HP Zelie - Skin error (SOLVED)

reserv888reserv888 Posts: 1,164

There is something wrong with HP Zelie's skin.

The grey seams appear when I darken the skin to give a tanned look. (I just turn the base colour grey instead of white).

I don't think it is the old gamma error since the colour are the same on the diffent body parts, they are just separeted by an ugly grey line.

 

Post edited by reserv888 on

Comments

  • Please giver the figure some clothes, such as the basic Wear, for your image.

    Are you using the Iray or 3Delight materials, and are you rendering in Iray or 3Delight?

  • reserv888reserv888 Posts: 1,164
    edited September 2018

     

    Are you using the Iray or 3Delight materials, and are you rendering in Iray or 3Delight?

    Iray render. Iray materials.

     

    Post edited by reserv888 on
  • FishtalesFishtales Posts: 6,212

    Check the bump, displacement and translucency settings and see if they are different for each area. It looks as if there is a difference between the torso settings and the limb ones.

  • I loaded HP Zelie, from the character preset used to load a new figure, into an empty scene with the default render options and don't get the seams.

    HP Zelie default render.jpg
    1000 x 1300 - 320K
  • reserv888reserv888 Posts: 1,164
    Fishtales said:

    Check the bump, displacement and translucency settings and see if they are different for each area. It looks as if there is a difference between the torso settings and the limb ones.

     

    Bump, displacement and transluceny are the same for all bodyparts.

     

     

  • reserv888reserv888 Posts: 1,164

    I loaded HP Zelie, from the character preset used to load a new figure, into an empty scene with the default render options and don't get the seams.

    As I said in the first entry. The seams only appear when i change the skin colour.

    Test to adjust the base colour to some shade of grey and the seams will appear.

  • FishtalesFishtales Posts: 6,212

    What about the Gamma for the torso and limbs diffuse maps?

  • reserv888reserv888 Posts: 1,164
    Fishtales said:

    What about the Gamma for the torso and limbs diffuse maps?

    There are no diffuse maps on this figure,

     

  • I slected Zelie, in the Surfaces pane I selected the Skin group, click Base colour and selected a darker grey in the picker (value shows as 0.27). Still not seeing any seams

    HP Zelie default render Base colour darker.jpg
    1000 x 1300 - 353K
  • reserv888reserv888 Posts: 1,164

    I slected Zelie, in the Surfaces pane I selected the Skin group, click Base colour and selected a darker grey in the picker (value shows as 0.27). Still not seeing any seams

    Hmmm....

    Seems like it was some form of computer flew! I restarted imy computer and then the seams was gone.

     

    Thanks for your help!

     

  • reserv888reserv888 Posts: 1,164

    So, the issue seems UNSOLVED after all.

    When I tried to make a render again, the seams reappeared.

    What I noticed, and what might be the explanation to why Richard didn't get the lines, is that they appear in the render after a while, not immediately.

    From the graininess in Richards image i guess it didn't render more than just a short while.

    Richard could you please test again and let it render longer?

  • OK, just reloading it all.

  • OK, this is again with default render settings (so 95% convergence ratio)

    HP Zelie full render.jpg
    1000 x 1300 - 163K
  • reserv888reserv888 Posts: 1,164

    I suppose you darkened her skin, otherwise the lines doesn't appear.

    This is so strange to me. I don't understand why I get these lines.

  • Yes, I pulled the Base Colour values down to around .27 again. Are you loading the character preset, or applying a materials preset to a pre-loaded figure? If it's the latter, try the former (which is what I've been doing).

  • reserv888reserv888 Posts: 1,164

    I load the preset. The only thing I do after that is darkening the skin by adjusting Base Colour.

    Then i I hit "Render".

  • barbultbarbult Posts: 26,234

    Are you using Spectral Rendering in Render Settings? If so, try turning it off.

  • reserv888reserv888 Posts: 1,164
    barbult said:

    Are you using Spectral Rendering in Render Settings? If so, try turning it off.

    That did it!
    How on earth did you figure that out?

     

  • barbultbarbult Posts: 26,234
    I've experienced the same issue. What version of Daz Studio are you running? You might try the latest Beta 4.11, now that you have a good test case, and see if it has any improvements for that problem.
  • I confirm the issue with Spectral Rendering, tested on V8.

    I have it both on the current and beta version of DS.

    No problem without Spectral Rendering.

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