Can a dForce product be converted to a prop in hex?

WillowRavenWillowRaven Posts: 3,787
edited December 2018 in The Commons

[Can a dForce product be converted to a prop in hex?] Then after conversion, be draped again without dForce?

Post edited by Richard Haseltine on

Comments

  • LinwellyLinwelly Posts: 6,055

    Can't you save the result of the dforce save as a morph without going into hexagon?

  • FSMCDesignsFSMCDesigns Posts: 12,843

    Dforce is what makes it capable of being draped in the first place, like dynamics, only dforce items are usually rigged also. If you make something a prop, you lose all rigging. Technically you could add dforce properties back to it, but that will be very limiting since you don't have the rigging like the original had.

    I just realised that if I am not mistaken you are using an ancient version of DS, so you might not even have dforce capabilities if true.

    You can make any conforming outfit into a prop inside DS (figure - rigging - make figure a prop)

  • WillowRavenWillowRaven Posts: 3,787

    I prefer Daz 4.7 ... so don't have dForce. I drape using the old way. For me to drape in 4.7, I have to export to hex, then export back from there to daz, then convert it, then drape it. I don't have to convert a poser dynamic item to a prop first. I just convert for draping. But conforming items I have to do the hex dance.

    I also find it amusing that Y'all remember I'm the weirdo with 4.7 and a v4-m4 dedicate. But V8's been looking good lately. Y'all may finally convince me to witch in a year or so, lol.

  • FSMCDesignsFSMCDesigns Posts: 12,843

    I prefer Daz 4.7 ... so don't have dForce. I drape using the old way. For me to drape in 4.7, I have to export to hex, then export back from there to daz, then convert it, then drape it. I don't have to convert a poser dynamic item to a prop first. I just convert for draping. But conforming items I have to do the hex dance.

    I also find it amusing that Y'all remember I'm the weirdo with 4.7 and a v4-m4 dedicate. But V8's been looking good lately. Y'all may finally convince me to witch in a year or so, lol.

    So I take it you are using one of 2 solutions to convert things to dynamic. In that case then you don't need to go to hex, just convert it to a prop in DS. The biggest issue is clothing not welded together and falling apart. I still use dynamics and dforce as i find i get different results from both, so it's whatever works for the project.

    I was always confused that you stayed with an old version of DS and V4/M4 since you do commercial imagery for publishers. I would gather the quality of your work would increase quite a bit if using newer tech and figures.

  • HavosHavos Posts: 5,581

    I prefer Daz 4.7 ... so don't have dForce. I drape using the old way. For me to drape in 4.7, I have to export to hex, then export back from there to daz, then convert it, then drape it. I don't have to convert a poser dynamic item to a prop first. I just convert for draping. But conforming items I have to do the hex dance.

    I also find it amusing that Y'all remember I'm the weirdo with 4.7 and a v4-m4 dedicate. But V8's been looking good lately. Y'all may finally convince me to witch in a year or so, lol.

    Why use hex? You can convert any clothing item into a prop inside Daz Studio, Figure->Rigging->Convert Figure to Prop. I am pretty sure that works in 4.7 as well. Once the item is a prop, it can be drapped the way you are doing now.

  • WillowRavenWillowRaven Posts: 3,787

    I think the whole reasoning of exporting to hex is to weld together any seams, which I still haven't figured out how to do, lol. Content that's already dynamic doesn't need to be exported.

    And why I never moved to any genesis figures is because, until the latest version, the figure always looked like they had rubber for bones. Plus, the point is to make a profit, lol. I had already spent A LOT of money to make v4 & m4 look amazing. Switching to a new figure and all the new morphs just for rubber-shoulder, lol, wasn't worth it to me. 

    And Iray is of no interest or use to me since I'm not going for photo-real. As a matter of fact, I try to push my render to look somewhere between digital and traditional. So any flaws my ancient figures have is usually fixed in Photoshop. So why learn a new interface and lighting, which I had to once already since Daz 3, lol. Time is money. So I only make a change if it will do more of what I need it to do. I don't just upgrade to be new. It has to be worth the time and cost.

    For example, this cover wouldn't be improved with a newer Micheal, but I'd have made less profit...

    Same for the next few covers ... I don't see how newer figures would improve the look, but it would be more overhead ...

        

       

       

    Plus, so many of my covers don't include people at all ...

       

       

    I'll stop now, lol ... especially since the whole point of the thread is to find out if I can make use of some of the cool dforce clothes without having to upgrade and learn a new tool. Sorry for the visual bombardment. Just showing why I haven't been able to justify both cost and time lost learning Daz all over again for features I likely won't use. Make sense?

  • Sven DullahSven Dullah Posts: 7,621
     

    I'll stop now, lol ... especially since the whole point of the thread is to find out if I can make use of some of the cool dforce clothes without having to upgrade and learn a new tool. Sorry for the visual bombardment. Just showing why I haven't been able to justify both cost and time lost learning Daz all over again for features I likely won't use. Make sense?

    Absolutely:) And thanks for bombarding, very nice stuff indeedlaugh

  • WillowRavenWillowRaven Posts: 3,787

    Thank you :)

  • ArtiniArtini Posts: 10,310

    Very nice images.

    With such skills, you really do not need dForce at all.

     

  • WillowRavenWillowRaven Posts: 3,787

    Thank you. But I still use dynamic clothing a lot. But I have to get creative since there are so few dynamic items unless I go to that other realm and buy those. I do wish someone would show me just how to find and weld seams together so I can drape all of my conforming outfits. I don't want to learn hex just to learn that one need. Some of the dforce garments are so nice, I was hoping for a way to use them without upgrading or learning dforce, I know that's cheating ... huh?

  • HavosHavos Posts: 5,581

    Thank you. But I still use dynamic clothing a lot. But I have to get creative since there are so few dynamic items unless I go to that other realm and buy those. I do wish someone would show me just how to find and weld seams together so I can drape all of my conforming outfits. I don't want to learn hex just to learn that one need. Some of the dforce garments are so nice, I was hoping for a way to use them without upgrading or learning dforce, I know that's cheating ... huh?

    Any dForce garment should already have been wielded correctly. So if you load them onto M4/V4, resize/pose them to approx the right size, then drape dynamically they should work.

  • WillowRavenWillowRaven Posts: 3,787

    See ... dresses like this are why I ask ... I want this dress but I don't want to have to upgrade and learn dforce

    dForce Night Stalker Outfit Textures

  • HavosHavos Posts: 5,581

    See ... dresses like this are why I ask ... I want this dress but I don't want to have to upgrade and learn dforce

    dForce Night Stalker Outfit Textures

    Like I said above, that type of item will already have been welded for draping, but with the multiple layers and tight fitting sections it might be tricky to get it to fit V4 and still look reasonable.

  • FSMCDesignsFSMCDesigns Posts: 12,843
    Havos said:

    See ... dresses like this are why I ask ... I want this dress but I don't want to have to upgrade and learn dforce

    dForce Night Stalker Outfit Textures

    Like I said above, that type of item will already have been welded for draping, but with the multiple layers and tight fitting sections it might be tricky to get it to fit V4 and still look reasonable.

    No kidding. Also with dforce, some of the outfits have dforce settings on only certain parts of the outfit and the rest are conforming only.

  • WillowRavenWillowRaven Posts: 3,787

    Good thing is, if I can't make it work, I guess I could return it, but I hate to do that because content creators work much harder than I do, lol. So I'd rather pay them for a job well done for a product I can also make some money off of than return it ... which is why I ask.

    Can someone test out this theory for me and see if it can drape on any figure not using dforce? I'd greatly appreciate it.

  • Doesn't VWD have the ability to apply to only parts of the mesh?

  • WillowRavenWillowRaven Posts: 3,787

    VWD? 

  • FSMCDesignsFSMCDesigns Posts: 12,843

    VWD? 

    virtual world dynamics, one of two options for creating dynamic cloth in DS out of regular mesh.

  • WillowRavenWillowRaven Posts: 3,787

    Ahhh ... thanks :)

Sign In or Register to comment.