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How do you get more than one light to work in Hybrid? When I try it says only one light allowed.
Ok in Daz Studio and in the Luxus Render settings scroll down and toward the bottom is the "Surface Intergrater" set that to "Path" I think Bidirectional is the default.
How do you get more than one light to work in Hybrid? When I try it says only one light allowed.This is actually a well-known bug with Luxrender which pops up more than a few times. It only seems to happen with certain graphics cards, and is one of the reasons why hybrid rendering isn't for everyone. It doesn't happen on every render, but certain criteria during the render can cause a flag to be set which causes this crash.
Unfortunately, hybrid rendering is still very much in the early stages and isn't perfect. For most renders, it's not even much faster than doing it purely with your CPU either so the benefits are questionable. Personally, I feel if you're getting this error you're far better off sticking with the standard rendering options rather than using hybrid.
Unfortunately, hybrid rendering is still very much in the early stages and isn't perfect. For most renders, it's not even much faster than doing it purely with your CPU either so the benefits are questionable. Personally, I feel if you're getting this error you're far better off sticking with the standard rendering options rather than using hybrid.
Thanks, I will give it a try again. I didn't experiment too far with hybrid due to the one light issue. When I did I didn't notice ant great render speed increase, comparing the same one light setup in both modes.
Thanks for the answers.
It gets multiplied by absorption color parameter.
I usually think of it like this: the volume represents a 3 dimensional space with microscopic particles. As light passes through the volume the microscopic particles absorb/remove light. The light that is removed is the absorption color, the density or how many particles there are is the absorption scale. I should probably rename it particle density.
This is why an absorption color of yellow will strip out green and red and leave the blue light alone. This is also why when an object is big vs small, it effects the absorption of light. A bigger object will have more particles that the light passes through.
Thanks for the reply! That was actually very helpful! :D I did kind of of start to understand it's effect, but to really use a setting I find it helpful to understand why a certain parameter is having a certain effect ^^
Cheers HOF for that much appreciated, missed that one.
Vangaurd my pleasure. Hope you don't run into bug HOF mentioned above. ;)
I ♥ Luxus.
Wish I had more time to play with it. :/
Here's one I just finished.
@Hellboy
I'd swear that was a photograph. Amazing.
Yes, that is very good. It is probably the most photo realistic renders I've seen yet.
Isn't it just Gedd, bloody awesome and I don't use awesome lightly Hellboy. It is the complete package, realistic clothing, skin, hair, light and finally thr pose. One day I will get there it is a personal mission of mine.
I know how he did it.
There's a couple of clues in the image. ;-)
Wow, thanks! I'm glad you think so! :D
I know how he did it.
There's a couple of clues in the image. ;-)
I was just going to give all details because there are no secrets about it... But after reading your message I thought it would be fun to let people guess. Yes there is a pair of clues in there. ;)
I know how he did it.
There's a couple of clues in the image. ;-)
I was just going to give all details because there are no secrets about it... But after reading your message I thought it would be fun to let people guess. Yes there is a pair of clues in there. ;)
Love the facial expression. XD
Why did you need 2 of them?
I was just going to give all details because there are no secrets about it... But after reading your message I thought it would be fun to let people guess. Yes there is a pair of clues in there. ;)
Love the facial expression. XD
Why did you need 2 of them?
No idea!
Anyway, the model is a 3D scan from Ten24 (http://www.3dscanstore.com/) Note the scanner controls in the hands.
The material is matte, 1 IBL, and 1 mesh light.
Oh, so it is a 3d render. I thought it was a photo, and the remotes were for a camera.
I'm impressed. What did you use, Kinect?
I was just going to give all details because there are no secrets about it... But after reading your message I thought it would be fun to let people guess. Yes there is a pair of clues in there. ;)
Love the facial expression. XD
Why did you need 2 of them? Thanks Hellboy. The image is way to small to see what he has in his hands and I have never owned or seen an Xbox in my life, nope not even in the shops. :)
No idea!
Anyway, the model is a 3D scan from Ten24 (http://www.3dscanstore.com/) Note the scanner controls in the hands.
The material is matte, 1 IBL, and 1 mesh light.
Its a render, but I don't know what they used, the scan is not mine, its from the link I gave. :/
Actually, I'm assuming those things in his hands are controls of the scanner. :roll:
I just conquered my first big Luxus / LuxRender in DAZ Studio Pro 4.6 issue. My transparencies were not working on my leaf textures. http://www.daz3d.com/forums/discussion/28143/#419028
I was wondering if anyone could explain why “tif” for the “Collected Texture Type” made my alpha textures not render.
Thanks,
Bryson
I'd be interested in this as well, most of the time (hair etc.) I get D|S Opacity automagically transferring OK to the LuxRender equivalent, but the Millennium Big Cat tail tuft comes out looking like a big square fuzzy block. I think it's happened on a couple of other things as well, but that's the biggest Weird Stuff™ problem I have with this. One difference, I have my texture type set to png.
Thanks again to the both of you.
Using hybrid I get about the same results as no-hybrid in about 1\10th of the time.
This one was at 1ks/p in about 12 minutes (background was added later in post)
I did have one image crash after a few hours when I let it run overnight just to see what would happen. But the output after the couple it did run didn't look much better than the 20 minute render.
Thanks for the time saver for when I can use it.
More Weird Stuff™. This is a snippet of a test render of the Platea with default textures, Specularity Color tweaked to not wash out all the colours, about an hour into the render with the Sun & Sky 2 day light. I seem to have got pretty close to figuring out a workable water setup, but what's happening with the flower pots to the left? I'm not sure if the stairstep shadow even matches the mesh, and no other curved surface in the scene has the same problem. Ideas, anyone?
Stopped this one at 880 S/p. 36 ring bracelet made following David Brinnen's Wings3D tutorial Video.
That looks like this to me:
-> http://www.luxrender.net/forum/viewtopic.php?f=16&t=4554
-> http://www.luxrender.net/wiki/New_User_Tips_and_Tricks#Why_do_I_get_faceted_shadows_or_black_edges_on_glass_objects.3F
It is a known LuxRender issue on anything that has curves. I would try subdividing it in Studio.
I'll try that, but the mesh had plenty of detail in it already.
In the meantime, here's a girl who's absolutely de-light-ed I can finally pull off the sort of trick LuxRender lights allow me to set up easily and quickly. I only let this run to a couple hundred samples, so I could probably have got a better pic if I'd waited. The lights really do look very good with the overlapping colours, but you can see the glitch I mentioned upthread with the Millennium Big Cat tail tuft. I've checked the opacity maps used in the tail, and the black portions do definitely go to full black, but I always get that "blocky" appearance (shadowing the transmapped hair effect inside the block) which has never happened with a 3Delight render. And as you can see, the hair and eyelashes have all worked perfectly. Anyone seen this one before?
Sorry to cross-post, but I thought that this might get a better response here than in Nuts-and-Bolts-
I am sure that either or both of these problems have been covered in this or the 100 or so page Luxus thread, but…
1. In LuxRender via Luxus some hair transmaps show up in the render as dark, shadowy areas. In other words the transparent part of the transmaps are not wholly transparent.
2. Eyelashes are sometimes a solid block (this may be the same issue.)
Please help! I’ve attained some pretty good results from Luxus except for these two issues!
I also realize that there was evidently a fix to Luxus that took care of the transmap issue, but I have updated it via the DIM, so I think that I should have the latest version...
Thanks!
I think this is what you want:
-> http://www.daz3d.com/forums/discussion/18543/P960/#286366
:exclaim:
Ah, this also solves the question I've asked two or three times so far with no reply, about blocky shadows in the Millenium Big Cat's tail tuft. I had to crank the Bidirectional Eye Depth up to 24, but the blocky shadow finally went away.
Is anyone collating all the hints and tips in this and the earlier thread? There's a couple of shedloads of critically useful info, but it's scattered all over some very long threads. If I'd known about this earlier — and what do all these render settings parameters do, anyway — it would have saved a lot of time running useless renders. I've read the Luxus manual, and I'm digging through the LuxRender wiki, but a lot of what's there is just "this can be done", when what I need is a detailed "here's how to do it".
I think this is what you want:
-> http://www.daz3d.com/forums/discussion/18543/P960/#286366
Thanks. Increasing the eye depth seems to have taken care of the problem.
With one small gotcha — if you have to release the limits on the eye depth parameter and turn it up past the limit, your change will not stick the next time you run DAZ|Studio. I found that out a couple of days ago when the fuzzy shadows came back.