Underground Dance Club and Bar (3Delight)
https://www.daz3d.com/underground-dance-club-and-bar
So I assume by this NOT saying anything about Iray - that this is strictly a 3delight product.
I'm looking at the effect of the spot lights and wonder if those beams were created in post work or - are actually a light-emulating prop.
The separate image of all the lights show the beams still there.
I would live to get my hands on a prop-based spot-light- thing and have a different option between ies profiles and godrays,
What makes that club spotlight and what would happen if that set was rendered with Iray?
Questions, questions...
I ask because the set could be converted to a lab with an observatory deck.room
Or an evil lair or pretty much any space with those super-interesting enclosed stone walls.
But those spotlights have made me curios...a beam other than proper emissive and a cylinder.

Comments
The detailed info says: Diffuse, Metallic, Roughness, and Normal maps. This is usally indicative of Iray materials. Also looking at the renders, the grain also looks like Iray to me. I am pretty sure it is set up for Iray, not 3Delight.
But it would be nice if that is stated somewhere on the ;page.
Ciao
TD
Not going to lie, I had honestly assumed it was iray so I didn't even look at what it said in the pdoruct info for the textures. It is a bit odd that it doesn't say wether it is 3delight or Iray, but perhaps we will know soon enough :) it looks like a interesting product for sure and as Griffin I can see several different uses for it :)
Wow, I missed that I just assumed Iray... yeah the Metallic map at least is a giveaway, since metallic maps are not used in 3delight.
If you look at the ReadMe it says there are both 3Delight and Iray materials presets.
ETA: I agree it would have been a good idea to mention this on the product page!
So, what do you guys think?
You think that spotlight will look like it does in the promo?
Oh, this is pulling on me, today.
I like the scenery and would like and buy the product - but unfortunately for me it's just another example of a couple of products which are signaling: "Sorry, it is impossible at the moment to get a reasonably rendered output with normal computer equipment and in reasonable render time." If even the vendor/artist, who has a big motivation to promote his/her product cannot render some promotion pictures which are not awfully grainy (and I would assume that he/she would/should "invest" perhaps a day or more rendering time for each picture...), then I as customer will not be able to get a good looking result for sure, too.
And - sorry - of course I will not buy such products. (At the moment there is just a limitation of Iray rendering - you have rather bad chances to get a nice result with normal or even rather good hardware, if the scenery is indoor without big windows or - even worse - "underground" and dark.)
This!
But on the other hand, it would be no problem with 3DL;)
Yeah probably just as bad:)
Not entirely true! That goes for the regular DS implementation of 3DL, and the shaders that ship free with DS.
Yeah probably just as bad:)
Ouch!
render some promotion pictures which are not awfully grainy
You sure? That looks like some kind of filter, I had to check again to see if it included some kind of haze atmosphereic prop or hazy-club-render-setting.
I can see the dust from a godray light....the stage has some fireflies....but I don't think those renders are Iray. They look 3D to me...
Even so, some of the props have jagged edges which don't show up in other shots....
And it's a Daz Original which means it should be quality...
I have a bunch of Mely stuff and never had a problem, so...I don't know what to think about this....
I just spent its funds on a Ninja suit (as if I don't have enough of those already) but I was sold on the Glave from Krull looking weapon....
https://www.daz3d.com/silent-assassin-outfit-and-weapons-for-genesis-8-female-s
The problem I got is, I buy stuff and then don't use it for weeks,,,,
I think I'm going to go for it and then test it this weekend.
Worse case scenario, the structure will be good to have.
Heh, yeah good luck! And I wouldn't know, of course, but those renders scream Iray to me, very hard to get fireflies in 3DL, if you actually let the render finish;) Same goes for grain.
And here's metallicy with pathtracing in 3DL FWIW;)
Had another look at those promos, and just to be fair, a lot of nice props in there for sure, looks useful for whatever rendering engine you prefer;)
It's hard to render Iray interiors?? Huh?
Turn on the lights. Use a ghost light. done
I got this today, so I can confirm it does indeed have both 3Delight and iray materials. Has some really good looking musical stage props.
Indeed it has! Did you check the mat zones for those speakers? I wonder if f. example the metal parts have their own?
I've just been checking it out, unfortunately no, everything is on one material zone. Looking at the wireframe view it should be fairly straightforward to use the Geometry editor to divide things out; it looks very neatly modelled.
Also for the large flown speaker stack the opacity map has to be added manually.
Thank You! That's what I thought. I bougth one product from Mely3D in the past, the sailboat. Nice interior and, well looks nice, wanted to do a scene wher the boat is docked, no way to hide the sails without using the geometry tool and a lot of fiddeling. Sure I could do it but have other things to do, so sorry Mely but no thanks!
Have render settings and the settings for UE2/AoA lighting incorrect and you will get grainy blotchy renders in 3dl.
Hmm this discussion belongs to another thread, if someone has 3DL problems I'm more than willing to help.
Details
Dance Club
.....The description details contains two words. When the name of the product is more descriptive and contains more words than the "details", there is something wrong. It would be really nice to have some information, ANY information. We have to ask on a forum if the product even has Iray or 3DL, that should not happen.
Also, I cannot imagine how those lights in the promo could work. The beams are far to defined.
Which, maybe a bit off topic, but I thought Daz used to ask everyone to label Iray promos as being Iray, has that changed? Or was that never a hard rule? I'm starting to see more and more products with promos that have no Iray label on them and I find that...interesting.
I totally agree!!!This is very bad!!!
I very rarely comment on the Iray only products, simply ignore them, and I very rarely complain in the forums when I think something is of bad quality, but these promos are among the worst I've seen since the introduction of Iray.
Yeah... no comments
I think what the poster ( mgessat_f159911d19 ) was trying to express (& maybe not as a native english speaker) was that dim, dark or shadowy scenes are difficult to get quickly and cleanly in Iray; but maybe I am interpreting that poster's intent incorrectly, so I will say for myself: It can be tricky to get Iray scenes to render QUICKLY and CLEANLY when there is very low light, large shadowy areas, or generally a low contrast scene.
ADDING MORE LIGHT does fix that of course, but sometimes, the darkness, the shadows, the dimly lit ambience is the artistic intent. As Willow once remarked: "Night is traditionally a dark time." ha ha. :) I DESPISE the HDRI sets that claim to be night-time or moonlit that are so bright and harsh as afternoon (because they're often made from daytime shoots that are manipulated in software to become "night") recalling the laughably bad "day for night" shots in tv shows in the 60's where in midnight alley assignations, the Green Hornet, for example, walks past the mouth of the alley ablaze in shafts of sunlight.
Speaking for myself only, Every night time or dimly lit moody scene I have done has been time-sucking and tricky to get balanced to reduce fireflies/grain and render in reasonable times on my machine and these types of scenes always take significantly longer to get acceptable results for me. Simply saying "turn on the lights" seems like kind of dismissive advice when the whole point is a scene that is something other than a bright sunny picnic or a sun-drenched reading nook at noon. or a Walmart parking lot hot under the glare of stadium lights. :) As an example, here's a nightime full moon image I did, and frankly it is a bit more sharply bright than I would prefer but it was a calculated tradeoff toward render considerations and also how it would display and print to various monitors and devices, but even with the relatively bright light (for night time countryside scene) there was an incredible time penalty for rendering this to get a clean result, and even after a 4 day render I still found it necessary to do some clean up in postwork in certain areas. BUT, I don't really blame iray or daz's deployment of it, it is simply part of the realities of low-light photography and light-based rendering-- just something we have to learn to work with and around. :)
~Gen
Just... light it more and adjust in post?
Maybe it’s just become second nature to me but some of this honestly baffles me.
Yeah, that's what I often end up doing now, and it can work okay for some scenes/situations. There's just a lot of blind fiddling around sometimes, because to get a boost of light to aid the render I then get lit areas that are too crisp even after being darkened, and also that thing where sometimes in post you find that you get unexpected results when trying to really remap all the values, because not all images/renders are the same. :) This also goes to the thing I mentioned about how some "night" and "full moon" HDRIs look too bright to me, to be nighttime scenes but more importantly, they don't have the softer quality of highlights and contrasts, because they were made out of pics shot in daytime, with the hot sun, and gimmicked/darkened in software to be "nighttime" and the sun decolorized to be the "moon" disc. The "tell" is how HOT the BRIGHT spots are, and how super strongly sharp and contrasty. Once that is present in the image, it is a job of work to make that daylight-sharp sort of quality of light go away, fiddling with the tones in different parts of the image/spectrum to soften the light and contrast without blurring/muddying the image. People having trouble with lighting in daylight scenes..... that's what I don't get! :)
~Gen
Maybe start a "Show us your un-post processed low light grainfree Iray renders" thread? You seem to know how to do it.
That's a great idea, actually.
Sure... once I get more of this pesky work and kid stuff done today..