Has anyone encountered this problem before?
squirt
Posts: 170
Hello DAZ Gurus!
I'd like to ask for you all's expert knowledge and experience.
This is a G8 figure called Aline. I was wondering if any of you all know what this strange black pattern is on her forehead. I'm pretty sure it's not a Ghost In the Machine but it has to be something.. I've tried moving the sun around and it stays put.. When I remove the hair it goes away. The hair is Fantasy Woodland Hair. Oh, and if I put other hair props on I still get the pattern back so I don't think it is localized to that version of hair either.
Has anyone encountered this before and how did you correct it?
I guess I could always do two renders.. One with her hair and one whithout and t hen just blend in the good forehead in order to get rid of the black patterned but I will not have learned anything either as this problem is bound to come back one day.
Thank you all so much for your help as always!

Comments
Maybe look at the ajustment morphs with whatever hair you add. It looks like the skullvap showing through, so any morph that affects that might fix it.
I read somewhere on the forums it's a rare bug that happens when you render the figure far from the center.
It looks like it is indeed the DAZ bug that Rafmer speaks of because it is being rendered far from center. I've tried adjusting all kinds of settings with the hair scalp cap, even setting the Cutout Opacity to 0% with the dreaded black patch coming back each time.
Such a strange bug it is that it goes away only when you remove the hair.
Thank you two very much! I will just have to make 2 renders and then blend them together in Photoshop in order to make the black buck disappear..
Usually people moves the figure to the center and then the environment around it; it there are too many props already in your scene you can just group them first before moving.
I'll try parenting the figure and the land together and then moving it all at once.. Thanks a lot for the great advice!!!!!
It's what Rafmer said. Move the character as close to (0, 0, 0) as you can and then shift everything else in equal amounts as needed so the scene stays the same. It's easiest if you group characters in one group & enviromantal things in another, ... Cameras in a Camera Group, ...Lights in own group (as much as possible Emisssives will usually wind up in your Environment Group), ...