How much Poser content works in DS?

davesodaveso Posts: 7,786
edited November 2018 in The Commons

DAZ is always putting the old V4-M4-V3 stuff up for cheap. Right now a tone of V4/M4 stuff for $1 ....
A lot or most is labeld for Poser .. there is np mention of DS in the description .. 

What is the criteria for Poser iotems to work in DS? 
V4/M4 skine textures ... Hair, etc etc. 

Do most props work. If not what is the limiting factor? 

Post edited by daveso on

Comments

  • HavosHavos Posts: 5,581
    edited November 2018

    The vast majority of stuff that will work in Poser will work in DS, including most M4/V4 items. You may need to adjust the shaders, but that is also often needed for a DS item with 3DL shaders if you were rendering in IRay.

    The following is a list of some of the more common things that will not work:

    1) Any figure using Poser weight mapping. This tends to be the newer figures, so should not affect older stuff like M4/V4

    2) Poser dynamic hair

    3) Python scripts. There are few products which are just Python scripts, but a handful of products contain such scripts, eg to switch all lights on/off

    4) Poser specific plug-ins

    Edit: I should add that very few products in this store contain any of the above

    Post edited by Havos on
  • davesodaveso Posts: 7,786
    edited November 2018
    Havos said:

    The vast majority of stuff that will work in Poser will work in DS, including most M4/V4 items. You may need to adjust the shaders, but that is also often needed for a DS item with 3DL shaders if you were rendering in IRay.

    The following is a list of some of the more common things that will not work:

    1) Any figure using Poser weight mapping. This tends to be the newer figures, so should not affect older stuff like M4/V4

    2) Poser dynamic hair

    3) Python scripts. There are few products which are just Python scripts, but a handful of products contain such scripts, eg to switch all lights on/off

    4) Poser specific plug-ins

    Edit: I should add that very few products in this store contain any of the above

    thanks..I've been avoiding the older stuff..have a lot of it anyway, but there are holes in what I need ... there are some items in clothing and vehicles that are not avaialbe in newer versions. 

    Post edited by daveso on
  • AllenArtAllenArt Posts: 7,175
    edited November 2018

    Havos purdy much covered it. LOL. Just as an added tidbit, Poser dynamic cloth WILL work, but with a little work on your end in the dforce settings :). May or may not need a little DS weight painting here and there.

    Laurie

    Post edited by AllenArt on
  • Havos said:

    The vast majority of stuff that will work in Poser will work in DS, including most M4/V4 items. You may need to adjust the shaders, but that is also often needed for a DS item with 3DL shaders if you were rendering in IRay.

    The following is a list of some of the more common things that will not work:

    1) Any figure using Poser weight mapping. This tends to be the newer figures, so should not affect older stuff like M4/V4

    2) Poser dynamic hair

    3) Python scripts. There are few products which are just Python scripts, but a handful of products contain such scripts, eg to switch all lights on/off

    4) Poser specific plug-ins

    Edit: I should add that very few products in this store contain any of the above

    Also figures using the Capsule fall-off introduced in Poser 8, or multiple fall-off zones.

  • JOdelJOdel Posts: 6,316

    Poser Procedural materials also probably won't show up. But they'll typiclly be things that have their own matt zone, so you can slap a Studio shader on them and be good to go. Ithink there's a similar problem with things that are old enough to have their materials in .mt5 format. .mc6 generally will show up all right although you might need to apply it manually in the scene tab.

  • ChoholeChohole Posts: 33,604
    Havos said:

    The vast majority of stuff that will work in Poser will work in DS, including most M4/V4 items. You may need to adjust the shaders, but that is also often needed for a DS item with 3DL shaders if you were rendering in IRay.

    The following is a list of some of the more common things that will not work:

    1) Any figure using Poser weight mapping. This tends to be the newer figures, so should not affect older stuff like M4/V4

    2) Poser dynamic hair

    3) Python scripts. There are few products which are just Python scripts, but a handful of products contain such scripts, eg to switch all lights on/off

    4) Poser specific plug-ins

    Edit: I should add that very few products in this store contain any of the above

    Also Poser dynamic clothing items will not work.   This will include any dynamic item in the store that is not Optitex or dforce.

  • CybersoxCybersox Posts: 9,275

    Nothing made for Terradome 2 or 1 works within DS.

    Poser specific light sets may not work in DAZ studio.

    Items that use the later generations of Poser specific materials (anything post-Poser Pro Pack/Poser 5) may need manual adjustment, while itmes that use Poser Custom Material Presets .MT5 or later will probably have to have those replaced with comparable DAZ shaders.  It should be notied that Iray generally seems to handle importing these much better overall, but Poser materials in 3DL can look weirdly shiny.  SickleYield dand Riversoft Digital have a great pair of products that convert scenes from Iray to 3DL and vice versa that generally work.wel for thisl - https://www.daz3d.com/rssy-3delight-to-iray-converter  

  • Chohole said:
    Havos said:

    The vast majority of stuff that will work in Poser will work in DS, including most M4/V4 items. You may need to adjust the shaders, but that is also often needed for a DS item with 3DL shaders if you were rendering in IRay.

    The following is a list of some of the more common things that will not work:

    1) Any figure using Poser weight mapping. This tends to be the newer figures, so should not affect older stuff like M4/V4

    2) Poser dynamic hair

    3) Python scripts. There are few products which are just Python scripts, but a handful of products contain such scripts, eg to switch all lights on/off

    4) Poser specific plug-ins

    Edit: I should add that very few products in this store contain any of the above

    Also Poser dynamic clothing items will not work.   This will include any dynamic item in the store that is not Optitex or dforce.

    Aren't the old poser dynamic items static objects? I realize you would need to add the dynamic surface, and might have issues with seams not being connected, but otherwise why wouldn't they work? I will have to see if I can find any of the old ones I had to test...
  • The restrictions on some material types and some newer Poser features have already been mentioned in the thread. Something to keep in mind is that DAZ Studio existed for quite a while before DAZ was including studio files, much less only including studio files in products. It was designed to use poser content primarily. Still worth testing to make sure and returning it if it isn't working, but for Gen 4 and earlier content sold here, far more things will work than won't work.
  • LeanaLeana Posts: 12,757
    Chohole said:
    Havos said:

    The vast majority of stuff that will work in Poser will work in DS, including most M4/V4 items. You may need to adjust the shaders, but that is also often needed for a DS item with 3DL shaders if you were rendering in IRay.

    The following is a list of some of the more common things that will not work:

    1) Any figure using Poser weight mapping. This tends to be the newer figures, so should not affect older stuff like M4/V4

    2) Poser dynamic hair

    3) Python scripts. There are few products which are just Python scripts, but a handful of products contain such scripts, eg to switch all lights on/off

    4) Poser specific plug-ins

    Edit: I should add that very few products in this store contain any of the above

    Also Poser dynamic clothing items will not work.   This will include any dynamic item in the store that is not Optitex or dforce.

    Aren't the old poser dynamic items static objects? I realize you would need to add the dynamic surface, and might have issues with seams not being connected, but otherwise why wouldn't they work? I will have to see if I can find any of the old ones I had to test...

    Yes, they'll load as a static object. Some will work well with dForce, some won't.

  • AllenArtAllenArt Posts: 7,175
    Chohole said:
    Havos said:

    The vast majority of stuff that will work in Poser will work in DS, including most M4/V4 items. You may need to adjust the shaders, but that is also often needed for a DS item with 3DL shaders if you were rendering in IRay.

    The following is a list of some of the more common things that will not work:

    1) Any figure using Poser weight mapping. This tends to be the newer figures, so should not affect older stuff like M4/V4

    2) Poser dynamic hair

    3) Python scripts. There are few products which are just Python scripts, but a handful of products contain such scripts, eg to switch all lights on/off

    4) Poser specific plug-ins

    Edit: I should add that very few products in this store contain any of the above

    Also Poser dynamic clothing items will not work.   This will include any dynamic item in the store that is not Optitex or dforce.

    Poser dynamic clothing DOES work, although it might take some tweaking with settings. I've used my own dynamic clothing, made for Poser with dforce with no problems.

    Laurie

  • ChoholeChohole Posts: 33,604
    Leana said:
    Chohole said:
    Havos said:

    The vast majority of stuff that will work in Poser will work in DS, including most M4/V4 items. You may need to adjust the shaders, but that is also often needed for a DS item with 3DL shaders if you were rendering in IRay.

    The following is a list of some of the more common things that will not work:

    1) Any figure using Poser weight mapping. This tends to be the newer figures, so should not affect older stuff like M4/V4

    2) Poser dynamic hair

    3) Python scripts. There are few products which are just Python scripts, but a handful of products contain such scripts, eg to switch all lights on/off

    4) Poser specific plug-ins

    Edit: I should add that very few products in this store contain any of the above

    Also Poser dynamic clothing items will not work.   This will include any dynamic item in the store that is not Optitex or dforce.

    Aren't the old poser dynamic items static objects? I realize you would need to add the dynamic surface, and might have issues with seams not being connected, but otherwise why wouldn't they work? I will have to see if I can find any of the old ones I had to test...

    Yes, they'll load as a static object. Some will work well with dForce, some won't.

    Ok,   I am quite happy to be proved wrong.   I must admit I always use Poser for Poser dynamics, 

  • AllenArtAllenArt Posts: 7,175
    Chohole said:
    Leana said:
    Chohole said:
    Havos said:

    The vast majority of stuff that will work in Poser will work in DS, including most M4/V4 items. You may need to adjust the shaders, but that is also often needed for a DS item with 3DL shaders if you were rendering in IRay.

    The following is a list of some of the more common things that will not work:

    1) Any figure using Poser weight mapping. This tends to be the newer figures, so should not affect older stuff like M4/V4

    2) Poser dynamic hair

    3) Python scripts. There are few products which are just Python scripts, but a handful of products contain such scripts, eg to switch all lights on/off

    4) Poser specific plug-ins

    Edit: I should add that very few products in this store contain any of the above

    Also Poser dynamic clothing items will not work.   This will include any dynamic item in the store that is not Optitex or dforce.

    Aren't the old poser dynamic items static objects? I realize you would need to add the dynamic surface, and might have issues with seams not being connected, but otherwise why wouldn't they work? I will have to see if I can find any of the old ones I had to test...

    Yes, they'll load as a static object. Some will work well with dForce, some won't.

    Ok,   I am quite happy to be proved wrong.   I must admit I always use Poser for Poser dynamics, 

    Well, made for Poser does work better in Poser, but can still be used in DS :P

    Laurie

  • I don't think DS can read PMD's (at least not without a plugin), so if a morph is made with PMD, it won't work

  • LeanaLeana Posts: 12,757

    I don't think DS can read PMD's (at least not without a plugin), so if a morph is made with PMD, it won't work

    DS can read the PMD associated to a saved figure or prop, but effectiveley it can't use PMD injection for new morphs, so morph packs with PMD won'tt work.

  • davesodaveso Posts: 7,786
    Cybersox said:

    Nothing made for Terradome 2 or 1 works within DS.

    Poser specific light sets may not work in DAZ studio.

    Items that use the later generations of Poser specific materials (anything post-Poser Pro Pack/Poser 5) may need manual adjustment, while itmes that use Poser Custom Material Presets .MT5 or later will probably have to have those replaced with comparable DAZ shaders.  It should be notied that Iray generally seems to handle importing these much better overall, but Poser materials in 3DL can look weirdly shiny.  SickleYield dand Riversoft Digital have a great pair of products that convert scenes from Iray to 3DL and vice versa that generally work.wel for thisl - https://www.daz3d.com/rssy-3delight-to-iray-converter  

    0 Links

    should grab this while its 50% off

  • Ghosty12Ghosty12 Posts: 2,080
    edited November 2018

    Also some complete scenes made for Poser while they will load the prop/figure locations are lost during importing, and as such are way too much work to reposition them..

    Post edited by Ghosty12 on
  • Seems like most of DAZ's stuff that was made for Poser will work in DAZ studio.  Poser specific might need too much work for it to work but it's doable.

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