Genesis 2 Tail to Genesis 8

There's a tail for a genesis 2 model that I'd like to convert to Gen8

This means keeping the custom bone rigging and morphs. I have no idea how to do this. Does anyone have a tutorial or advice?

Comments

  • wizwiz Posts: 1,100

    Is it a geograft? If so, you're sort of stuck, becasue the base mesh won't take the graft.

    Can you point us to the particular tail you want to convert?

  • wiz said:

    Is it a geograft? If so, you're sort of stuck, becasue the base mesh won't take the graft.

    Can you point us to the particular tail you want to convert?

    Reptillian 6 or Children of the Serpant

    And it seems to merge just fine. It's losing the bones that's the problem.

  • OdaaOdaa Posts: 1,548

    Try parenting it to the hip rather than autofitting.

  • Odaa said:

    Try parenting it to the hip rather than autofitting.

    Not going to work. The tails are designed in a manner that needs a geograph to look good. They graph just fine,  issue is that they don't maintain their skeleton while doing it.

  • I didn't think the geograft would transfer to another figure if the vertices don't match. My experience with tails has been that the parts that connect to the skin adjust well when auto fitting, but as you said they lose their bones. Parenting and making adjustments (including dformers) has been what I have tried, but rarely have really liked the results. I'll try to take another look at the lizard tails to see the graft part, but would also love to hear of a better way to do this.
  • I didn't think the geograft would transfer to another figure if the vertices don't match. My experience with tails has been that the parts that connect to the skin adjust well when auto fitting, but as you said they lose their bones. Parenting and making adjustments (including dformers) has been what I have tried, but rarely have really liked the results. I'll try to take another look at the lizard tails to see the graft part, but would also love to hear of a better way to do this.

    The Fit-To tool does a great job of conforming the skin, yeah, they lose the bones.

    Trying to find a way around that. 

  • joseftjoseft Posts: 310

    You could just re-rig it yourself, i think that is going to be the easiest solution. The first thing i created when i was learning to make my own geografts was a tail. 

  • joseft said:

    You could just re-rig it yourself, i think that is going to be the easiest solution. The first thing i created when i was learning to make my own geografts was a tail. 

    How do you do that?

     

  • Can't you load a G2 as well as the G8s, one tail on each, and then copy the rigging from the G2 tail to the G8 tail? I have no clue at all if that will work, but my brain says it could?

  • HavosHavos Posts: 5,614
    edited January 2019

    One option that might work it to fit the tail to Genesis 2, and morph the Genesis 2 figure to be as close as possible to the Genesis 8 model (only really important that the morph is similar close to the hip). After this, hide the surfaces of the Genesis 2 model (except the tail of course), and parent it to the Genesis 8 one. Apply the same pose to the Gen 2 shadow model as Gen 8. 

    Although this option is a bit of a hack, at least the tail retains its original bones.

    Post edited by Havos on
  • DarkSpartanDarkSpartan Posts: 1,096

    Or, if you just need a tail, you could get Thistle, and it has a poseable tail that fits Genesis 8 out of the box...

    It even comes in a non-graft.

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