't see dForce shoes but probably they are under work already:-)

Comments

  • AllenArtAllenArt Posts: 7,175

    Shoes aren't really an item I would see lending itself well to dforce really since in RL they don't tend to deform all that much. As for clothes, it all depends on the item. Dresses and ruffles of course, tighter things not as much, but it's still useful for a realistic looking render, even in small ways that aren't readily recognizeable sometimes.

    Laurie

  • rames44rames44 Posts: 336

    If you’re thinking of “lingerie” as “just bra and panties,” then dForce wouldn’t bring much. But many pieces (https://www.daz3d.com/dforce-kitty-lingerie-for-genesis-8-females for example) have parts that are flowing/hanging, not conforming, so dForce can be useful for poses involving how those parts drape.

  • ParadigmParadigm Posts: 423

    If it's supposed to drape, Dforce is useful. If not, it's not.

  • Oso3DOso3D Posts: 15,085

    Another factor is that dForce can help fit items to unusual or exaggerated morphs.

    So if you have, say, really conical breasts on a figure, dForce might do the job better.

  • AllenArtAllenArt Posts: 7,175

    I think dforce on tight clothing items will become more important when/if the figures themselves finally get soft body physics. Then you'll want dforce on all cllothes, not just some (except for maybe shoes). You could have a bending pose that creates a belly roll and you'd want that to transfer into the clothing. Or one breast that's drooping a little differently than the other, among other things.

    Laurie

  • MattymanxMattymanx Posts: 6,996

    dForce is useful on tops, bras and bikini tops for smaller breasted characters as it helps tighten the clothing and make it look like it was meant for her in the first place.  Also, if you are fitting clothes on your character that is from a different genesis then it helps in the same way.

  • nicsttnicstt Posts: 11,715
    edited February 2019

    It can make underwear look better; depends on how tight-fitting said underwear are.

    Extra wrinkles (or even some) help believability; this can apply to underwear, bikinis and other form-fitting items.

    Edit:

    It also helps with how they rest on the figure; I mean they are not perfectly aligned but one side, or the front or back may not be of equal height/position on the figure.

    Post edited by nicstt on
  • Matt_CastleMatt_Castle Posts: 3,010

    The same thing as Oso3D and MattyManx have said - even for tight fitting underwear, it can help a lot with fits.

    I made good use of dForce recently to fit G2F underwear to a G3F model based off a RawArt morph. Use the contraction/expansion settings to add a bit of elasticity in the right places, and you get something that actually looks like it's properly fitted to the figure rather than painted over the top of it with bra straps oddly hugging contours.

    Once underwear has geometry that can work with dForce, that's a very powerful tool for making it sit naturally on any figure.

  • Actually make the topic when I saw this :https://www.renderosity.com/mod/bcs/versus---dforce-g8fl-lingerie-for-g8f/129591/ . But yes - I didn't think for babydolls and such.

     

  • Oso3DOso3D Posts: 15,085

    Oh, and dear lord, STRAPS.

    Straps look meh to horrible on most conforming outfits. Properly designed dForce can help them tug properly into place

     

  • Matt_CastleMatt_Castle Posts: 3,010
    edited February 2019

    Actually make the topic when I saw this :https://www.renderosity.com/mod/bcs/versus---dforce-g8fl-lingerie-for-g8f/129591/ . But yes - I didn't think for babydolls and such.

    I figure you mean the parent item, rather than a texture set for it.

    In that particular case, I would suspect that part of the reason it was added was to make custom undressing morphs a lot easier to create (rather than pre-set morphs that only work for pre-made poses, or a medley of morphs you have to try to piece together to get something that might sort of match the pose you want).

    Post edited by Matt_Castle on
  • handel_035c4ce6handel_035c4ce6 Posts: 482
    edited February 2019

    Actually make the topic when I saw this :https://www.renderosity.com/mod/bcs/versus---dforce-g8fl-lingerie-for-g8f/129591/ . But yes - I didn't think for babydolls and such.

    I figure you mean the parent item, rather than a texture set for it.

    In that particular case, I would suspect that part of the reason it was added was to make custom undressing morphs a lot easier to create (rather than pre-set morphs that only work for pre-made poses, or a medley of morphs you have to try to piece together to get something that might sort of match the pose you want).

    You are correct:-)

    Now this reminds me to ask - what will happen if a dress is not dForce but nevertheless you try to use the dForce simulation?

    Post edited by handel_035c4ce6 on
  • HaruchaiHaruchai Posts: 2,027

    Still didn't see dForce shoes but probably they are under work already:-)

    dForce laces on shoes :)

  • Actually make the topic when I saw this :https://www.renderosity.com/mod/bcs/versus---dforce-g8fl-lingerie-for-g8f/129591/ . But yes - I didn't think for babydolls and such.

    I figure you mean the parent item, rather than a texture set for it.

    In that particular case, I would suspect that part of the reason it was added was to make custom undressing morphs a lot easier to create (rather than pre-set morphs that only work for pre-made poses, or a medley of morphs you have to try to piece together to get something that might sort of match the pose you want).

    You are correct:-)

    Now this reminds me to ask - what will happen if a dress is not dForce but nevertheless you try to use the dForce simulation?

    If you haven't applied dforce to the figure, nothing. If you have applied dforce to the material it will attempt the simulation. However, if someone wasn't designed for and tested with dforce, any number of things could go wrong from the start, like pieces of the clothing not being welded together, or having polygons intersect in the model. But it also might simulate just fine. Again, all depends on how it was built.

  • nicsttnicstt Posts: 11,715

    Actually make the topic when I saw this :https://www.renderosity.com/mod/bcs/versus---dforce-g8fl-lingerie-for-g8f/129591/ . But yes - I didn't think for babydolls and such.

    I figure you mean the parent item, rather than a texture set for it.

    In that particular case, I would suspect that part of the reason it was added was to make custom undressing morphs a lot easier to create (rather than pre-set morphs that only work for pre-made poses, or a medley of morphs you have to try to piece together to get something that might sort of match the pose you want).

    You are correct:-)

    Now this reminds me to ask - what will happen if a dress is not dForce but nevertheless you try to use the dForce simulation?

    Depends how it was made.

    If all parts are connected, then it may simulate very well.

  • Back on topic I just did a scene with a dForce lingerie item and it came out great, far better IMO than a simple conforming piece would have.

    https://www.daz3d.com/dforce-vivacious-chemise-for-the-genesis-8-females

    I know I've been slagging on the PA's a bit recenly so praise when its due. This item was exactly as advertised and worked like a dream. DemonicaEvilius and Silver (who provided an equally excellent texture pack) deserve praise for a quality product at a reasonable price. The promos showed the items as they actually were and the garment simulated smootly and easily. I'd post a shot from the scene but the one that best shows the chemise draping also shows quite a bit of bare butt so it would likely get taken down. If anyone really cares there are really good images in the promo that based on my experience accurately represent what the garment can do.

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