Woodland Leaf Floors and Woodland Floor Shaders

Is there a way to Iray-ize these:

Woodland Leaf Floors DAZ Studio Shaders - https://www.daz3d.com/woodland-leaf-floors-daz-studio-shaders

Woodland Floors DAZ Studio Shaders - https://www.daz3d.com/woodland-floors-daz-studio-shaders

I purchased them and they do not show when used in Iray renders.

 

Thanks for any help.

Comments

  • HavosHavos Posts: 5,576

    Unfortunately they use a shader that only 3DL understands. However you can still use them in Iray, it is just a bit more work.

    1) Apply the shader on the surface needed.

    2) Apply Iray Uber Shader to the surface. This removes all the image files, but they should still be loaded and selectable from the image list.

    3) Put the main color texture in as the Base Color map, the _norm in the normal channel, and the _disp in the displacement channel. Change the tiling as needed and then render. 

  • OdaaOdaa Posts: 1,548
    gitika1 said:

    Is there a way to Iray-ize these:

    Woodland Leaf Floors DAZ Studio Shaders - https://www.daz3d.com/woodland-leaf-floors-daz-studio-shaders

    Woodland Floors DAZ Studio Shaders - https://www.daz3d.com/woodland-floors-daz-studio-shaders

    I purchased them and they do not show when used in Iray renders.

     

    Thanks for any help.

    You might be able to do CTRL+click on iray uber basic shader icon, and get it to leave the textures alone by telling it to ignore maps in the dialogue that comes up. You would still need to adjust tiling, either manually or with whatever Iray shader presets you own that include that as a utility.

  • HavosHavos Posts: 5,576
    Odaa said:
    gitika1 said:

    Is there a way to Iray-ize these:

    Woodland Leaf Floors DAZ Studio Shaders - https://www.daz3d.com/woodland-leaf-floors-daz-studio-shaders

    Woodland Floors DAZ Studio Shaders - https://www.daz3d.com/woodland-floors-daz-studio-shaders

    I purchased them and they do not show when used in Iray renders.

     

    Thanks for any help.

    You might be able to do CTRL+click on iray uber basic shader icon, and get it to leave the textures alone by telling it to ignore maps in the dialogue that comes up. You would still need to adjust tiling, either manually or with whatever Iray shader presets you own that include that as a utility.

    Applying the base Iray Uber Shader does not remove the maps even without a CTRL-Click. However this does not help since the fields that the maps are placed in are completely different names to the standard 3DL shader (ie DS Shader), so the auto converter that DS uses does not know how to convert it properly.

  • nonesuch00nonesuch00 Posts: 18,723

    Just go to the Library Content tab in DAZ Stdio to Shaders Presets to iRay & then the DAZ UberIray folder will have a preset icon to convert the 'Surfaces' on your model after you've applied those leave / ground shaders to them, to iRay. You have to have both the desired model & desired model surface(s) selected to convert to iRay. On that note, I find when converting such 3DL surfaces to iRay surfaces to it help to increase the strength of the Bump, Normal, or Displacement maps (found in the listings of the Surfaces tab) to 2.0, 3.0, 5.0 & sometimes even higher to get a better 3D effect.  Then if you like you can save that converted surface to either a Shader or Material preset that is iRay by using 'save as...'

  • gitika1gitika1 Posts: 948

    Just go to the Library Content tab in DAZ Stdio to Shaders Presets to iRay & then the DAZ UberIray folder will have a preset icon to convert the 'Surfaces' on your model after you've applied those leave / ground shaders to them, to iRay. You have to have both the desired model & desired model surface(s) selected to convert to iRay. On that note, I find when converting such 3DL surfaces to iRay surfaces to it help to increase the strength of the Bump, Normal, or Displacement maps (found in the listings of the Surfaces tab) to 2.0, 3.0, 5.0 & sometimes even higher to get a better 3D effect.  Then if you like you can save that converted surface to either a Shader or Material preset that is iRay by using 'save as...'

    If you mean, apply the Iray Uber Base - that does not work.

  • nattaruknattaruk Posts: 546
    edited December 2018

    These are not simple shaders consisting only of tiled maps; they work in something called "world space" meaning the result depends on the angle at which they are viewed.

    See here for an additional discussion: https://www.daz3d.com/forums/discussion/65778/how-do-you-use-these-shaders and here for details from the PA describing similiar "world space" shaders: https://www.daz3d.com/urban-decay-daz-studio-shaders

    I don't use iray so I have no idea whether conversion is at all possible.

    Post edited by nattaruk on
  • Oso3DOso3D Posts: 15,085

    You can do something similar with Iray Decals, but it’s trickt for a few reasons.

  • HavosHavos Posts: 5,576
    gitika1 said:

    Just go to the Library Content tab in DAZ Stdio to Shaders Presets to iRay & then the DAZ UberIray folder will have a preset icon to convert the 'Surfaces' on your model after you've applied those leave / ground shaders to them, to iRay. You have to have both the desired model & desired model surface(s) selected to convert to iRay. On that note, I find when converting such 3DL surfaces to iRay surfaces to it help to increase the strength of the Bump, Normal, or Displacement maps (found in the listings of the Surfaces tab) to 2.0, 3.0, 5.0 & sometimes even higher to get a better 3D effect.  Then if you like you can save that converted surface to either a Shader or Material preset that is iRay by using 'save as...'

    If you mean, apply the Iray Uber Base - that does not work.

    Make sure the object you want to apply the shader to is selected, and so is the relevant surface.

    As I said, you do not need to just do that, but also manually put the relevant texture maps into the correct channels. When you say it does not work, what does not work? It is not possible to change the surface to Iray Uber, or it is not possible to see the texture after assigning the maps like I mentioned?

  • nonesuch00nonesuch00 Posts: 18,723
    gitika1 said:

    Just go to the Library Content tab in DAZ Stdio to Shaders Presets to iRay & then the DAZ UberIray folder will have a preset icon to convert the 'Surfaces' on your model after you've applied those leave / ground shaders to them, to iRay. You have to have both the desired model & desired model surface(s) selected to convert to iRay. On that note, I find when converting such 3DL surfaces to iRay surfaces to it help to increase the strength of the Bump, Normal, or Displacement maps (found in the listings of the Surfaces tab) to 2.0, 3.0, 5.0 & sometimes even higher to get a better 3D effect.  Then if you like you can save that converted surface to either a Shader or Material preset that is iRay by using 'save as...'

    If you mean, apply the Iray Uber Base - that does not work.

    What? It's broken for that product for some reason? I've had that happen for a few products I've bought too.

    Instead try applying an iRay preset from one of Mech4D's iRay shader sets (if you own one) while holding down the control keys & saying not to replace the images. Then after that (probably) fixes the problem you can use the 'Uber Iray' preset although it would not longer be needed, just the adjusting of the bump/normal/displacement and other surfaces to your taste would be needed.

Sign In or Register to comment.