Realistic textures and daz models

So I have used daz models in the past with hand built textures for books in the past and am in the process of trying to speed up a couple elements of character creation for  my up coming novel. I have an automated rig that paints weights that does not  work  anymore so I do not have time to create forty characters between now and  halfway through  october when I need to have the novel complete to release on the 31st. I was taking some time to relaxe watching the new jarassic park move and nearly fell out of my chair laughing at the daz models because some of the most unrealistic things from daz models are in the movie. The female lead actress worked with me at disney when she came over from puffle and club penguin, so I know that if they needed to ask what a woman looked like in a sweater she could have put a sweater on. some of the models are really well textured and some have the same texture on two pieces of repeated geometry. that said it is really cool to see it a major motion picture. at 25 minutes and 48 seconds is the worst texturing I have seen in the movie, and the edge of the characters agaisnt the layer below highlights some thing  that nuke normally address when the edge mat is too crisp and the colors from the scene behind are not reflected onto the top layer. usually the best way to fix that is a sampler node in a layer between the two layers or a blending node between the two. But from what I can tell everything is either daz or bryce so far. the guns might be smith micro but it is really funny to see.

Comments

  • First, do you mean Park or World? The latest is a Jurassic World one and to the best of my knowledge, no models from Daz were used in the movie. At 25:48:00, there are live-action actors and trucks. Did you mean something else?

    I have seen Daz models used in pre-production work in some big movies, but not within the films themselves.

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