EMOR set by PerspectX

Hai everyone...

I woz thinking of picking up this set, but reading through the product data there iz no morphz listed?

Does anyone know if the strapz come with morphz to open/close?

Thanks in Advance

Dee

Comments

  • CybersoxCybersox Posts: 9,291

    I passed on it for the same lack of clarity, as PerspectX's stuff generally isn't noted for having a lot of moving parts and the lack of any illustration showing the restraints in anything other than the default position, let alone on an actual figure, implies that the answer is no.  That said, it does appear that the individual cuffs and straps are separate pieces, so one could probably manually move/size the cuff elements using the XYZ and scaling controls in the parameter tab to make them appear to be open or closed around a figure.  I'm more bothered by the fact that a thin mattress like the one shown would crush flat under the weight of a human body, so you'd probably also need to to use smoothing and collisions and/or deformers to get it to lay properly. 

  • TaozTaoz Posts: 10,268

    There is an older thread about this, don't recall the subject title but I guess google will find it.

  • James_HJames_H Posts: 1,091

    OK, just had a look and the chest band and arm/leg restraints do have simple open close slider.

  • jash147 said:

    OK, just had a look and the chest band and arm/leg restraints do have simple open close slider.

    Thankz U very much

    When I did nto see them listed I woz wary of picking the set up, even though it lookz really nice. If those sliderz R there that iz all I iz need to know :)

  • Cybersox said:

    I passed on it for the same lack of clarity, as PerspectX's stuff generally isn't noted for having a lot of moving parts and the lack of any illustration showing the restraints in anything other than the default position, let alone on an actual figure, implies that the answer is no.  That said, it does appear that the individual cuffs and straps are separate pieces, so one could probably manually move/size the cuff elements using the XYZ and scaling controls in the parameter tab to make them appear to be open or closed around a figure.  I'm more bothered by the fact that a thin mattress like the one shown would crush flat under the weight of a human body, so you'd probably also need to to use smoothing and collisions and/or deformers to get it to lay properly. 

    Thankz...that iz not something i considered...deformerz...I iz not haz a lot of experience with themz...this might be a good time to try them out :D

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