Is it me or do HD morphs take longer to render?

Is it just me or do HD morphs take longer to render?  And do they take more resources to use them verses similar non-HD morphs?

Comments

  • nemesis10nemesis10 Posts: 3,796

    Is it just me or do HD morphs take longer to render?  And do they take more resources to use them verses similar non-HD morphs?

    That is exactly what they do; they increase the complexity of the surface geometry which takes more time and computing to render. They are great for really close up images but wasted in an image of a full torso, for example.

  • nemesis10 said:

    Is it just me or do HD morphs take longer to render?  And do they take more resources to use them verses similar non-HD morphs?

    That is exactly what they do; they increase the complexity of the surface geometry which takes more time and computing to render. They are great for really close up images but wasted in an image of a full torso, for example.

    One reason I returned two HD characters I recently got because I feel like since there was no non-HD option my computer could not handle doing too many renders with the HD characters.  I am a little upset, but I found some non-HD characters that were already in my content and were better for my needs which include not being HD.

  • nemesis10nemesis10 Posts: 3,796
    nemesis10 said:

    Is it just me or do HD morphs take longer to render?  And do they take more resources to use them verses similar non-HD morphs?

    That is exactly what they do; they increase the complexity of the surface geometry which takes more time and computing to render. They are great for really close up images but wasted in an image of a full torso, for example.

    One reason I returned two HD characters I recently got because I feel like since there was no non-HD option my computer could not handle doing too many renders with the HD characters.  I am a little upset, but I found some non-HD characters that were already in my content and were better for my needs which include not being HD.

    I think for your purposes, the HD versions aren't useful.  If you can fit two characters in a scene then it is too far away to see the nuance of the HD morphs.  On the other hand, if you were rendering a hand cupping a butterfly for example, the Hd version would shine....  It is like getting a 50" 4K tv and sitting three feet aw... a waste of money...

  • jestmartjestmart Posts: 4,449

    You can make any HD morphed figure non HD by setting the rendering Sub-d level to 1, also check all surfaces for displacement and zero them out and delete maps.

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