The question of BVH (BioVision) animations. Please help!
All hello! Thank you in advance for your help!
Perhaps the question is stupid.
After importing BVH animation - my model seems to fly, the animation is unnatural and is played with errors.
I turn off the limits (on all bones)
Tried to turn locks on and off.
But error on all BVH files (tried more than a hundred different. And those for DAZ too).
Perhaps this animation is not in principle adapted for DAZ?
Or probably there is some algorithm?
I suffer a lot of time.
Apply animation for genesis 8
But for Genesis 3 there are the same mistakes.
Please, help!
Thank you so much!

Comments
Which version of DS are you using - Help>About Daz Studio will give the full version number. There has been a recent chnage to improve the automatic matching of bones between BVH and DS figure.
Thanks for the answer!
latest version.
4.10.0.123. PRO
Maybe some settings are not by default? Is this normal? That everyone is flying :)
Thank you so much!
Are you getting an option dialogue when you import? What is it showing?
Below is added the screenshots, the steps of the opening.
I tried different combinations. Also played with bones :)
Generally it does not work.
Thanks again for answering!
Hi what is the source of your BVH files??
The recent changes to the BVH importer for DS 4.10.xx
greatly improved G3's ability to import BVH files that were created with G3's rig in other programs (Iclone Pro, Motionbuilder etc).
Random BVH files that have the "Standard" bone hierarchy of the past ,will still be "problematic" with G3/8 even with DS 4.10.xx
due to the Extra twist bones in the limbs.
As an alternative; try your BVH files on the original Daz Genesis 1 base figure
in your product library.
If they apply correctly then retarget them to G3/8, with native Daz studio tools, as per the instructions in this thread:
https://www.daz3d.com/forums/discussion/comment/3675321/
Hi what is the source of your BVH files??
The recent changes to the BVH importer for DS 4.10.xx
greatly improved G3's ability to import BVH files that were created with G3's rig in other programs (Iclone Pro, Motionbuilder etc).
Random BVH files that have the "Standard" bone hierarchy of the past ,will still be "problematic" with G3/8 even with DS 4.10.xx
due to the Extra twist bones in the limbs.
As an alternative; try your BVH files on the original Daz Genesis 1 base figure
in your product library.
If they apply correctly then retarget them to G3/8, with native Daz studio tools, as per the instructions in this thread:
https://www.daz3d.com/forums/discussion/comment/3675321/
Thanks for the answer!
It helped, BUT only for GES1 and GES3 :)
But now it works for older models. As it should be.
Those. if i'm put on G1 and transfer animation (from save pose) to G3, then everything works.
But the morph works strange. In the attachment is a screenshot.
Tell me, why is this happening?
Also you can lay out the correct BVH (for test)
Thank you.