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Curious though, how did you create the displacement?
I opened a texture map in PS and then searched online for shots of wrinkled soles in positions that I wanted and brought them in and used the underlying texture to stretch and position the wrinkled soles that I wanted to emulate. From that point, once positioned, I tried various methods of blending and also different gray values for the rest of the image. I found that often a gaussian blur coupled with high pass seemed to work the best in most scenarios. I then tinkered, and continue to tinker, with the settings between overlay, soft light etc as the blending mode for the wrinkles/details that I wanted to use and would simply change out the maps on a figure I had setup in Daz already with iRay view to see results real time. I also used methods in PS for dodging and burning to achieve a strong result with a goal to reduce the displacement strength I needed to achieve the look I wanted. I found that often times one displacement would look great on some models but not others and realized this was due to the coloring of the skin on the soles which goes a long way to allow the look to be amplified.
I should correct to say that I sought to limit the displacement offset, not strength as I have left all at 2.00 with sub of 20, to be as little as possible so that it reduced the seams which allowed me to edit easily in PS to heal the seams rather than apply the blank displacement, same value gray as used for the legs (very important for seams), to every other area.
Ah cool, just photo-abusing. That's pretty impressive, I thought one would've had to actually sculpt this stuff.
I have tried my hand at sculpting in zbrush, with abysmal results. Like I said, you are the master sculpter...I just have a particular peeve with flat feet lol...I am much more experience with PS than with zbrush and found a way to get results that I like in that medium. I would truly love to be able to sculpt as you and others do and maybe one day I will. For now it's all PS sorcery!!
Far from master I feel, sadly. I'll keep practicing
I actually have to side with Mescalino. When I first saw Murphy, not paying attention to her name, I knew right away it was by Bluejaunte because I said "there's Misumi's sister". They do resemble each other in some way. It's not a bad thing and I actually like the way both of them look. I think some vendors just have a way of creating their characters in such a way that, maybe they don't mean to do it intentionally, but their characters start resembling one another, until they change their style entirely, then you see a different one all together.
Yup, it's possible that it's just my style that gives that impression. Did you feel this way just with Misumi/Murphy or some of my other characters too?
I guess most people will think the same if they already have several products from one PA. I knew Murphy was made by Bluejaunte from the promo pic alone. I have all of Bluejaunte's products except for Murphy and I also found her similar with Misumi. Same thing happens with products made by T_____, M_____, P______, E__________etc. I'm still going to buy Murphy in a few days.
When this happens, I check out the catalog of other less popular PAs and see if I skipped on good looking figures.
I would say from Lyra onwards, but no so much with Miriam.
She reminded me of Murphy in The Dresden Files (TV), thougb a bit younger and less worn down by the life of crime.
she's another great addition to my library think she's cute https://www.daz3d.com/gallery/#images/649486
Another amazing realistic character, Bluejaunte!
I am hoping that you will at some point create a pale-skinned, extreme-freckled Scottish/Irish Lass (although Sahel's freckles are very fine too).
https://www.daz3d.com/ultimate-freckles-for-genesis-8-and-3-females-and-males
I would recommend this, its prety amazing.
I like some of the choices you made with the skin shader (high translucency, roughness maps), I've been doing the same things with my characters.
Good job bluejaunte, she's a cutie :)
Thanks! Cute render.
I think this is my new favorite skin, the detail is amazing.
Great to hear and awesome render!
Can you share the lighting for your Promos on Murphy. Thanks
I checked and the environment map is called DTLP-LightProbe41-Direct.hdr which is some preset from this
https://www.daz3d.com/iradiance-light-probe-hdr-lighting-for-iray
and the main light comes from a 100 x 100 disc spotlight, 325000 lumen 6500k, shining down on her from top left. As for Render Settings, Tone Mapping > Exposure Value is set to 12.30, Environment > Environment Intensity 2.00 and Dome Orientation X 45.00.