Indie interactive license?

I recently bought Character Creator 3 from Reallusion, and I was really excited to for possibility that I could use my Daz content in my game. Even if CC3 changes pretty much everything ( mesh, textures, weightmapping etc. ) according to Daz EULA I think I still need to pay interactive licenses, because final product is used in game platform.

 

For example my game uses toons as characters, and Daz has tons of quality assets to make a toon world, but to make it possible, I'd have to buy interactive license for quite a few products. 

1) First I'd need for example Girl 7. There's interactive license $50

2) Then I'd need couple of morph packs to make variations. Mininum is Genesis 3 Female Head and Body morph packs, which are $35 each so $70.

3) Next I'd need couple of different skins, to make little variations. I could buy either merchant resource skins or individual characters. So lets say I need 3 different skins to have enough variation ( caucasian, african and asian ). From a quick glance I'd say they are $30-$50 per skin/character, so medium $100

That is pretty much minimum, and it would be about $220 just for interactive licenses. In theory I could make unlimited amount of characters, but in reality I'd probably need more morphs packs for kids and elderly, skin builder etc. and everything has their own licenses. On top of that I'd have to buy the real products and all that is just for one gender. So the cost is getting pretty high for indie developer as you can understand.

 

So I was wondering what PAs/Daz think about Indie interactive license? For example in Unity, you can be indie developer if you earn less than $100k per year I think, and after that you'd have to updade to profession license. Keep the current prices for big game houses, but maybe for indie developers those interactive licenses could be something like $5-$10 per product. If our games become smash hits, then we'd have to upgrade to profession license. I understand that vendors want compensation when their products are used in games, but for most of us small fishes current prices are too high, and as a result you lose sales. So what do you think, could something like this be possible?

Comments

  • CortexCortex Posts: 111
    edited December 2018

    Its even more expensive than that.

    "The Girl 7" requires "Genesis 3 female" so you also need the interactive licence for "Genesis 3 starter essentials" which is $100

     

    Here is one way to save money on interactive licences - buy things in bundles.

    The Girl 7 has a $50 interactive licence

    The Girl 7 pro bundle has a $50 interactive licence which covers everything inside the pro bundle - the girl 7, a couple of hairs, some clothing, another character which gives you another skin etc.

     

    Also remember to take advantage of store wide interactive licence sales which happen very occasionally. In other words buy your products when they are on sale, then later buy the interactive licence for it when interactive licences are on sale.

    Post edited by Cortex on
  • I know someone trying to go down this road. He's invested $20k in Daz assets and most of that cost was in interactive licenses. One character he showed me cost him well over $800 but when we're going over it the assets retailed for only about $250. I have no idea how an indie developer has any hope of using this tech.

  • outrider42outrider42 Posts: 3,679
    There used to be a package deal license system for each different PA. For example, you could cover all of the products by one PA such as i13. And funny enough they had an indie tier and a larger tier. I thought at the time it would be great to offer the OPTION of buying a cheaper license for individual items, and I think that would have been fine. But instead Daz killed the bulk license all together, and now it makes no logical sense. If you want game assets you are better off elsewhere.

    There is a Daz spin off company called Morph3D that offers gaming ready versions of Daz models based off the Genesis 2 line. They used to have their own store but have moved their products over to the Unity Store. The base models for these contain a lot of morphs built right in, and being on Unity the interactive license is already part of the cost, and they are rigged for Unity. So perhaps you can check there and see what they have. Its been a long time since I've looked them up. But I find it really strange that Morph3D never adopted any Genesis 3 or 8 models. Their product line is not very diverse.
  • ArtiniArtini Posts: 10,315

    You also need to take to account, that you can only use Daz 3D models in the game (acquiring interactive licenses first)

    when you are not selling them in the game itself (pretty popular in the games).

     

  • MendomanMendoman Posts: 404
    edited December 2018

    @outrider42 Yep, I'm fully aware of Morph3D. Personally I think they offer nice assets for game developers with very reasonable prices. Especially their bundle deals are really cheap, and all the content is game ready out of the box. I plan on transferring all their hair bundles to CC3, and use them with all my characters.

     

    My point with getting indie license to Daz content was that with the new CC3 it's finally possible to use Daz characters in game platforms without tons of extra work. Daz characters used to be too hight poly, and needed lots of tinkering to make them work in games. Now however it's really easy to transfer your Daz content to CC3, so I hope Daz considers this new opportunity and makes it possible for indie developers to use Daz content in their games.

     

    If nothing else, maybe Daz could make a deal with Reallusion, like a different interactive license if characters are used in CC3. With CC3 all the textures, mesh and weightmappings are changed, so nobody should pop up in some random marketplace and try to sell Daz characters as their own. As far as I know, you can't even import those exported characters back to CC3.

     

    Post edited by Mendoman on
  • ArtiniArtini Posts: 10,315

    I have bought Developer's License for Daz 3D originals, long time ago, when it was available in Daz store.

    Daz requires, that you protect their assets in the game, you are about to publish.

    There were already threads about using Daz assests in the games and so far, I have not seen any game

    that uses 3D models from Daz. If you will publish such game, please post some information about it, afterwards.

     

  • FSMCDesignsFSMCDesigns Posts: 12,844
    Artini said:

    I have bought Developer's License for Daz 3D originals, long time ago, when it was available in Daz store.

    Daz requires, that you protect their assets in the game, you are about to publish.

    There were already threads about using Daz assests in the games and so far, I have not seen any game

    that uses 3D models from Daz. If you will publish such game, please post some information about it, afterwards.

     

    I have seen quite a few games with DAZ figures in them, unfortunately they have all been adult oriented.

    When I first started modding for games, most that wanted to develop a game developed or had someone that developed the mesh assets for the game. Then came developers tools with games that made modding for games much easier and more and more wanted to try their hand at making games. Then came the 3rd party apps that could extract the assets from any game and wannabe game developers started using others peoples work instead of making their own which is why DAZ figures are coveted by wannabe game developers. I honestly feel that the only reason Daz came out with the game developer licenses and the interactive licenses is so they could get some profit and have a legal stance since some people were going to try to use the assets in the store for game design anyway, not to provide game ready mesh for wannabe game developers, at least that is how it seems to me.

    I really hope DAZ has a good rock solid profitable contract with Reallusion since they are getting all the benefits from DAZ mesh assets with Character Creator 3. Considering how the majority of assets used in Character Creator 3 will be from DAZ core figures and addons here, and that it is being marketed the way it is at Rendo instead of here, it makes you wonder hmmmmmm

  • MendomanMendoman Posts: 404
    edited December 2018

    @FSMCDesigns Well, actually there's already Hivewire characters up for sale at their content store, and they also have lots of their own and 3rd party made characters from toons to realistic ( of course not anywhere near the amount that Daz store has to offer ). Also CC3 itself has lots of morphs etc. so you can customize your characters there even more. For them, I think it's being marketed Daz ready just to expand their customer base, and to make Daz users to try their software. It really is a nice character creator ( heh, nice wording :) ), but I really doubt that many Daz characters end up in games because of the license fees. It's just so much cheaper to buy straight from Reallusion store. That being said, I really like my Daz characters, so I hope Daz considers this new opportunity. I already have a big Daz library, so I'd love to use them instead of buying new characters from yet another store. 

    Post edited by Mendoman on
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