Dear Samsil..

RKane_1RKane_1 Posts: 3,039

Dear Samsil,

I have all your hair.

Please, make more.

Hearts and flowers, 

Rkane_1 

:)

Comments

  • xyer0xyer0 Posts: 6,333

    I concur.

    More morphs would also be useful.

  • RKane_1RKane_1 Posts: 3,039

    There were a lot of morph options on most of the hair products from Samsil that I puchased, A lot more than I usually see which I love, as a matter of fact. :)

    Was there one product you had in mind that may need more morph love, xyer0? 

  • ValkeerieValkeerie Posts: 163

    Love your clothes too. I have all your clothes. They are the best.

  • Male-M3diaMale-M3dia Posts: 3,584
    Valkeerie said:

    Love your clothes too. I have all your clothes. They are the best.

    I like the clothes as well, minus the Nike logo which limits commercial use.

  • barbultbarbult Posts: 26,226
    edited October 2018
    RKane_1 said:

    There were a lot of morph options on most of the hair products from Samsil that I puchased, A lot more than I usually see which I love, as a matter of fact. :)

    Was there one product you had in mind that may need more morph love, xyer0? 

    I vote with @xyer0. More morphs are needed. The only Samsil hair I own is Top Fade Hair and Beard for Genesis 8 Male(s). The hair has no fitting morphs at all. The hair has only 3 style morphs. The beard has no morphs at all, of any kind. There are no custom fbm or fhm morphs for fitting any figure in either the hair or beard. We are at the mercy of Daz Studio auto follow, I guess.

    Top Fade does fit some characters OK, but I have had pretty bad luck fitting this hair and beard on many of my Genesis 8 characters purchased from the Daz store. Adding a Smoothing Modifier (Edit/Object/Geometry/Add Smoothing Modifier) can help a little, but I didn't find it adequate to solve the bad fit. Because of these issues, I haven't been tempted to purchase other Samsil hair products yet. I'd have returned Top Fade hair, but I can't, because I got it as part of the Darius 8 Pro bundle.

    If anyone has tips for getting the Top Fade hair to work better, I'd be very interested. Perhaps other Samsil hairs are better. I'd be interested in hearing success stories.

    Here are some examples of trying to fit Top Fade to Oscar, Floyd, and Harrison. I haven't had problems fitting other hair and beard products to these characters.

    Top Fade on OscarTop Fade on FloydTop Fade on Harrison

    Top Fade Hair and Beard Do Not Fit Oscar.JPG
    1578 x 1737 - 268K
    Top Fade Beard Does Not Fit Floyd.JPG
    1614 x 1729 - 308K
    Top Fade Hair and Beard Do Not Fit Harrison.JPG
    1699 x 1846 - 333K
    Post edited by barbult on
  • kaotkblisskaotkbliss Posts: 2,914

    Try selecting the hair then going to edit->figure->geometry->add smoothing modifier.

    Unless it already has smoothing applied, it should work to push the missing spots of the hair outside the head. (make sure it sets the collision item to your figure)

  • barbultbarbult Posts: 26,226

    Try selecting the hair then going to edit->figure->geometry->add smoothing modifier.

    Unless it already has smoothing applied, it should work to push the missing spots of the hair outside the head. (make sure it sets the collision item to your figure)

    Thanks for offering a suggestion. I already mentioned the smoothing idea in my post. It helps somewhat, but does not do enough to get rid of all the bald spots. I could not find a smoothing setting that would work. 

  • vwranglervwrangler Posts: 4,971

    It might work to add a push modifier to the hair, but that shouldn't be needed. At least there should be an Expand All morph.

  • barbultbarbult Posts: 26,226
    vwrangler said:

    It might work to add a push modifier to the hair, but that shouldn't be needed. At least there should be an Expand All morph.

    I haven't tried Push Modifier. I'll try and report back. Thanks for the suggestion. There is no Expand All morph, though. 

  • vwranglervwrangler Posts: 4,971

    No, I know there isn't. I meant that the vendor should have supplied at least that one, although I know he didn't -- I have that same hair, and the only character it fits without some tinkering is Kagiso, I think.

    I've also kicked the things in smoothing modifier (collision and smoothing) to 5 and 7 to get that to work.

    I love Samsil's hairs and I don't regret buying them, but they can be a pain to use. And I hope there's an Expand or similar morph in Shaft Hair, because I have a sneaky suspicion that a smoothing modifier will literally flatten it.

    Oh! And another suggestion: if you have either Tousled Hair or Commander Hair for G3/G8, put that on your character, delete the actual hair but keep the cap, and then fit Top Fade or similar hairs to the cap. Tousled and Commander have enough useful morphs to make up for almost any lack. (And those morphs help make hairlines look slightly more male for some hairs.) You may need to use either Cutout Opacity/Opacity Strength to hide the cap after that, because the hairlines may not match up -- you absolutely will need to do that with Top Fade -- but it's still worth it. (Tousled has one more hairline morph than Commander does, which is helpful.) You can then either use the Tousled/Commander's Expand All adjustment, or even a smoothing modifier for the cap against the character.

  • davesodaveso Posts: 7,790

    shouldn't stuff just work without all the magic manipulations?
    what if you just know how to put the stuff in the scene and hit render?

     

  • barbultbarbult Posts: 26,226
    edited October 2018
    vwrangler said:

    No, I know there isn't. I meant that the vendor should have supplied at least that one, although I know he didn't -- I have that same hair, and the only character it fits without some tinkering is Kagiso, I think.

    I've also kicked the things in smoothing modifier (collision and smoothing) to 5 and 7 to get that to work.

    I love Samsil's hairs and I don't regret buying them, but they can be a pain to use. And I hope there's an Expand or similar morph in Shaft Hair, because I have a sneaky suspicion that a smoothing modifier will literally flatten it.

    Oh! And another suggestion: if you have either Tousled Hair or Commander Hair for G3/G8, put that on your character, delete the actual hair but keep the cap, and then fit Top Fade or similar hairs to the cap. Tousled and Commander have enough useful morphs to make up for almost any lack. (And those morphs help make hairlines look slightly more male for some hairs.) You may need to use either Cutout Opacity/Opacity Strength to hide the cap after that, because the hairlines may not match up -- you absolutely will need to do that with Top Fade -- but it's still worth it. (Tousled has one more hairline morph than Commander does, which is helpful.) You can then either use the Tousled/Commander's Expand All adjustment, or even a smoothing modifier for the cap against the character.

    Well, here are my results with trying to add Push Modifier to the mix. It can look a little better, but in my opinion, it is not satisfactory for anything but a distant shot.

    1) Top Fade Hair and Beard on Oscar, "out of the box", with no Smoothing Modifier or Push Modifier.

    2) Top Fade Hair and Beard on Oscar with Smoothing Modifier added.

    3) Top Fade Hair and Beard on Oscar with both Smoothing Modifier and Push Modifier added.

    I have both Tousled and Commander, so I might try your suggestion some time, but frankly, I'm kind of sick of spending time with this hair that takes so much work to use. It is also pretty resource intensive. Once I added smoothing, I could barely navigate the scene, and he didn't even have clothes. Top Fade Hair has millions of polygons and uses subD on top of that.

    Oscar Top Fade No Smoothing or Push Modifier.jpg
    2000 x 1125 - 1M
    Oscar Top Fade Smoothing Only.jpg
    2000 x 1125 - 1M
    Oscar Top Fade Smoothing and Push Modifier.jpg
    2000 x 1125 - 1M
    Post edited by barbult on
  • barbultbarbult Posts: 26,226
    daveso said:

    shouldn't stuff just work without all the magic manipulations?
    what if you just know how to put the stuff in the scene and hit render?

    Then you'll want to use a different hair!

    We can't expect every hair product to perfectly fit every character without adjustment, but I think we deserve at least basic fitting morphs to make it possible to improve the fit. 

  • vwranglervwrangler Posts: 4,971
    edited October 2018
    barbult said:
     

    I have both Tousled and Commander, so I might try your suggestion some time, but frankly, I'm kind of sick of spending time with this hair that takes so much work to use. It is also pretty resource intensive. Once I added smoothing, I could barely navigate the scene, and he didn't even have clothes. Top Fade Hair has millions of polygons and uses subD on top of that.

    Yeah, I've found with most fibermesh hair -- apart from eyebrows or eyelashes -- that once I decide that I want to use a particular hair, I have to then turn them off in the scene tab with the eyeball until I'm ready to render, otherwise system response is just too sluggish.

    Post edited by vwrangler on
  • kaotkblisskaotkbliss Posts: 2,914
    edited October 2018
    barbult said:

    Try selecting the hair then going to edit->figure->geometry->add smoothing modifier.

    Unless it already has smoothing applied, it should work to push the missing spots of the hair outside the head. (make sure it sets the collision item to your figure)

    Thanks for offering a suggestion. I already mentioned the smoothing idea in my post. It helps somewhat, but does not do enough to get rid of all the bald spots. I could not find a smoothing setting that would work. 

    Woops, somehow I missed that

    *edit*

    I know the initial reaction is to crank up the smoothing and collision, have you tried to go down? Sometimes I found that a smoothing of 1 worked better than a smoothing of 5-10 or even higher. Also, sometimes changing from base shape matching to generic works too.

    Post edited by kaotkbliss on
  • nonesuch00nonesuch00 Posts: 18,729
    barbult said:
    RKane_1 said:

    There were a lot of morph options on most of the hair products from Samsil that I puchased, A lot more than I usually see which I love, as a matter of fact. :)

    Was there one product you had in mind that may need more morph love, xyer0? 

     

    RKane_1 said:

    There were a lot of morph options on most of the hair products from Samsil that I puchased, A lot more than I usually see which I love, as a matter of fact. :)

    Was there one product you had in mind that may need more morph love, xyer0? 

    I vote with @xyer0. More morphs are needed. The only Samsil hair I own is Top Fade Hair and Beard for Genesis 8 Male(s). The hair has no fitting morphs at all. The hair has only 3 style morphs. The beard has no morphs at all, of any kind. There are no custom fbm or fhm morphs for fitting any figure in either the hair or beard. We are at the mercy of Daz Studio auto follow, I guess.

    Top Fade does fit some characters OK, but I have had pretty bad luck fitting this hair and beard on many of my Genesis 8 characters purchased from the Daz store. Adding a Smoothing Modifier (Edit/Object/Geometry/Add Smoothing Modifier) can help a little, but I didn't find it adequate to solve the bad fit. Because of these issues, I haven't been tempted to purchase other Samsil hair products yet. I'd have returned Top Fade hair, but I can't, because I got it as part of the Darius 8 Pro bundle.

    If anyone has tips for getting the Top Fade hair to work better, I'd be very interested. Perhaps other Samsil hairs are better. I'd be interested in hearing success stories.

    Here are some examples of trying to fit Top Fade to Oscar, Floyd, and Harrison. I haven't had problems fitting other hair and beard products to these characters.

    Top Fade on OscarTop Fade on FloydTop Fade on Harrison

    Well, you can always claim those fellows cut their own hair. That's what I do with similar bad hair cuts I give myself.

  • xyer0xyer0 Posts: 6,333
    RKane_1 said:

    There were a lot of morph options on most of the hair products from Samsil that I puchased, A lot more than I usually see which I love, as a matter of fact. :)

    Was there one product you had in mind that may need more morph love, xyer0? 

    Pick a Samsil hair, any hair. Where are these morphs hidden? I, too, own them all (including from Rendo), and my girls with Samsil braids have no choice but Tyra Banksian foreheads (fiveheads, really) because there is no hairline height morph, nor is there a sideburn morph or even one temple morph (he should include a character cranium morph so I don't have halo hair). The Box Braids have a few morphs, but none for action/wind movement. The new Shaft Hair has only a Shorten morph, which I needed to lower the height of the afro, but I wanted length on the sides and A LOT MORE length in the back.

    This lack of morphs may have to do with an inherent drawback of fibermesh hair, as I notice that Neftis' hairs have no morphs and @RedzStudio has a lot less than OOT & AprilYSH non-fibermesh hairs (though she does supply enough morphs to have style changes and make the hair actually fit the head, thank you very much, madam!) As far as numbers of polygons go, that must be due to getting all those realistic tiny curls, I guess.

    Of course, I'm looking a gift horse in the mouth seeking geek, not Greeks. Samsil fills a niche that no one else was inspired to or could be bothered to fill. For that, he deserves all the praise he gets. But I have to use his hairs on my extras and background people because they rarely stand up to CU scrutiny. That being said, I buy every product he releases as soon as possible because they are like unicorns. When you have a monopoly, you can offer as few options as you wish.

  • xyer0xyer0 Posts: 6,333
    vwrangler said:

     

    Oh! And another suggestion: if you have either Tousled Hair or Commander Hair for G3/G8, put that on your character, delete the actual hair but keep the cap, and then fit Top Fade or similar hairs to the cap. Tousled and Commander have enough useful morphs to make up for almost any lack. (And those morphs help make hairlines look slightly more male for some hairs.) You may need to use either Cutout Opacity/Opacity Strength to hide the cap after that, because the hairlines may not match up -- you absolutely will need to do that with Top Fade -- but it's still worth it. (Tousled has one more hairline morph than Commander does, which is helpful.) You can then either use the Tousled/Commander's Expand All adjustment, or even a smoothing modifier for the cap against the character.

    Thanks, @vwrangler, for that excellent suggestion! I'm going to try that out as soon as I can.

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