Pinning together open parts of dForce outfits

I know this was mentioned in one of the forums here, but I just can't find it.

Given a dForce item like the shirt in https://www.daz3d.com/hc-dforce-bikini--boyfriend-shirt-for-genesis-8-females, which is open in the front, how would you "pin" the two halves together to simulate them being buttoned?  So that, for example, the shirt would be held together at the bottom 2-3 buttons' position, but left open above that?  What do you add to the shirt, and what are the steps?

Comments

  • A Dynamic AddOn. Like a GeoGraft, it has to have vertices thata re exactly in alignment with vertics on the base cloth. In the 4.11 Public Beta you can use a PolyLine as the AddOn, rather than a full polygon  - see http://docs.daz3d.com/doku.php/public/software/dazstudio/4/referenceguide/scripting/api_reference/samples/geometry/generate_polyline_dynamic_surface_addon/start.

  • rames44rames44 Posts: 336

    So, hypothetically (given that I'm using 4.10), I create a quad, and arrange it so that two of its vertices exactly align with two vertices on the left of the garment, and the other two vertices exactly align with two vertices on the other side of the garment, and then set that as a Dynamic Add-on?  Does the quad have to be parented somehow to the garment?  Or is it the mere fact of the vertices having exactly the same coordinates that "does it?"

  • rames44 said:

    So, hypothetically (given that I'm using 4.10), I create a quad, and arrange it so that two of its vertices exactly align with two vertices on the left of the garment, and the other two vertices exactly align with two vertices on the other side of the garment, and then set that as a Dynamic Add-on?  Does the quad have to be parented somehow to the garment?  Or is it the mere fact of the vertices having exactly the same coordinates that "does it?"

    I think it may need to be parented, but I'm not certain  -other than that, yes as you say.

  • rames44 said:

    So, hypothetically (given that I'm using 4.10), I create a quad, and arrange it so that two of its vertices exactly align with two vertices on the left of the garment, and the other two vertices exactly align with two vertices on the other side of the garment, and then set that as a Dynamic Add-on?  Does the quad have to be parented somehow to the garment?  Or is it the mere fact of the vertices having exactly the same coordinates that "does it?"

    I think it may need to be parented, but I'm not certain  -other than that, yes as you say.

    Yes, parenting is the key - that way it can be used with non-figure dForce items (such as a shawl say). You can also have mutliple Dynamic AddOns in a group and aprent the group to the draping item, so you could toggle them all off via the group or toggle them individually (e.g. shirt buttons)

  • barbultbarbult Posts: 26,256
    The change log implies that polyline doesn't work right for dynamic add on in 4.11.0 196.
  • barbult said:
    The change log implies that polyline doesn't work right for dynamic add on in 4.11.0 196.

    Yes, I saw that.

  • Alternatively, you can use the Geometry Editor to select the points at which you want the garment to remain in place, select Geometry Assignment>Create New Surface From Selected in the right-click menu, and set the Dynamics of this new surface to 0. However, you'll need a large enough area to prevent it from stretching and exploding, and might need to create several areas and step the dynamics from 0 to 1 to make it look more natural.

     

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