Do IRAY renders always converge the same pixels in order?
in The Commons
I was wondering... Say I rendered an image for 15 minutes. Then I rendered the same image for 15 minutes again and I compared them side by side or merged them. Would they have the same pixels not converged? I'm mostly curious because sometimes I have to stop a long render before it finishes converging and I wonder if I can just render it again andd composite the two to result in a finished product more converged than it's two parts.

Comments
Yes, the noise will look the same if you stop it at exactly the same moment.
Approximately the same pixels won't be converged, but that's because those pixels need more samples, not because it addresses pixels in a certain order. Rendering the same image on different computers for 15 minutes each (or whatever) is one way to cut down render times.
One (of many) things I see in Blender is the ability to changed the seed value; this puts the less merged pixels in different places.
I would assume you set the seed if you're deliberately trying to reproduce a result. In my experience, when you don't want it to be the same, you set the seed based on the computer's clock... Doesn't Iray do that? I'll have to test.
Iray uses a deterministic sampler so if the inputs are the same (same scene, materials, lights, render settings, samples, etc.) it should produce the same output for each pixel.
Ok, got it... Found a thread on it too: https://www.daz3d.com/forums/discussion/150021/randomize-noise
I didn't search hard enough! That's the exact same question lol