clothing texturing question
Nosiferret
Posts: 344
in The Commons
Just a random thought. As I was scrolling around looking at various clothing items and their textures, I've often wondered where do people get their textures from? Is there a web site that just has catalogs of cloth snap shots like you can find for skin for making textures for figures. Is it one of those 'mysteries' you are either in the know and don't tell anyone or like me, sitting here looking at items and wondering where did they find 'that' cloth/texture at. It is probably one of those ultra top secret-secrets that you have to be in the elite inner circle to know where these places are...LOL

Comments
um, google, LOL Seriously you have 3 types of textures, the ones done specifically with the UV layout of the clothing (templates are usually with the downlaod), a seamless tiling texture (tons of these on thw web for free or thru apps like Filter Forge) or a procedural one
If you are asking where the base resource comes from, my textures generally start with a real fabric I put on the scanner. Then I use photohsop and other tools to make it into a texture with bump, normal, etc. There are also decent procedural fabrics available for substance painter (one of the leading texturing tools).
https://source.allegorithmic.com/assets this is just an example of textures that are provided by Substance makers, there's tons out there you can buy or download all over the place just need some google
Thank you, FSMCD, Canary and Cichy :)