is there a ds weightmap for M4 out there?

MistaraMistara Posts: 38,675

i'm importing Mike4 into daz studio, to save as a duf figure.

has anyone come across an importable weightmap for him?

i have old rdna's poser weightmap for v4. no idea how to translate it ds

is hard living without the face rigging, can make do with face morphs for secondary characters

thanks

 

Comments

  • HavosHavos Posts: 5,621

    I am fairly sure the answer to this is no. There have been several V4 weightmapped versions, but all using Poser weight mapping, and these can not be easily transferred to DS weight mapping as far as I know. The only weight mapped M4 version I am aware of is the one for M4 LOD (17K) version that was released by Joe Public on the rendo forums. Like with V4, this uses Poser weight maps, so would not be useable in DS. The only option you have is to pose the figure in Poser, then export the mesh, and then import that into DS.

    Since Genesis 1-3 can take M4s shape, morphs, textures and poses (though some products are needed to achieve this), these give an alternative way of getting M4 characters with decent weight mapping working in DS.

  • MistaraMistara Posts: 38,675

    poor M4 no haz the love

  • NorthOf45NorthOf45 Posts: 5,744

    I'm not very familiar with the subject, but is the weight map you get when converting M4 to Triax not what you are looking for? Or not good enough? (Edit->Figure-Rigging->Convert Figure to Weight Mapping...) To save as .duf, it has to be triax anyway, so that's a start.

  • wolf359wolf359 Posts: 3,943
    edited August 2018

    poor M4 no haz the love

     

    Is there a specific M4 character you are trying to use in Daz studio.???
    Perhaps consider recreating him with GENX2 and  G3.

    Post edited by wolf359 on
  • SpottedKittySpottedKitty Posts: 7,232
    NorthOf45 said:

    I'm not very familiar with the subject, but is the weight map you get when converting M4 to Triax not what you are looking for? Or not good enough? (Edit->Figure-Rigging->Convert Figure to Weight Mapping...) To save as .duf, it has to be triax anyway, so that's a start.

    Doesn't quite work that way — the automatic conversion produces pretty mediocre quality weight maps for something as complicated as a human (or critter) figure. The weight maps used in things like the different Genesis generations, which were always in D|S format, have been heavily customised and manually painted to fit what the actual mesh looks like, and what kind of bends are allowable.

  • FSMCDesignsFSMCDesigns Posts: 12,849
    Mistara said:

    poor M4 no haz the love

    He did ten years ago, LOL.

  • MistaraMistara Posts: 38,675

    has anyone managed to transfer the g3m rigging, with face rig, to M4?

    in a manner that his character morphs still work?

    few chars i'm hoping to save as individual actors, as in not overloading the morphs folder

    no produc​t page left for dane m4

     

     

    Derek
     

     

    few more from rendo i want as keepers 
    like Ash, Yu

    dane-for-m4-large.jpg
    350 x 455 - 35K
  • MistaraMistara Posts: 38,675

    okay smiley i see how/where to insert a weightmap for my imported M4 in DS, and can put it in a separate dsf file, so wont have to do it for every M4 char i save

    theres a thread here somewhere about painting blue with the wm brush, and the problems with it

    carrara can save and load a weightmap from its interface.

  • MistaraMistara Posts: 38,675

    can try and copy the colors from genesis to m4.  manuzlly  doh  cool

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