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Comments
Great render. That water looks really really good. If you click on it and look at the full sized version you can see the very individual laps of water. Love it!
The water is from Fantasy Castle Grounds. A great water object. It is my first go-to source when I need water.
Thanks for the tip. I have that set! YAY! :-)
Nice job Vangaurd, looks photo realistic.
Wow! I've been away for a while, and it's great to come back to such inspiring images! Michael, your image looks like you stuck a camera right through a dimensional rift into some working wizard's study. It's gorgeous! And Vanguard, that scene is lovely. The colors are great, and the light on the water looks so real I can almost hear it flowing.
These are all fantastic renders! Can't wait to see more. The one question I'd still like to get answered is how do I know what material Luxus is using when it auto-converts from Daz Studio? For example, I load a prop that supposed to be made of glass. When I load Reality, it shows that the surface will be rendered as glass, but unless I explicitly convert the surface to a Luxus material and select glass, how do I know what material Luxus will use?
Thanks!
dpm316
That looks really, really nice.
I just thought of another question...
When a surface is converted to a Luxus material, does Luxus only use the parameters that start with "LuxRender" in the DS Surface pane when exporting the Lux scene and ignore all other DS-specific parameters? If so, does checking the "Copy Studio Parameters" option in the convert to Lux material dialog box simply copy the values from the DS parameters to their equivalent LuxRender parameters?
Thanks!
dpm316
Yes to the first question, except tiling(it always pays attention to that).
Yes to the second.
Thanks for the reply! So, if I don't explicitly convert a surface to a Luxus material, is it possible to find out what type of material Luxus will convert it to during the export process (i.e. glossy, metal, glass). Also, is it possible to add materials to the Material Type drop-down menu? I have some materials listed in this menu and others in my Content Library. It would be nice to access them all from one location.
Peace \/
dpm316
Hi everyone. :-)
I’ve got a question about installing luxrender
I download two files Archive and the Installer for Windows.
The installer goes that to C:Progam Files???
And the Archive where do I put that file in ??????
I’m not really good in computers :red:
And Luxus, I’ve got DS Luxus DS4 and Luxuscontent do I need the Luxuxcontent zip- bestand?
Sasje
You only need one or the other in regards to the Archive and Installer. The Archive is just if you want to unzip LuxRender to a folder. The installer is for those who like installers.
The LuxusContent zip is the DIM one. It has the same stuff as the LuxusContent that is an installer.
Thank you SphericLabs :-)
Now try to install Luxux and Luxrender :-)
Just re-installed the old version of Stonemason's Dark Star, I thought some of the textures looked a bit weak, so I thought I'd run it through Luxus, as is. Came out looking interesting. Looks like something out of The Thing or a scifi Ice Station Zebra. If only I had some Icy characters to put into the scene.
@ Michael_G & Vanguard, awesome renders.
That's probably due to a high specular value. I'm guessing the materials were left to autoconversion which usually results in high specular glossy surfaces and occasionally washed out colouration. It makes for some interesting renders when combined with a little postwork though.
Hi everyone :-)
I’ve got another question
I render in the luxrender window
Halfway I saved and exit, is there a way to render from that point continued rendering
and not rendering from beginning again?
Sasje
Select 'Use Luxrender GUI', in the Render settings
When you start to see the image forming in the Luxrender GUI window, you can select - File/Save FLM, at any time.
Browse to a location that your familiar with, otherwise it ends up in a temp directory.
Then you can stop and restart the render just by using Luxrender, open FLM, will restart, where you left off.
I Think I'm remember this correctly.
Thank you none01ohone it works :-)
this is a test render
only i struggle with the hair, I want the green parts in the hair just glow, now I did it as a light source.
How do I made it glow ???
Sasje
I thought that my last posting with reference to the old Stomemason Darkstar scene turning out white was just an isolated case. But I just loaded up an old Luxus scene I rendered back in April, but now the skin just turns out white.
Hair, lashes and top turned out ok though.
It used to look like this:
http://www.daz3d.com/forums/viewreply/303200/
I have been trying to get the skin to look right by altering the settings, but failed to get anything like skin.
I've also updated to 4.6 and installed G2F and subsurface shaders since, don't know if that's effecting the settings. Or maybe it's the messages in the log file:
[2013-08-11 09:59:36 Warning: 0] Parameter 'backface_multibounce' not used
[2013-08-11 09:59:36 Warning: 0] Parameter 'backface_index' not used
[2013-08-11 09:59:36 Warning: 0] Parameter 'backface_uroughness' not used
[2013-08-11 09:59:36 Warning: 0] Parameter 'backface_vroughness' not used
[2013-08-11 09:59:36 Warning: 0] Parameter 'backface_d' not used
[2013-08-11 09:59:36 Warning: 0] Parameter 'backface_Ka' not used
[2013-08-11 09:59:36 Warning: 0] Parameter 'backface_Ks' not used
Anyone else had this problem?
Thanks
DIM informs me there's a Luxus update - is that just for the new beta of DS?
@SimonJM
Thanks for the reply.
I was using Luxus V1.0.0.4. and after reading your post updated it to V1.0.0.5.
Loaded up my old render scene and still got the white skin.
After reading the update I thought that maybe Luxus now does a better job at auto converting the textures, so I deleted all the additional Luxus skin settings and without using the 'copy daz parameters' ran it through Luxus again.
Hey presto, got the following result below.
Result looks similar to my April render, but the lips are a different colour.
[Edit] Sorted the problem, I just Reset default settings at the bottom of the Luxus Parameters.
Don't know what I changed, always thought the settings would load up with the scene. Anyway, sorted.
In the 50% sale for Luxus, the promo picture has volumetric/fog lighting.
How is this accomplished?
http://www.luxrender.net/wiki/LuxRender_Volumes
I just bought it an am playing around with the settings and stuff
Okay, so I bought Luxus the other day, found and installed LuxRender, after a bit of poking at settings everything seems to work right out of the box... nearly.
Here's exactly the same scene rendered in D|S3 with one of the Easy Environment light sets, and rendered with Luxus in D|S4 using the "Sun & Sky 2 - Daylight" Luxus light. No changes to the materials; I see there are a few things I'll need to figure out. The stone scenery looks good, the figures look OK, the hair I think looks distinctly better (even the old Wildcat hair on the girl in the middle). But I need to understand what happened to the dresses — all of them use the plain D|S Default Shader, none of them do anything weird in the Surfaces, but the damask red dress, the gold satin dress, and the belt on the blue dress have lost pretty much all surface detail and the colours are off.
What do I need to look at to bring these details out again? I don't think it could be the length of the Luxus render, I let it run for 5 hours until the under-chin shadows lost most of their speckling. Should I convert these surfaces manually to LuxRender materials and tweak, or what? I'm digging through the manual, but I haven't found anything relevant yet. Suggestions?
You were a lot luckier than I on your first try :D I had a terrible time with surface materials.
Cloth was the hardest for me to work with. You can set Luxus cloth surfaces on the dresses, copying the DAZ material colors and texture maps when you do. From there you can set the Lux material to several types, like Silk Chamese. The thing to remember is DAZ shaders will not work in Lux. If the Damask is done with a shader it won't translate to Lux.
I did a lot of trial and error, still do, but I do love LuxRender with Luxus.
This is the latest thing I did with Luxus. (looks best fullsize)
Possible at-least-part solution. I just tried the Dream Home Dining Room with the Eclectic texture, added the furniture set and put the Eclectic textures on them. The light came from a light material added to the chandelier lightbulb materials. The room came out very nice in just an hour or so, but all the furniture was washed out and greyish, as if it had been attacked for a month by an army of cleaners armed with steel wool pads. I discovered the wooden window frames had a low specular value, but the furniture all had a high specular value. I've just turned all the high values way down to match the window frames, and it's looking a lot better in less than five minutes. :coolsmile:
A couple of questions I don't think I've found answers to in the manual or the LuxRender Wiki:
Everyone seems to be using "samples/pixel" as a render quality value. Where can I find this? There's a "S/p" value in the LuxRender console output that's slowly going up as the render progresses, is this it? And what do all the other stuff in the console mean? They're just random numbers to me.
Light Portals. Can the current version of Luxus handle this? I tried to follow the LuxRender Wiki instructions, but I couldn't find any way to apply a "portal material" to a plane mesh.
The LuxRender GUI. Is there a manual for this? It's a bit confusing.
I'm having fun so far, and the results (that work) have been really good, but some things just leave me scratching my head.
Sorry if this has been asked before but can someone tell me how to get the projection light to work, I've tried creating a spot light and converting it to a projection light and adding an image that i want to project but I just can't seem to get it to work at all.
I've read the LuxRender wiki about lighting but it wasn't much help at all.
Help, does anyone know how to do DOF in Luxus / Luxrender ???
I can’t find any tutorial how to do that, I read the luxrender wiki but I can’t find those cameras :down:
I tried camera in daz with DOF but no. :down:
Please does anyone know how to do this???