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I don't get on with dForce, but I look at it this way, "between DRM and dForce, I know which one I'd rather have".
I've ended up with a lot of dForce clothing items from the last couple of years of Pro bundles, and picked up a couple of others which were particularly tempting. But havn't ever tried to use a simulation with any of it.
Most of the stuff from here works just fine as rigged items for standing or walking poses. Some of the stuff from Rendo doesn't have the rigging that DAZ includes for shifting things like moving a skirt just a bit to avoid poke-through.
This is one of Sloshwerks stuffies with Destiny's Garden fur shader.
I love those packs where the clothes are made to fit the poses. So easy to use. And this dforce sweater and it's texture is to die for!! Will keep an eye out!
only thing I like about Dforce over VWD (besides price
of course) is you can use it to create morphs as it retains the mesh, the attenuate function in morphloader makes this particularly useful as can isolate clothing body parts for partial drapes too, before I had to resort to Poser or Carrara bullet to do this and lots of fluffing around, for actual cloth animation I prefer VWD which I can use in Carrara as well as DAZ studio, I often cut stuff up to fit if needed as admittedly it does have limitations but my dforce animations outright explode and often crash my 980ti driver.
Sorry, what is VWD?
Virtual World Dynamics
a plugin and cloth system available at Renderosity
Oh, ok, thanks! Guess I been living in a cave!
Thank you! I think I have that ... maybe... lol
I guess the stuffies aren't in the store anymore?? I searched all Sloshwerks prodcuts and nothing. I already own the Iray fur and leather shaders by Destiny's Garden.
I think one of the Stuffies came with Sloshwerk's hair shaders and another came with an outfit - both recent products.
The teddy bear is from Sloshwerks https://www.daz3d.com/santa-s-toy-workshop, all of his latest products come with a bonus stuffie, he's got some super cute ones!
...no morph/moment parameters pretty much make it useless even for still scenes. Precisely why I don't purchase it.
It makes me very sad to hear you are missing out on the magic of dForce, I put a lot of effort into making sure my products work using the default dForce simulation settings so that there is zero need for mangling, stretching or otherwise forcing the garments. This does mean that you must start the simulation from default pose though. If you have any of my products please try this: Load your figure, load the garment, set figure pose and make sure your dForce simulation settings are at default. The garment will look awful on the posed figure but not to worry, the figure will pop back into default pose and the simulation will gradually bring your figure back into desired pose with the garment nicely draped. If your pose is such that figure limbs pass through the garment while simulating, switch to timeline animation in simulation settings, set final pose at near last frame and use frames in the timeline to adjust the pose so that the limbs stay out of the way for as long as needed.
...for myself not into the time it takes to run sims. I have a backlog of scenes to complete some with quite a few characters and having to run sims for all of them on my old system would be ridiculous.
Thanks for pointing me in the right direction. It's expensive, and I don't tend to buy and Xmas themed items, especially things with kids toys and such. Wish the bears were sold separately.
Not sure it would work on LLF Plushies. Will have to try it. They're 3dl since they're old, but you never know!
I've gotten good results with Iray shaders on plushies. The "personal best" image linked in my signature uses Heff in the chair behind the bed. He's got Iray fur shaders applied. @IceDragonArt is a fan of plushies, and I suspect she can provide links to several of her renders that use Plushies with Iray shaders.
Oh how adorable! I'll have to try that and see how it works for me. I love learning new things. Thanks!
Thank you. And you're welcome.