Urban Sprawl 3 and the invisible truck

Griffin AvidGriffin Avid Posts: 3,820
edited November 2018 in The Commons

https://www.daz3d.com/urban-sprawl-3

When switching between Texture shaded and Iray, I've come to accept that quirky things happen and there's an expected diffference in what I get.

Even the Iray preview and the actual render can look very different. But! I think this is the first time I've come across an invisible truck.

In normal Texture-shaded mode, there is no truck.

In Iray preview, the truck appears and it cannot be selected - with any tool, not even The Surface Tool seems to see it.

I don't see it listed in any of the Scene Tab props.

I'm not even sure how this is possible...

I suppose it's composed of all Iray shaders and...and, man listen, I have no idea why this happening.

Maybe my Daz install is still spooked from Halloween.

Texture Shaded, normal Daz

 

Iray Preview mode

Post edited by Griffin Avid on

Comments

  • Oh snaps, I just noticed, the tree is/was invisible too.

  • 3DMinh3DMinh Posts: 286

    Hi,

    I have the product. Can you please share the .duf scene file so I can check :D.

  • AHA...so I moved the truck and tried to get it away from the "ghost truck" and POW! It was right there, in the new location.

    Checking further, I discovered that this second, ghost truck, is a (node) INSTANCE of the same truck, just reversed.

    It's listed in the SCENE TAB as being parented to the "real truck".

    Stonemason is a clever vendor. Removing that extra instance, cleared the extra truck.

  • @3DMinh

    I was typing while you were replying and didn't see that.

    Apparently, I've solved another mystery.

    Thanks.

  • I thought it might be an instance.

    One of the properties you can give an instance in the parameters tab controls whether it appears in the preview or not - useful if you're using instances to produce a forest of trees (or a streetful of trucks, I suppose) from a single original.

  • Thanks for that nugget of info, Chris.

  • AHA...so I moved the truck and tried to get it away from the "ghost truck" and POW! It was right there, in the new location.

    Checking further, I discovered that this second, ghost truck, is a (node) INSTANCE of the same truck, just reversed.

    It's listed in the SCENE TAB as being parented to the "real truck".

    Stonemason is a clever vendor. Removing that extra instance, cleared the extra truck.

    But what about the tree?

  • The tree- I didn't worry about. I'm sure it's the same thing.

    In context, two trucks would have been hard to explain.

  • StonemasonStonemason Posts: 1,223

    setting instanced objects as invisible should make navigation of the scene a little smoother for users

  • Neat trick. I'm actually amazed at your city sets and how massive they are and filled with so much detail. You even did the texture on the concrete/cement floor to have intricate patterns of urban wear. And there's graf on walls, in places...In another thread I spoke about making my own police car and POW you included them in these sets. And and I love the steps you did for the shared museum and police station building.

    I would love to see you tackle a SUPER-futuristic city...Like the kind you could make from your greebles, but with lots of joined buildings.

    (walkways, bridges, thru-traffic tunnels, arches, top-heavy buildings, etc...)

    If your future sets take us 100 years in the future, what could you do with a 1,000?

    Pretty please....

Sign In or Register to comment.