Working seat belts?
areg5
Posts: 617
I have a bunch of car models, and in none of them do the seat belts actually work ... meaning, I can't pose them. Are there any posable seat belts out there?

Comments
It's been awhile, but I used a sash from something like https://www.daz3d.com/pirate-for-genesis-and-genesis-2-males (I'm not sure which pirate cause I'm not at home) with a bit of recoloring. It's not perfect but could be usable.
That would be a pain to rig, but it might be doable - to an extent - with dForce.
Oh yes, dForce just loves stiff materials that are secured at both ends. XD
Forgive me being snarky. I just think it would be a huge headache to get it into a state of non-explodey. I guess you could do a hybrid of long-chain rigging like I did for the dForce Ropes, Vines and Tubes (which WAS a headache, it just was lucrative enough to be worth it), but then you're looking at a product with one thing in it, and Daz does not like accepting small things for testing (because their overhead is the same on a big product and a small one when it comes to paying their testers and personnel).
I've thought about doing a set of modern superrigged things, like seat belts, duct tape, nylon webbing, etc., but I'm not sure there's a big enough market to make it worth the difficulty involved. The issue is people will blame me when they have to do a bunch of extra work to use it for kinky stuff, and I can't do any poses with it for kinky stuff - at this point I don't think I can even show a human strapped to a table for medical purposes and still get that past the committee. I'm putting all the monsters in my library to too much work keeping promos clean enough for Daz every time I do a restraint product as it is. They're starting to complain. Rawn's Victorian monster threatened to quit after a recent incident involving the promos for Shackled 2. :D
I'll give it a try.
I have yet to successfully use Dforce.
Sadly, a stand alone seat belt product would be rather niche. Never mind the trouble it would be to create and rig. Especially to fit the most number of characters, morphs and vehicles.
maybe one that is a comforming clothing would be better with child bones for parts to attach to the car after hiding the originals
a suggestion to any PA's
Static ends don't have to be dead tight, such as Dynamics Strength 0. They can be set to 0.8 to 0.5 and still be stationary enough, unless you're planning on doing an animation where the figure twists and turns in the seat. That much motion will traumatize dForce.
However, that's only if you want a lap belt or an over-the-shoulder belt attached to the top of the seat. If you want it done realistically from the bottom side of the seat, up through a shoulder loop mounted to the inner wall, and then going across both the lap and the torso, then I don't see dForce complying with that.
One way to get around it is to do it as a texture/transparency on an article of clothing, like an overcoat or bodysuit. Primitives can be used to connect the seat back or wall hook to the shoulder, and the lap to the buckle.
This. It should be conforming clothing with extra bones to adjust the 'ends', like some hairstyles have. A couple of styles (lap/shoulder, five-point harness, backpack straps, etc.) and you've got a solid product that allows a LOT of use.....I know I'd buy it.
Here's the one I did. I checked the file and it says Canteen Strap. Which means it came from https://www.daz3d.com/shenandoah-for-genesis
One of the instances where Photoshop solves all of that problem.
I'm always up for a dForce challenge so here's the result of a quick test using a primitive plane and some helper objects to move the belt into position. It still needs fine tuning but shows that dForce can manage the basic concept.
A little bit better. The ends (not shown) still need some work but the fit is better than the previous image.
Personally, I wouldn't try to do it with dforce - way too difficult. But should be easy enough to do with rigged objects.
mcasual has some useful bendy objects called Flexithings . If you use the square section one, but decrease its z scale to 1%, you get a posable ribbon.
Alternatively, use one of the smooth ropes from Sickleyield's Tied Up! 2 For Genesis 2 . Select all of the bones in the rope, and set their individual Y Scales to 500% and individual Z Scales to 10% (or whatever percentages look right to you). It has to be done on the individual bones, as scaling the whole object messes it up when you apply bends. Again, you have a posable ribbon.
All you have to do is pose the ribbon as required, and come up with a suitable shader.