Need Help with a texturing issue
acharyapolina
Posts: 733
Hi, this is a piece of Armor I am working on. In image 1 you can see the armor has all been textured with all the exzact same settings. it is all the same colour, I checked and re checked the settings and all the pieces of the armor are all the same settings.
However when I render with Iray, image 2. I get the whole armore looking good except the sholder pads. they are somehow a lighter colour. I have tried to export my sholders many different ways, thinking it might be something to do with the normals. but nothing I do seems to change it so that it looks like the rest of the armore.
Any help or sugestions would be greatly apriciated.
thank you so much.
AcharyaPolina

Comments
They're not lighter, they're just doing better with the reflection map and specular, presumably because they're getting more direct light.
If the pauldrons are a separate material, right-click on the torso (or some other different and separate material) and select Copy, then select the pauldrons and right-click>paste the material. If it's still the same, rotate the armor -90 degrees on the X and render it. You'll probably find the same thing, but on the torso instead.
Hi DrNewcenstein, thank you very much for your input. but the problum is still the same. I did what you sugested, copied the chest material for the sholder material and this is the result.
Well I fixed the problum, but truthfully I dont know how I did it. :P I just re-exported the 3d model as an OBJ but this time I gave it a stupid name like fghjgfjgfhj.OBJ
and when I textured it, it worked. :P strange.
Anyways, thank you for all the help. :)