Looking for DAZ rigger as a partner
SasquatchIsCool
Posts: 262
in The Commons
Hi ya'll. I'm looking for someone who would like to find a partner who knows how to get things in the store. I can provide full 3d models and clothes and the like but looking for someone to setup for the store as a partner. Anyone?

Comments
The dreaded "Rigging a DAZ product" issue, huh.
Wish I knew more to help. It is one of those "great mysteries of DAZ" which perplex us ll.
Well, more like a LOT of work. How to do it is known just very "trial and error" with much tears and nashing of teeth, so I hear..
The tutorials are out there, though.
Everything has its learning curve.
Shawn, aside from the clothes, you may wish to state what other types of models you are refering to. Rigging mechanical stuff is not that difficult. Clothes and organics usally require joint control morphs to make it move more naturally. Not something the rigger would do but the modeler instead. It doesn't hurt to have a helping hand if you need it but it will be worth learning to do the whole process yourself.
As above, except your title and your request don't match. You need to be more specific. Are you looking for someone to rig your work, or are you looking for someone to run a vendor account for you. Those are kinda different things, and it's not clear if you're asking for one or both.
Models that are made without understanding how rigging works in DS are likely to be really hard to rig - you have to design your mesh topology so that it works well with bones and weight maps etc. and is the right density for DS's capabilities. It's really best to learn how rigging works in DS before trying to do a full original figure - even if you end up partnering with someone to do the final/advanced rigging, learning the basics yourself will keep it from being an impossible nightmare to bring it to a storefront-ready figure.
I'm looking to partner with someone who knows how to get products in the store. I want to create an assembly line. I can model and get several models done. Both organic and inorganic. I want to start with scenes and such. Like city streets and then work on monsters and such. I don't want to worry about rigging. I want to concentrate on one thing and one thing only.
That is what all the modellers want to do. The modelling is the fun part, the rest is work.
And Canary make a point about rigging. If one does not understand the basics, it makes it more difficult to model for DS. There could be a lot of back and forth between modeler and rigger if the modeler doesn't understand what is needed and what isn't