Adding any character seems to generate missing file warning
In a new project when I add a character I get a missing file warning - referring to an old project file.
Where and why would that be referenced in a new project?
Thanks
You currently have no notifications.
In a new project when I add a character I get a missing file warning - referring to an old project file.
Where and why would that be referenced in a new project?
Thanks
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2025 Daz Productions Inc. All Rights Reserved.
Comments
Please give some more details of what is happening.
if I open Daz Studio 4.10. Go to my content panel and add Genesis 8 female I get a missing file warning - the file it says is missing is from many months ago a scene that had multiple charcters loaded in a set
why would a fresh scene be referencing an old one?
If you haven't told daz to load something on startup, like a scene preset... I would assume it is the following issue.
There may have been a script in one of the characters you loaded. It may have attached itself as a morph to a "character", like a preloader. Even if you don't use the morph, Daz seems to preload the whole set of morphs for that model type. (Gen3, Gen8) Thus, if it was first loaded with that set, it may have remembered that set as somehow being a requirement of where to find your Gen8 model, to apply the morph.
I had a few items that bugged-out like this. Most were all from one person who isn't apparently any good at scripting, as the items were all destructive to other things in Daz and disrupted the normal operation of Daz. I had models get deformed, injecting items that were never used, and bones jumping out of the models body. (Something to do with linked morphs and model scales.)
It has taken me months to locate and remove the "bad items", which were somehow doing a similar thing and corrupting all my saved files. For me, they were from "the other site" that sells Daz items, not a Daz product itself.
Dig deeper into your log files. Delete the old logs first... Then launch something that will give you the missing file warning. There may be other warnings before that. It is not always as obvious as it seems, where the issue actually is.
Missing and duplicate files is a recurrent problem in DS. As has been pointed out it is often due to a poorly designed or finished product. Given that it does happen, it would be very useful if the DS developers would provide clearer information and diagnostic help along with the error messages. With missing files, the latest versions of DS do at least indicate the file name that is missing. However, since the system must know which files are calling for the missing file, that information would also be useful in tracking down the problematic product and in helping to solve the problem. With duplicate files warnings, the information provided is scant to say the least, even though the system obviously knows where the duplicate files are located. Searching through log files may help, but it would be very useful if that information were directly displayed along with the error message. So, devs; is there any good reason why the diagnostic information can not be displayed along with the error message?
What file is being reported as missing?
I'm commenting to this very old post because I had a problem exactly like the OP and discovered what the problem was. Whenever I loaded a scene with a Genesis 8 Male character or brought G8M into a scene, I'd get a missing files warning. The files on the list were not just one but three scenes that, no longer being needed, had been deleted. Like the OP, I assumed that the problem was with the Genesis 8 character, but, while studying the errors in the log, I realized what the real culprit was: specific morphs.
When you load a character, whether it's G3, G8, or G9, all morphs for that base character are also loaded into DAZ Studio, whether they are used or not. When I create a custom character, I sometimes use Zev0's Dial Fusion to make morph dials for that character so I can apply that custom character's morph to other characters. What I discovered was that, when the morph dials causing the problem were made, instead of Genesis 8 Male being named as the parent file, the scene file that contained the custom character I was creating the dials for was. Therefore, whenever those morphs were loaded, it caused a missing files warning since those scenes no longer existed. That should not have happened and must be a bug in Dial Fusion. To get rid of that pesky missing files warning, all I had to do was correct the error in the dsf files of the morph dials using Notepad ++.
Though it's unlikely that the OP's problem was as a result of an identical issue, it is likely that their problem was stemming from an error in the code of one of the morphs being loaded. Studying the log errors and warnings could lead to learning the identity of the guilty morph. I intend to go through all of the other morphs that are bringing up errors and warnings to see what I find. I found an entire section of code in one that didn't belong, being able to identify it just by what was being reported in the DAZ Studio log.