More problems with Project EYEray for Genesis 8

So I just bought Project EYEray for gen 8, and I've seen a lot of people having the same problem, but mine is different. When I go to apply a mat, it doesn't show that it's been applied in the view port. I tried using the included UV, but tha still doesn't make it show up. Can anyone help me figure this out?

Comments

  • That is definitely different. Are you applying the mats in order (sclera option first, then base iris, etc)? Some of the adjustments will only show up on render (the overlays). If there's multiple figures in the scene, make sure you've got the right one selected? 

  • sorakunosorakuno Posts: 69
    edited November 2018

    That is definitely different. Are you applying the mats in order (sclera option first, then base iris, etc)? Some of the adjustments will only show up on render (the overlays). If there's multiple figures in the scene, make sure you've got the right one selected? 

    Oh, I didn't know that. I'll try going layer by layer and see what happens. Edit: Okay, applying the sclera worked, and when I apply irises the surfaces tab says the they applied, but I still can't see the color in the view port, it's just white. Do the iris only show up in the actual render? Of so that's very disappointing, I like to see my work before committing to a render.
    Post edited by sorakuno on
  • fastbike1fastbike1 Posts: 4,078

    @sorakuno " I like to see my work before committing to a render."

    You can always do a spot render.

  • Phoenix1966Phoenix1966 Posts: 1,840
    fastbike1 said:

    @sorakuno " I like to see my work before committing to a render."

    You can always do a spot render.

    Or change the viewport viewing option to Iray.

  • sorakuno said:

    That is definitely different. Are you applying the mats in order (sclera option first, then base iris, etc)? Some of the adjustments will only show up on render (the overlays). If there's multiple figures in the scene, make sure you've got the right one selected? 

     

    Oh, I didn't know that. I'll try going layer by layer and see what happens. Edit: Okay, applying the sclera worked, and when I apply irises the surfaces tab says the they applied, but I still can't see the color in the view port, it's just white. Do the iris only show up in the actual render? Of so that's very disappointing, I like to see my work before committing to a render.

    Base Iris should show up in preview. Additive Iris layers on top of that base iris, but in 25% incremements via the Layered Image Editor. This *will* show in the preview, but it will be subtle unless you add the same one a bunch of times. The Iris Diffuse Overlays will add to the diffuse overlay, but at a low amount. This will not show up in the preview and is very subtle in the final render. 

  • ThatGuyThatGuy Posts: 797

    I've never encountered this issue or any other issue using this product. 

  • sorakunosorakuno Posts: 69
    edited November 2018
    fastbike1 said:

    @sorakuno " I like to see my work before committing to a render."

    You can always do a spot render.

    Or change the viewport viewing option to Iray.

    sorakuno said:

    That is definitely different. Are you applying the mats in order (sclera option first, then base iris, etc)? Some of the adjustments will only show up on render (the overlays). If there's multiple figures in the scene, make sure you've got the right one selected? 

     

    Oh, I didn't know that. I'll try going layer by layer and see what happens. Edit: Okay, applying the sclera worked, and when I apply irises the surfaces tab says the they applied, but I still can't see the color in the view port, it's just white. Do the iris only show up in the actual render? Of so that's very disappointing, I like to see my work before committing to a render.

    Base Iris should show up in preview. Additive Iris layers on top of that base iris, but in 25% incremements via the Layered Image Editor. This *will* show in the preview, but it will be subtle unless you add the same one a bunch of times. The Iris Diffuse Overlays will add to the diffuse overlay, but at a low amount. This will not show up in the preview and is very subtle in the final render. 

    That's part of the problem. Even in iray the the Iris is still just white once I add the sclera, even after I add the base iris diffuse on top of it
    Post edited by sorakuno on
  • sorakuno said:
    fastbike1 said:

    @sorakuno " I like to see my work before committing to a render."

    You can always do a spot render.

    Or change the viewport viewing option to Iray.

     

    sorakuno said:

    That is definitely different. Are you applying the mats in order (sclera option first, then base iris, etc)? Some of the adjustments will only show up on render (the overlays). If there's multiple figures in the scene, make sure you've got the right one selected? 

     

    Oh, I didn't know that. I'll try going layer by layer and see what happens. Edit: Okay, applying the sclera worked, and when I apply irises the surfaces tab says the they applied, but I still can't see the color in the view port, it's just white. Do the iris only show up in the actual render? Of so that's very disappointing, I like to see my work before committing to a render.

    Base Iris should show up in preview. Additive Iris layers on top of that base iris, but in 25% incremements via the Layered Image Editor. This *will* show in the preview, but it will be subtle unless you add the same one a bunch of times. The Iris Diffuse Overlays will add to the diffuse overlay, but at a low amount. This will not show up in the preview and is very subtle in the final render. 

     

    That's part of the problem. Even in iray the the Iris is still just white once I add the sclera, even after I add the base iris diffuse on top of it

    You need to do the sclera first then the base iris, not iris diffuse. After those, then you can add additive iris and iris diffuse.

  • sorakunosorakuno Posts: 69
    edited November 2018
    sorakuno said:
    fastbike1 said:

    @sorakuno " I like to see my work before committing to a render."

    You can always do a spot render.

    Or change the viewport viewing option to Iray.

     

    sorakuno said:

    That is definitely different. Are you applying the mats in order (sclera option first, then base iris, etc)? Some of the adjustments will only show up on render (the overlays). If there's multiple figures in the scene, make sure you've got the right one selected? 

     

    Oh, I didn't know that. I'll try going layer by layer and see what happens. Edit: Okay, applying the sclera worked, and when I apply irises the surfaces tab says the they applied, but I still can't see the color in the view port, it's just white. Do the iris only show up in the actual render? Of so that's very disappointing, I like to see my work before committing to a render.

    Base Iris should show up in preview. Additive Iris layers on top of that base iris, but in 25% incremements via the Layered Image Editor. This *will* show in the preview, but it will be subtle unless you add the same one a bunch of times. The Iris Diffuse Overlays will add to the diffuse overlay, but at a low amount. This will not show up in the preview and is very subtle in the final render. 

     

    That's part of the problem. Even in iray the the Iris is still just white once I add the sclera, even after I add the base iris diffuse on top of it

    You need to do the sclera first then the base iris, not iris diffuse. After those, then you can add additive iris and iris diffuse.

    So, then where to I find the base iris? All I see under Project EYEray > Eyes > Iris is Additive and Diffuse Edit: Okay, I figured it out. Thanks for all the help everybody
    Post edited by sorakuno on
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