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Comments
Indeed.
I find it a protection against accidentally selecting something I don't want.
This was exciting news to me. I like the looks of the new GUI, which seems to borrow some design choices from Daz Studio (e.g., the widgets in the upper-right of the viewport). The inclusion of Eevee is a big deal. I am just now relearning Blender using 2.79b (so I can follow along in various tutorials, and also so I can use current addons -- my previous attempt was circa 2001).
...well said.
I'm not all that worried about the year 2035.
hehe :)
Another factor that is going to change the balance more in the direction of opensource systems like Blender in movie production is that there are a growing number of small budget mini-studios coming along. Someone buys an old warehouse in some small town, converts it into a soundstage, and then churns out $100,000 budget sci-fi movies, and sometimes also rents it out to other low-budget movie projects. These are the type of productions that are far more likely to use the likes of Blender rather than those big, commercially-licensed graphics related packages the blockbuster-budget epic-moviemakers tend to use. There will be many more of these mini-studios coming, and we may very well see the multi-billion-dollar movie studios start to shrink in size and importance, though they probably won't go away completely.
I have tried Blender on and off but found the UI not intuitive and came back to Hexagon and Silo3D every time. This update makes me curious enough to give it another try!
...you should.(and this comes from a die hard hHexagon user).
Using some 1980's lingo.......Blender 2.8 beta rules!
I've been using it pretty much non-stop for about a month now (for things totally not DAZ related), and I've been throughly impressed. I'm doing a couple of projects like I would normally do in Carrara, but these are on a scale that would totally choke Carrara (30-60 million polys). I've done several animations with Cylcles and with a compatible GPU, GPU memory is no issue at all thanks to it's out of core capabilities. I used a 4Gb 960 on my largest scene an there were no problems at all. I'm really enjoying how responsive the viewport is too! The animations would have easily been 10+ minutes frame in Carrara, but with Cycles they were running at 2 minutes a frame CPU only, and 30 seconds a frame on a borrowed machine with dual 1080 Ti cards (the 960 was doing 1:30 a frame). 2.8 is definitely worth checking out!