These rocks actually falls?
Imago
Posts: 5,686
I'm referring to this product: https://www.daz3d.com/sy-dforce-rocks-and-boulders
Those rocks actually falls to the ground in the right way, I mean they really looks like boulders hitting the ground?
It could be a nice first step to falling objects!
Post edited by Imago on

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That is what is claimed by the product, and I I'm sure Sickleyield made that work, it will be so awesome :D
SickleYield innovates consistently. Great application of a simulation function for something not really intended.
Yay, SY, keep up the great work!
And thank you, SY, so much for all the guides and tutorials you post at various places on the web.
I don't see anything that implies that we get physics like bounce or impcts on the ground, and on her deviant art page she does say that the rocks get "squishy" during the process so probably not good for animation. Mostly it seems to be for quick placement of ground scattered rocks and placing rocks on top of other props or figures.
Aww... So it's a "No-No"
I hoped it could be that way, since I managed to make a little cube roll down from an inclinated plane and bounce on some obstacles some time ago... It was still pretty "jelly-like" but it worked, some way!
I didn't say that it couldn't be made to work, just that the PA didn't say anything that implies that it did. We'll really have to wait for her to post here or at DA to be sure.
That said, seems to me that you could probably run a simulation with these rocks on an inclined surface, save that as an animated sequence, then go back and parent similar rocks to each of the d-forced rocks and run it with the d-forced rocks turned invisible.