@Sickleyield - it's time for thread about SY Splash

Time for a thread about this to show up.

Anyone get this to work yet?

Comments

  • FSMCDesignsFSMCDesigns Posts: 12,843

    What problems are you having, from the description it seems pretty straight forward to use.

  • Griffin AvidGriffin Avid Posts: 3,815

    Well it says to load it where you want it, parent it to your object/target and ...simulate!

    Tried it three times and it isn't working (right). It's talking the shape of the character/object, but not dropping all the way to the floor and it's tilted slightly off.

    Other dforce items work with more set up, so maybe the set up requires a little more than the loose instructions in the product description.

    I don't feel like troubleshooting right now so I was hoping someone else had it, used it and could chime in.

    I figure it should probably come with some kind of what-is-this simulation preset or such.

  • SickleYieldSickleYield Posts: 7,649

    You mean the one that came out to day?

    Did you use an anchored preset when you wanted an unanchored one?  The anchored splats are set to have one end not move.

  • Griffin AvidGriffin Avid Posts: 3,815

    I have no idea. The read me wasn't a manual. This is the only set of instructions:

    When you want something splattered on a standing figure, first pose the figure and then pose the splat approximately where you want it. Then parent the splat to the figure and tilt the figure backwards to sim, guaranteeing the splat conforms perfectly to the figure surface.

    What presets? This product only came with props and shaders,

    What about all the dforce settings?

    Start from memorized bone position? Yes/No

    Gravity settings?

    Simulation presets?

  • SickleYieldSickleYield Posts: 7,649
    Sorry, I meant props. There are no setting instructions or simulation presets because I did it at default settings re: the gravity and so on. Whether you need default pose on depends on your situation; in the one given in the readme it should probably be off. I didn't do a manual because these are literally just flat rectangles (excepting the 3 or 4 with a bend in them).
  • Griffin AvidGriffin Avid Posts: 3,815

    So I should then, be able to place a PROP, let's say a smear or puddle, and place it it above the scene and use dforce simulation to have the object fall to the floor and conform to whatever it lands on?

    Do I need to parent it to everything underneath it? What about multiple objects? Grouping?

    Does scale have any impact on the simulation? and can every prop be used in any manner? Can I drop all of them?

  • SickleYieldSickleYield Posts: 7,649
    Okay, point by point, hopefully all the formatting isn't lost on my phone. 1. Yes, that is exactly what this set is for. Use the unanchored props unless you want one end to hold in place. 2. You don't need to parent unless you're using it specifically to put on a figure that you're going to rotate 90 degrees and back, and then the only reason is to make sure it's right over the torso or whatever when sim starts. You don't even have to do it that way, it's just faster. Grouping or parenting has no direct effect on the sim. 3. The bigger you scale up, the worse it'll sim, because you're making the polygons big compared to what they're falling on. This only becomes a problem if you try to for e.g. blanket a whole scene with just one. 4. You can drop as many as your machine can handle simming at once. At some point the poly count will get high. I generally found it easier to sim one, freeze its sim in Parameters, sim another one, freeze that, and so on.
  • Griffin AvidGriffin Avid Posts: 3,815

    Well that may be the problem, I scaled the small pubble into a huge stain. I'll try again and report back.

  • EKWWEKWW Posts: 5

    Hi. I can’t quite get this to work either and was wondering if you might be able to help.

    This is me trying to use splatter 4 (unanchored):

    image

    This is when the simulation starts:

    image

    This is how it ends (perspective view):

    image

    As you can see, the splatter hasn’t draped over the body. In fact, it’s moved from the torso to (under) the right shin.

    I haven’t tampered with any of the settings and can't see what I'm doing wrong.

    Any help would be greatly appreciated. Thanks. 

  • SickleYieldSickleYield Posts: 7,649
    The images aren't showing up for me, sorry? Either way, though: the unanchored ones are going to fall downward because of gravity. If you want one to cling to the body, you have to rotate the body onto its back, sim that way so it falls down onto the body, then rotate it all back afterward so the figure is upright. That's what I did for a couple of promos.
  • Don't delete your attachments after placing a bigger version in the body of the post, it will look OK to you as you have the cached versions of the files but anyone coming in later will not and the imaegs will be broken links.

  • SickleYieldSickleYield Posts: 7,649
    P.S. you'd want to parent the splat to the body befote rotating the body. Or you can just use an anchored version. Those are inert at one end, usually whatever looks like the top, so they will fall down from that pinned point.
  • EKWWEKWW Posts: 5
    edited December 2018
    The images aren't showing up for me, sorry? Either way, though: the unanchored ones are going to fall downward because of gravity. If you want one to cling to the body, you have to rotate the body onto its back, sim that way so it falls down onto the body, then rotate it all back afterward so the figure is upright. That's what I did for a couple of promos.

    I've attached the images so hopefully you'll see them this time.

    Images removed due to nudity

    Post edited by Chohole on
  • EKWWEKWW Posts: 5

    Don't delete your attachments after placing a bigger version in the body of the post, it will look OK to you as you have the cached versions of the files but anyone coming in later will not and the imaegs will be broken links.

    Thanks.

  • EKWWEKWW Posts: 5
    The images aren't showing up for me, sorry? Either way, though: the unanchored ones are going to fall downward because of gravity. If you want one to cling to the body, you have to rotate the body onto its back, sim that way so it falls down onto the body, then rotate it all back afterward so the figure is upright. That's what I did for a couple of promos.

    Thanks for this.

    I started with the body already prone. The idea was to show someone on the ground who'd been stabbed. The splatter seemed to go through the torso and slide down the body (even though, as the first picture shows (from the top view), it was positioned directly above the torso). Is the problem because I had him on his front rather than his back?

    Thanks again for your help.

  • SickleYieldSickleYield Posts: 7,649

    If they're going to be lying down you need to have simulate from memorized pose turned off.

  • EKWWEKWW Posts: 5

    If they're going to be lying down you need to have simulate from memorized pose turned off.

    Ah. I've done that now and it works.

    Thanks!

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