are 3delight animations supposed to take this long?

ToobisToobis Posts: 990
edited January 2019 in The Commons

I just got done rendering a mere 6 SECOND animation in 3delight with just nothing but V4 doing a stance pose and it took about 3 hours?!?!? is this normal? can anyone suggest what is wrong possibly I know my card can do I ray and 3delight frames in seconds but for some reason when I try and do an animation it is slooooooooowwww.

Post edited by Toobis on

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  • Sven DullahSven Dullah Posts: 7,621
    edited January 2019
    Toobis said:

    I just got done rendering a mere 6 SECOND animation in 3delight with just nothing but V4 doing a stance pose and it took about 3 hours?!?!? is this normal? can anyone suggest what is wrong possibly I know my card can do I ray and 3delight frames in seconds but for some reason when I try and do an animation it is slooooooooowwww.

    That would be a minut/frame at 30fps, not bad IMO. Need more information about lights, shaders and rendersettings to be able to help;)

    ETA: To be more specific, what shaders are being used for the hair and skin? Select the character, go to the surface pane and select a skinsurface, in the upper left corner you will see the name of the shader being used. Do the same with the hair!

    Post edited by Sven Dullah on
  • ToobisToobis Posts: 990

    thats GOOD? really??? wow ok. Well all the settings are on default. I literally just loaded V4 in and had her do a basic movement. I still would had thought it would had taken way less time consdering it only takes me about 30 seconds to do a 3delight render. Strange.

  • Sven DullahSven Dullah Posts: 7,621
    Toobis said:

    thats GOOD? really??? wow ok. Well all the settings are on default. I literally just loaded V4 in and had her do a basic movement. I still would had thought it would had taken way less time consdering it only takes me about 30 seconds to do a 3delight render. Strange.

    So you're saying a single frame takes 30 sec but when rendering to movie a frame takes 60 sec? At what pixelsize are you rendering? If I load a character with a hair, no clothes props or lights it typically renders in less than 5 sec at HD size, full HD maybe 10 sec using pretty high quality settings. Yes animation adds some time to rendering but shouldn't double it though. Does the character in your scene have an outfit with a lot of smoothing going on? That will add to rendertimes.

  • ToobisToobis Posts: 990

    No its solely just V4 doing a little animation. Here's a screenie of what I mean with the basic default setting so if you can spot anything thats off pls tell me...

  • ToobisToobis Posts: 990
    edited January 2019

    k

    exa.jpg
    1920 x 1080 - 419K
    Post edited by Toobis on
  • Sven DullahSven Dullah Posts: 7,621
    edited January 2019
    Toobis said:

    No its solely just V4 doing a little animation. Here's a screenie of what I mean with the basic default setting so if you can spot anything thats off pls tell me...

    I just loaded V4, set render settings to default, chose the HD pixelsize preset, added an aniblock. A single frame, maybe 1 sec, just rendered 2 seconds of animation in 1 min 30 sec, so definitely something weird going on... can you post the render editor settings, just to rule that out?

    1 min/frame would be quite good with a fully dressed character and a full environment with some kind of global illumination/ambient occlusion.

    Post edited by Sven Dullah on
  • ToobisToobis Posts: 990
    edited January 2019

    OK I got it now I solved it I had something selected on there I didn't see lol now it works. Thanks for your help. Hey if you are not busy could you perhaps look at a quick query I had with animate2 camera? I tried to ask here earlier but nobody replied :(

    Post edited by Toobis on
  • Sven DullahSven Dullah Posts: 7,621
    Toobis said:

    thought I just did?

    Sorry crossposting here;) Ok I can see that much (pixel samples x 32) that these are not the default render settings. Go to the upper right corner of the render pane and hit default, try again!

  • ToobisToobis Posts: 990

    Yah I did it its ok .I forgot I selected those earlier. thx. Could you give this question a shot when you got time?

    When I try to move a camera in record mode in animate2 to record it moving across and spinning in front of a G3 character walking in a slow aniblock, I find I cannot actually manuveur the camera quickly enough after pressing play on the timeline. By the time I have raised my mouse to click on the cam mover button on top right the animation is at least half over. How can I do this without this issue?
     

  • Sven DullahSven Dullah Posts: 7,621
    Toobis said:

    Yah I did it its ok .I forgot I selected those earlier. thx. Could you give this question a shot when you got time?

    When I try to move a camera in record mode in animate2 to record it moving across and spinning in front of a G3 character walking in a slow aniblock, I find I cannot actually manuveur the camera quickly enough after pressing play on the timeline. By the time I have raised my mouse to click on the cam mover button on top right the animation is at least half over. How can I do this without this issue?
     

    Sorry I only have the animate2 light version, as I do all my animations in the timeline. Only advice I can give is to animate the camera in the timeline, not in realtime. That way you pretty much have full control over what's happening. It sometimes is easier to parent the camera to a null object and animate that object.

  • ToobisToobis Posts: 990

    yeh I not sure I understand you its ok i'll ask again in main forum. Thx for all your help :)

  • IvyIvy Posts: 7,165
    edited January 2019

    {REMOVED POST}

    I removed this comment for my targeting people for not posting screen shots, I apologize for my bad discretion.

    Post edited by Ivy on
  • WendyLuvsCatzWendyLuvsCatz Posts: 40,075

    this is me by the way

    a channel of crap but an awful lot of it

    https://m.youtube.com/channel/UCnOSv21D4iIl6RJwpMXsAHg

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,075
    edited January 2019

    I myself do not pretend to be a good animator but what I am is a prolific one and if people are asking how to do stuff faster that's what they want to know, not how to produce a polished realistic PBR production.

    I actually suggest openGL to people wanting quick animation using a png series with alpha with some postwork in something like Hitfilm express to either give it a 2D animated feel or fake a more complex renderer with addon effects like lightflares, animated backgrounds, composite clips and underlaid distorted copies of their render to create fake ground shadows.

    just reposting it as sound advise to the original posdter is being lost in the forum moderation

    Post edited by WendyLuvsCatz on
  • IvyIvy Posts: 7,165
    edited January 2019

    Setting up lighting and scenes for animation.  that is a loaded question. these are just a few things i have learned using Daz Studio .  I'm not talking about other software like blender, vue, or Autodesk. they have their own challenges


        1) each animation project presents its own challenges and no 2 animation projects will have the same problems to resolve, that includes lighting, textures, geometry , frame rates  etc.  As a Animator its trial and error to know whats going to work in the project at hand . look how long it takes to render a still image with daz studio. use that as your starting point. you may have to render a many of a test scene to get it right. keep this in mind when starting a animation project.
        2) have a goal for keeping animations to 40 seconds per keyframe or less my a target goal is 30 seconds per frame . a 1 minute per keyframe or a 10 second scene @ 300 keyframes at 30kfps scaled at 1080HDdpi  takes a averaged of 5 hours  which would be normal using 3Delight. you can expect longer render times with Iray, unless you want accept the graining results because of using less iterations to speed up the render times.
        3) cut down render times with shadow map cheats and pre rendered back ground and prop-panes for atmospheres,  & reduces textures sizes or remove textures all together if not needed for close ups   I can achieve 30 seconds pre frame rendered easily with just using cheats.
        4) delete and remove all obj's and textured content not seen by the camera or used to create a shadow. . that way it won't be included when time comes to populating the scene in the render which will help speeding up your render times alot.
        5) Have patients . its takes months for Disney/ Pixar to render out a 3 seconds scene and that is with a massive render farm. So relies it is normal for animation to take long to render.  remember you are dealing with making many images being complied into one long running sequence of images to create the illusions of movement.

    @Toobis if you have questions please feel free to pm me and Ill do what I can to get you through the areas your having trouble with

     

    I am dyslexic so I edited this for spelling.

    Post edited by Ivy on
  • ToobisToobis Posts: 990

    Thanks for these pointers IVY. Useful info.

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